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Choosing A Mech/camo Before A Match Is Completly Unproductive.


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#1 BlackIronTarkus

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Posted 01 June 2013 - 05:54 PM

Think about it for a sec.

The way it work right now is borderline ********. What we get right now are situation like this with this awful awful system.

''Aaaaaaw crap my close range mechwarrior is useless on this map, damn.''

''Crap my 25kph atlas will take forever to go any where on this map, damn''

''Look at that, half the team are lights, damn''

''Full team of atlas? Trolololol... (your base is being captured) DAMN!''

''Im wearing my artic camo in a forest, damn''

Really? Thats what is happening right now and it a pretty stupid way of setting up matches. No, weight based matchmaking wont fix that either. Instead of letting players(custumers) actually sort their problem out you threat them like complete imbeciles. There is nothing that communication and understanding can't solve.

Instead if player get to choose from small pool of mechs they pre-entively equiped before the match start you will actually see more varied and balanced teamfights. Of course if some guy ready up 4 slow assault mechs he only get to choose from these four, he might like that gameplay but in the long run people will complain about him when the team need a light and it will change his mindset.

So the way I see it, to make my idea more comprehensive.

The player start his game.
Once in the garage(main screen) he select 4 mechs that are ready for battle.
He press the launch buton then the map load.
Ingame he get to choose, for a limited time, from his 4 mechs which one he will use for that battle. (Players are randomly placed in a list which decide who get to choose first) (if a player is afk the others players get to choose for him which mech he should use)
Once everybody have selected a mech, the game start.

You can even add a maximum weight to the match so everybody can't all choose assaults. If the last players can't choose a mech that dont exceed that weight limit they either get to spectate or leave the game and join another one.

It would actually work a lot like it does in MOBA games.

Edited by BlackIronTarkus, 01 June 2013 - 05:55 PM.


#2 Sephlock

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Posted 01 June 2013 - 05:57 PM

View PostBlackIronTarkus, on 01 June 2013 - 05:54 PM, said:


You can even add a maximum weight to the match so everybody can't all choose assaults. If the last players can't choose a mech that dont exceed that weight limit they either get to spectate or leave the game and join another one.

It would actually work a lot like it does in MOBA games.


#3 AnnoyingCat

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Posted 01 June 2013 - 05:58 PM

but me mech looks pretty

#4 BlackIronTarkus

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Posted 01 June 2013 - 06:09 PM

View PostSephlock, on 01 June 2013 - 05:57 PM, said:

stuff


Unconstructive comment. Too heavy, down one man, perfectly balanced. People are randomly selected, it cannot be more fair than that. You happen to be last 3 matches in a row? So what, you had exactly the same chances as the others to be there, launch another one and see where you land that time.

#5 KAT Ayanami

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Posted 01 June 2013 - 07:16 PM

View PostBlackIronTarkus, on 01 June 2013 - 06:09 PM, said:


Unconstructive comment. Too heavy, down one man, perfectly balanced. People are randomly selected, it cannot be more fair than that. You happen to be last 3 matches in a row? So what, you had exactly the same chances as the others to be there, launch another one and see where you land that time.


That is very common on this community. If someone does not agree, they will act like douches...

I also tried to ask for something similar. Like chosing camo while the game loads, or choose which mech-build you want for a determined map.

This would make things easier. At least, it would stop completelly unprepared mechs to fall on the wrong map....
People say that you need a "balanced mech", but those balance mechs end up being long-range weapon boats.

#6 InRev

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Posted 01 June 2013 - 07:31 PM

I demand a purple map! Cause . . . you know . . . House Marik paint scheme and all that.

#7 Sephlock

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Posted 01 June 2013 - 09:21 PM

Wow. There's an awful lot of salt in these forums lately. I wonder if it has anything to do with all the nerfs :D.

#8 Monky

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Posted 01 June 2013 - 09:46 PM

4 mans in the general queue are the main reason this idea is unrealistic. I would support this idea if 2-4 man groups got their own queue however. It should be easy to route someone directly to a new game or give them the option to go back to mechlab if the match is 'too heavy'.

#9 BlackIronTarkus

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Posted 02 June 2013 - 05:37 AM

View PostMonky, on 01 June 2013 - 09:46 PM, said:

4 mans in the general queue are the main reason this idea is unrealistic. I would support this idea if 2-4 man groups got their own queue however. It should be easy to route someone directly to a new game or give them the option to go back to mechlab if the match is 'too heavy'.


Whats your point, what kind of problems premades bring to that system? People are randomly selected who choose first. One of them could be first pick while the 3 others are last picks and pugs fill the rest. I dont see how this is a problem.

#10 Redshift2k5

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Posted 02 June 2013 - 05:46 AM

You are correct that choosing your mech, speed, and even camo as a blind pick before you know the map is a poor method. Your comment is not presented in a very constructive manner, however, which is mostly going to invite people to respond to you poorly.

This concern has already been addressed by the developers and future versions of the game will have more of a "dropship lobby" as well as an ability to influence which map comes next, allowing you to adjust your mech, loadout, and even camo before a drop.

Seeing a whole team outfitted in artic colours for a snow map will be glorious.

#11 Ozric

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Posted 02 June 2013 - 05:48 AM

I think a dev said something about choosing your camo before a match. It's only a half memory though so I can't be sure I didn't dream it. Regardless, they have promised to make the whole experience better with UI 2 so lets hope they manage it.

#12 Aaren Kai

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Posted 02 June 2013 - 05:50 AM

While I agree, I also am not bothered by the camo thing... Everyone turns into a dark blob the further they are away making camo pretty useless in all cases. I have never seen someone 'blend in'.

#13 Voidcrafter

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Posted 03 June 2013 - 04:25 AM

Man...
I never thought I would live the time, when having a Atlai D-DC could be counted as disadvantage :D
You forgot that one:
"We got 5 D-DCs!! Ahhh the enemy team has 6 HGN poptarts and 2 STALKER PPC boats... DAMN!!!"

Anyways - for me it would be fine if I could chose THE TWO MAPS I WOULD NEVER EVER EVER DROP ON!
And let we say - they restrict the Assault mechs per game on 3 or 4(tho 3 seems to be more reasonable).

"Yea but still... lotta people would start to whine cause they can't find a match".
Well... I'm quite sure that there're 4 mech's weight classes you know ;)
3 of them are currently lacking from the game most of the time...





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