Kdogg788, on 04 June 2013 - 11:07 AM, said:
At the core of it though, is that mediums can be effective IF piloted the way they were intended to, with maneuver use of cover and tactical choice of target. We have players who absolutely kill it in any number of medium chassis, have your pick, but they know how to drive them, and can top the leaderboard in some games in damage keeping up with the heaviest of mechs. All mechs have had their armor raised and many mediums and even lights still pack a good punch. Assaults still have nowhere near the maneuverability and twist radius of many mediums and heavies. It's still relatively easy to get behind them.
-k
I understand what you mean. I feel I'm pretty good in a medium, and I can wreck outside of my weight-class. Assaults do have slightly more restricted range of motion than mediums right now, but that range is still sufficient to keep something in your sights or at the very least off your back indefinitely.
Being able to change the battlefield in a medium should not rely on the medium pilot having a marked skill advantage. Right now an average player in an assault mech can and does trounce a good (better than me) pilot in a medium. This is because assaults get more weapons and armor for too small a sacrifice in other areas. Once you start factoring in teamwork, this advantage becomes even more marked. Its not quite an exponential increase, but its definitely more than a linear one.
I'm all for assaults having the armor and weaponry they do, I just think assault pilots should have to work harder to put it to best use. The more devastating something is, the trickier it needs to be to wield.