Hello, first of all let me introduce myself. My name is Matt I have been playing video games for 19 years now and going strong. I own more than 160 games and I have very big interrest in video game development since I started playing.
My very first game was actually mechwarrior on MS-DOS. Way too complicated for my age at that time but still, its the first video game I ever played which I find quite funny considering Im here on this forum right now.
I still consider myself a hardcore player even though I now have a familly. I have a wonderful 11 month daughter and many little pets to take care off. Im a land surveyor working on construction sites mostly building bridges and roads. My awesome wife is a doctor.
Im also a gun owner so I have decent knowledge of firearms.
Disclaimer - A new player report.
Now that you know me a little better I come here to express what I believe are points that need to be worked on, to explain what I think are mistakes being made and to futher improve this video game which I find very enjoyable so far but have big blatant flaws.
Obviously Im quite new and of course my knownledge of the background of this game is limited since I didn't follow its development since the start. So bare with me if I make mistakes or if solutions are already being developed for problems Im about to discuss.
First point; The economy.
First of all let examinate the word microtransaction.
Wiktionary
- microtransaction(Noun)
A transaction for a very small amount of money (a micropayment).
mi·cro
Adjective
- Extremely small.
- Small-scale.
Im sorry but tirthy dollars for a single mechwarrior is pretty expensive taking in consideration of what you can have for that amount today. For that price you can buy FULL games, which mean you paid once and you get the entire content for that price. Not only that, but with platforms like steam you can get six full games for that price. Buy two expensive mechwarriors and thats a pre-order triple A games that you have with everything unlocked and even bonuses. Oh, dont worry some people will buy them anyway, I did, and I regret it. This could be a reason why I could leave this game in a relatively close future and it means that other people like me will think the same thus hurting your sales.
Let me point you to an article explaining why respecting the player wallet is a better marketing strategy than these disastrous prices.
http://www.gamasutra...yers_wallet.php
This brings me to my second point;
Never, ever pay to win. (dead horse, please do not debate about this topic, agree or disagree)
Right now, some players like me are indeed paying to win. Now I didn't buy that pretty baby to win explicitly, I bought it simply because it was the fastest of the assault class and I liked its weapons placements.
No matter how deep you plant your head in the ground, no matter what excuse you tell me to justify that buying such or such mech is not pay to win is simply being dishonest or ignorant.
Ask yourself this question; Can a non-paying custumer have the exact same loadout and statistiques than a player like me who bought a pretty baby? If the answer is no, then it is pay to win.
Dont fool yourself, videos games are math, if I can add numbers that you cannot make without paying then it is pay to win. Buying a mechwarrior with statistic that can't be matched by any other free mechwarrior is pay to win. It have nothing to do with you or your playstyle, its cold hard numbers talking.
Let me point you to a educative video better explaining why pay to win is terrible for any games.
Quote
When you sell game advantage via any of the above methods, you break the game intentionally. I would go so far as to say your product is no longer a game, but just an entertainment product at that point -- as described in the aforementioned Game Monetization Defined paper. Further, when you make the game highly competitive between players you create what is in reality an ante game, as described in my How 'Pay to Win' Works paper.
An ante game is one where you can win just by raising the ante to the point where your competitors cannot match you. Skill and effort become irrelevant. Most Facebook ante games (currently all mid-core and Asian browser games) have no cap at all.
From;
http://www.gamasutra...sign.php?page=3
Effectively splitting the community in half.
So, I heard you want to add a 3rd person view despite many of your current players being strongly in disagreement with you to expend your player base. Great idea, but it wont work, at all. Instead you will further destroy the small community you currently have.
On one side you will alienate your current player base and on the other side a minority of players will join because of this change. Im sorry but a player that doesn't like the current gameplay of mechwarrior online at this time wont be magically start to like it because the camera view is exterior to his 'mech.
Not only that, but your already small community will be splitted in half. Those who want to play in third person view and those that dont want to play in third person view. The community will even be smaller and effectively destroy what you already achieved.
Worst of all you are working against your already fragile economy by making cockpits items null and void because those who will play in third person view wont even see them. A whole side of your economy to the trash, why would anyone buy a cockpit item if he spend his time in third person view? Answer me this.
To add insults to the very deep injury, third person view bring its lots of problems. With third person you can see around corners and above obstacles while your mechwarrior is behind cover. It is a pretty big problem especially that your game is based around competition and multiplayer. You simply cannot have both view in a competive video game. Its one or the other.
Anyway, this is quite possibly the worst design decision you guys decided to make. What you are pulling right now with that 3rd person view is what I like to call a ''star wars galaxies fiasco''.
See this article for enlightment;
http://www.escapistm...-Crying-Freema
Game balance
Alright, my daughter is awake and Im getting tired of working on this report, so let me conclude it relatively quickly with some videos and one liners. Enjoy!
We all know PPCs are overpowered and machines guns are underpowered. Long range weaponry is too effective close range while close range weaponry is completly ineffective long range. LRM you have tools to deal against them with AMS and ECM. PPC and gauss you have absolutly nothing to counter those, even at close range. So let me ask you this question, or perhaps you should ask yourself this question when you balance weapons; is it fun to be on the receiving end of PPCs?
What is perfect imbalance?
The future of 1984 is not the same as the future of 2013
I understand it is important to stay true to an IP, but technologie imagined in 1984 is far from the technologie we achieved and imagined in 2013. Do you think the last 3 batmans would have been as good as they are right now if the realisator didn't adapt it to 2000+ standart? It sure would have been pretty good comedies with all the ''POW'' ''CRONK'' ''BAM''.
See how it is ridiculus? You can't take old content and simply copy and paste it in our years and call it a day. It simply doesn't work. I suggest you think about that and give us some advanced technologie.
like;
or letting me move my arms to a decent firing position;
Conclusion
Thank you for reading this far, I could go on about matchmaking but Im seriously tired and I have familly duties to attend to. So please, let me know what you think, what you agree and disagree with, but dont forget that what we both want is for mechwarrior to be a healthy and succesful game.
See you on the battlefield!
TLDR: This is a forum, learn to read or leave.
Edited by BlackIronTarkus, 03 June 2013 - 12:06 PM.