THe PPC was not used at 9 heat?
What changed?
- Heat
- HSR
- Nerf of LRMs and SRMs
- First Jump-Jet Assault introduced
Why wasn't the PPC used at 9 heat?
Without HSR it was unreliable. But all weapons were unreliable. But most other weapons were at least somewhat "heat manageable". Sure, mabe you missed half of the time purely because of HSR, but at least you didn't overheat after 3 salvoes with other weapons. So it was okay for the other weapon, but for an unreliable weapon, the PPC was just way too hot.
Now, you still overheat after 3 salvos with a bunch of PPCs. The 1 point heat change doesn't really change anything in that regard.
What change is that now 3 salvos might actually accurately hit now.
BUt still nothing has changed if you wanted to sustain firing PPCs - they are still too hot for that. Raising the heat
might - help against those alphas-strikers. Or maybe it doesn't. Increasing the heat by 1 or 2 points will not really change that you overheat after 3 salvoes. But it will affect sustainable damage output.
You'd help the situation more if we didn't have convergence, or if you raised heat dissipation and lowered heat capacity. MAybe you could even raise the heat per shot of the PPC again. Heat Cap of 15 + 1/2 #SHS or 15+1 #DHS would already force someone with 20 DHS to not fire more than 3 PPCs at the current heat level. But he'd need 10 DHS per PPC to compensate for the heat of a single PPC for sustained fire. Double the dissipation, and it goes down to 5 DHS or 10 SHS - which is about what the table top suggested for standard PPCs... But despite needing less sinks to maxmize sustainable DPS, alpha strikes are far more limited, you need a lot more DHS to compensate the Alpha heat of multiple PPCs.
Edited by MustrumRidcully, 02 June 2013 - 08:59 AM.