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@pgi: There Are Too Many Assault Mechs Per Match


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#161 Thundercles

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Posted 04 June 2013 - 11:37 AM

View PostKdogg788, on 04 June 2013 - 11:07 AM, said:


At the core of it though, is that mediums can be effective IF piloted the way they were intended to, with maneuver use of cover and tactical choice of target. We have players who absolutely kill it in any number of medium chassis, have your pick, but they know how to drive them, and can top the leaderboard in some games in damage keeping up with the heaviest of mechs. All mechs have had their armor raised and many mediums and even lights still pack a good punch. Assaults still have nowhere near the maneuverability and twist radius of many mediums and heavies. It's still relatively easy to get behind them.

-k


I understand what you mean. I feel I'm pretty good in a medium, and I can wreck outside of my weight-class. Assaults do have slightly more restricted range of motion than mediums right now, but that range is still sufficient to keep something in your sights or at the very least off your back indefinitely.

Being able to change the battlefield in a medium should not rely on the medium pilot having a marked skill advantage. Right now an average player in an assault mech can and does trounce a good (better than me) pilot in a medium. This is because assaults get more weapons and armor for too small a sacrifice in other areas. Once you start factoring in teamwork, this advantage becomes even more marked. Its not quite an exponential increase, but its definitely more than a linear one.

I'm all for assaults having the armor and weaponry they do, I just think assault pilots should have to work harder to put it to best use. The more devastating something is, the trickier it needs to be to wield.

#162 Steadfast

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Posted 04 June 2013 - 12:20 PM

View PostJoseph Mallan, on 04 June 2013 - 09:42 AM, said:

On the contrary. I expect the Canon units to heed the Canon unit design. You have never read about me complaining about the MM mismatches either. I am on record saying that we have to be ready to play v the total mismatch, cause in combat it happens, in Canon it happens, and when the Clans arrive with Light Mechs that are 25% faster than our Lights with better armor protection and more powerful weapons, we need to ready for the devastation that comes with them.

I will say I am not a proponent of us having access to all the Mechs. Some of them are universal, but not many Houses have Catapults or Spiders or Jenners. So some of the Mech choices should be House specific or house variant only, unless "captured" in combat. No I am not suggesting players losing their ride. But the possibility of the 5th Alliance Guards getting a copy of say My AC20 Jager if I fall on the field and Maxx's team is victorious over us. Now what they do with it after that is up to them.
No. I meant that you do not honestly believe in the player base that it will accept that. And if the player base will not accept that - it will not gonna happen.

Edited by Steadfast, 04 June 2013 - 12:20 PM.


#163 Greyfyl

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Posted 04 June 2013 - 03:44 PM

View PostClydewinder, on 04 June 2013 - 08:43 AM, said:

No artificial limit on the number of assaults per match will be acceptable - players want to play the mech they want.


Many players WANT to play mechs other than assaults - the current metagame punishes a player for doing so. The whole rest of your post is irrelevant.

#164 Inkarnus

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Posted 04 June 2013 - 03:59 PM

View Posttenderloving, on 04 June 2013 - 05:51 AM, said:


So by gimping yourself and running stock you could make money, but to be competitive you had to lose money. By your own description, a guy who had more money would consistently outperform a guy who had less money.

I don't think you know what "balanced" means.

I bolded a sentence that gave me a migraine trying to decipher it. Maybe you could reword it so I know what you were trying to say.

rofl i said less not that you dont get any money and its not gimping yourself i ran a stock mech because i knew i has skill in this
game but yeah if you like your cookie cutter builds with always endo dhs and all heavyst equipment u can carry
with out thinking out your own build u like go ahead but dont pesky us players who dont want to drive always
an ******* assault mech to have a decent fun vs you guys boating DDC ATLASES or scouts to screw MM

#165 Inkarnus

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Posted 04 June 2013 - 04:31 PM

View PostMaddMaxx, on 04 June 2013 - 09:28 AM, said:


How do we overcome the new player, fresh out of cadet Camp and his ONLY Mech that gets wrecked and he has yet to bank funds to repair? Force him back into Trials until such time he gets a second "real" Match and hope they survive at least?


This comment just shows how much you are misinformed.

Back then u could get after around 20 games a commando
wich u never ever made a cbill loss at any time given
and that puny commando felt like an archievement and fun
actually you could drive lights meds and some heavys without losses
and getting a steady profit since LOSTECH was rare

but if you wantet that cookie cutter omfbbq
XL ENDO DHS GAUSS PPC PWN BOAT U PAID FOR IT
U PAID TO HAVE A ******* ADVANTAGE OVER STOCK MECHS
WICH STILL ARE DRIVEN BY NEWBIES and that Newbies
u quote have now even more tears in there eyes getting one shottet by
OMPF BBQ builds all over the place
fighting in mechs wich cant even a bit match the configs
of Veteran players
get a stock mech vs an upped XL ENDO DHS GAUSS W/E boat
guess who wins?
not the newbie!
actually if the newbie stayed with the game
he had a learning curve to get a better player
now it is oh i died nxt cookie cutter omfbbq mech
kkkk since no drawbacks in taking it

#166 Zerberus

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Posted 09 June 2013 - 03:05 PM

The thread title needs to read "@Community: Start playing more lights, mediums and heavies" to properly address the culprits of the issue.

#167 BP Raven

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Posted 09 June 2013 - 03:06 PM

View PostNiko Snow, on 09 June 2013 - 03:01 PM, said:

People tend to like big guns. A good crew of lights can still pop them open like cans.


Operative word: crew. 4 Raven 3Ls can take apart just about anything, but they should since they're four on one. Four of any mech should be able to take out a single enemy, and four assaults will be a tougher proposition from an 8v8 perspective...

#168 Deathlike

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Posted 09 June 2013 - 05:07 PM

View PostNiko Snow, on 09 June 2013 - 03:01 PM, said:

People tend to like big guns. A good crew of lights can still pop them open like cans.


That's assuming a horribly mismatch in tonnage (defeating the purpose of v4 MM weight matching) and actually having good assault mech pilots to not have seismic (which is the current meta).

So, it's an unlikely scenario in this current game/meta.

Edited by Deathlike, 09 June 2013 - 05:07 PM.






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