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•seismic Sensors Being Tweaked June 18Th
#1
Posted 04 June 2013 - 02:20 AM
#2
Posted 04 June 2013 - 02:23 AM
I am also starting to wonder whether PGI perhaps deliberately introduces overpowered modules and weapons buffs, to entice people to use up their CBills in order to stay competitive, while always planning to nerf them back to more reasonable limits later. (It's in their commercial interest that players have low CBills on hand, as this makes them more easily enticed to buy MC for the latest Mechs and special offers.)
Sounds crazy but when you see the same pattern a few times you have to wonder.
Edited by Appogee, 04 June 2013 - 02:27 AM.
#3
Posted 04 June 2013 - 02:35 AM
#4
Posted 04 June 2013 - 02:45 AM
#5
Posted 04 June 2013 - 02:50 AM
#7
Posted 04 June 2013 - 03:25 AM
A: Yes. We’re tuning right now, expect tweaks mid-June to bring it in line a bit. More details forthcoming.
ATD39 said they were tweaking down seismic. The question is will they tweak it like LRMS or like NARC (meaning wild swing or changes you do not even notice).
(mid June suggest next patch not today's)
Edited by Chemie, 04 June 2013 - 03:27 AM.
#8
Posted 04 June 2013 - 03:35 AM
#9
Posted 04 June 2013 - 04:52 AM
#10
Posted 04 June 2013 - 05:40 AM
#11
Posted 04 June 2013 - 05:42 AM
we dont need the radar
from Halo: Combat Evolved
directly ported into this game for 6million cbills or whatever
Edited by LordBraxton, 04 June 2013 - 05:42 AM.
#13
Posted 04 June 2013 - 07:56 AM
LordBraxton, on 04 June 2013 - 05:42 AM, said:
we dont need the radar
from Halo: Combat Evolved
directly ported into this game for 6million cbills or whatever
I'm sorry but I'm sick of trying to read your stupidly formatted posts, learn to format them properly, or be ridiculed henceforth. Carriage returns are not substitutes for commas and other punctuation.
Edited by cyberFluke, 04 June 2013 - 07:57 AM.
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