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What the **** is WoT, and why is it always mentioned?


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#81 Striker1980

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Posted 17 June 2012 - 12:36 PM

I played WOT for the first time in over four months today, I must admit it wasn't as bad as I remember, HOWEVER, I did still experience the match maker setting me up in a higher level match in my piddelly M5 light tank with its pop gun only to find myself with the typical barrage of 'NOOB' and 17 year olds accusing me of being a kid (I'm a mature father and run my own company).

It wasn't pleasant to be in the middle of a battle of titanic proportions with a tank that couldn't scratch the artillery nore out run the lashings of fast high tier premium tanks.

I'm sure that is where MWO will excel over WOT, light vehicles will be faster and still retain a killing capability to match heavier vehicles.

No more firing off 75mm he rounds that might as well be flour bombs, give me 4 medium lasers and an SRM pack and I'll maul anyone!

Edited by Striker1980, 17 June 2012 - 12:46 PM.


#82 Popgun

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Posted 17 June 2012 - 12:47 PM

Battlemechs are tanks with legs. Why WOULDN'T you talk about an already released f2p tank game in relation to MWO?

#83 Striker1980

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Posted 17 June 2012 - 12:58 PM

View PostPopgun, on 17 June 2012 - 12:47 PM, said:

Battlemechs are tanks with legs. Why WOULDN'T you talk about an already released f2p tank game in relation to MWO?


True, and the hope is that you'd critique it and then dissect its flaws and strengths and then attempt to emulate it's best features, which the MWO team have from what I have seen, more power to them!

Edited by Striker1980, 17 June 2012 - 12:58 PM.


#84 Hell Grunt

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Posted 17 June 2012 - 01:10 PM

I see people prefer comparing MWO to LoL which is a lot closer to P2W than WoT, at least in WoT the premium tanks you buy are inferior to the majority of the tanks it has to face on a daily basis, the only advantage they give is increased income.

LoL on the other hand is a wallet warrior's dream, you can buy everything with cash, champions, runes, etc... Why play when you can just whip out your visa card and buy everything?

WoT forces you to painfully grind your way to the big toys, gold ammo is almost exclusively used in Clan Wars which is the only source of free gold, premium tanks are pretty much crap when compared to similar tanks (only real exceptions include the Valentine in tier IV which doesn't really net you much, great all round armour for it's tier but a weak gun).

#85 OfficerTaco

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Posted 17 June 2012 - 02:54 PM

WOT stands for World Of Totaly irresponsible devs.

example- that tank is too strong when you can only hit its turret, lets make it slower!

They nerf things to prevent something but what they actually nerf with the tank only encourages what they dont want.

another- We want people to spread the tiers because there are too many tier 8s,then nerf the income of several teir 6-9 tanks.

I stopped playing when ALL of my fun/good tanks were made to lose money. I have only recently been playing because my friends got me too redownload it.

a very recent one-hey lets have an event for 3x xp for first victory, we have the first victory to reset at 7 PM (here) but this event doesnt start till 5 AM the next day.

I could go on and on about these but i'll stop here.

Edited by NotoriousForce, 17 June 2012 - 02:57 PM.


#86 Haroldwolf

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Posted 17 June 2012 - 03:06 PM

It is a semi-realistic tank game ruined by a very, very unrealistic simulation of artillery. It was developed by drunk developers in Belarus.

People bring it up as either a free to play model to use or to avoid.

My experience with it is that the purchase of premium tanks and the modeling of some tanks that may have had only one prototype really ruined game play. I would pay attention to WoT only to see how to poorly implement a game.

#87 AgentIce

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Posted 26 June 2012 - 12:35 AM

Hello MWO from WoT!

#88 plague

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Posted 26 June 2012 - 01:06 AM

People bring up WoT because MWO has admitted to using it as a model for their game. Which has some people, that played WoT long enough, worried. I wrote up a long post in another thread last night (which was subsequently locked) detailing all the things WoT did wrong. Suffice it to say, most of the things they did wrong were linked to greedy cash shop practices. Extremely long grinds, annihilating their own endgame gameplay by introducing a mandatory gold ammo type, ruining most of the gameplay throughout all tiers by introducing artillery that was good in theory but horribly broken in concept, etc, etc. WoT did a LOT wrong.

Hopefully MWO is less greedy, more sensible and won't turn into one of "those" free to play games. Not pay to wins. Just a F2P that tries to squeeze you for money constantly by brutally punishing you for not buying premium and XP conversions constantly, like WoT does.

#89 sonicology

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Posted 26 June 2012 - 04:12 AM

A lot of us are emigrating from WoT to MWO, so it's natural that we should express our concerns that MWO doesn't inherit the same flaws that turned WoT from the fun game with a lot of potential into the mess that it is now; this is especially true since MWO appears to be emulating aspects of WoT's business model.

In the early days of WoT there was a lot of talk on the forums about EVE online (still is to an extent) because a lot of the WoT playerbase moved there from EVE and didn't want to see WoT make the same mistakes, this is basically what we're seeing here.





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