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•seismic Sensors Being Tweaked June 18Th


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#1 Sephlock

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Posted 04 June 2013 - 02:20 AM





#2 Appogee

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Posted 04 June 2013 - 02:23 AM

I still haven't bought them. I am waiting to see how much they get nerfed.

I am also starting to wonder whether PGI perhaps deliberately introduces overpowered modules and weapons buffs, to entice people to use up their CBills in order to stay competitive, while always planning to nerf them back to more reasonable limits later. (It's in their commercial interest that players have low CBills on hand, as this makes them more easily enticed to buy MC for the latest Mechs and special offers.)

Sounds crazy but when you see the same pattern a few times you have to wonder.

Edited by Appogee, 04 June 2013 - 02:27 AM.


#3 OneEyed Jack

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Posted 04 June 2013 - 02:35 AM

Link?

#4 Sephlock

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Posted 04 June 2013 - 02:45 AM

View PostOneEyed Jack, on 04 June 2013 - 02:35 AM, said:

Link?
http://mwomercs.com/...updated-may-31/



#5 OneEyed Jack

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Posted 04 June 2013 - 02:50 AM

That's not an official thread and I see no source, or anything in the Command Chair or Announcements.

#6 Gnume

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Posted 04 June 2013 - 02:53 AM

disregard, same link as another posted

View PostOneEyed Jack, on 04 June 2013 - 02:50 AM, said:

That's not an official thread and I see no source, or anything in the Command Chair or Announcements.

Edited by CaptRosha, 04 June 2013 - 02:55 AM.


#7 Chemie

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Posted 04 June 2013 - 03:25 AM

Mizore: The Seismic Sensors module is very strong at the moment. Any plans on changing it the way, that at least light and medium mechs can move nearly undedected for example at a speed of 50kph or below? In my opinion this would strengthen their role as scouts or harassers.
A: Yes. We’re tuning right now, expect tweaks mid-June to bring it in line a bit. More details forthcoming.

ATD39 said they were tweaking down seismic. The question is will they tweak it like LRMS or like NARC (meaning wild swing or changes you do not even notice).

(mid June suggest next patch not today's)

Edited by Chemie, 04 June 2013 - 03:27 AM.


#8 OneEyed Jack

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Posted 04 June 2013 - 03:35 AM

Thanks, Chemie. I'd actually seen that, but in all the chaff that was ATD #39 it failed to really register.

#9 Victor Morson

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Posted 04 June 2013 - 04:52 AM

Let's hope it's a reasonable nerf. I loved the idea that the heavier a 'mech, the greater the detection range; that'd fix all the problems with the sensor right there.

#10 Mechteric

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Posted 04 June 2013 - 05:40 AM

A nerf is absolutely needed, you can see a flank coming from just too far away. In 8v8's this is a huge deal.

#11 LordBraxton

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Posted 04 June 2013 - 05:42 AM

Lets hope they remove it

we dont need the radar

from Halo: Combat Evolved

directly ported into this game for 6million cbills or whatever

Edited by LordBraxton, 04 June 2013 - 05:42 AM.


#12 Sephlock

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Posted 04 June 2013 - 05:47 AM

http://mwomercs.com/...updated-may-31/

#13 cyberFluke

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Posted 04 June 2013 - 07:56 AM

View PostLordBraxton, on 04 June 2013 - 05:42 AM, said:

Lets hope they remove it

we dont need the radar

from Halo: Combat Evolved

directly ported into this game for 6million cbills or whatever


I'm sorry but I'm sick of trying to read your stupidly formatted posts, learn to format them properly, or be ridiculed henceforth. Carriage returns are not substitutes for commas and other punctuation.

Edited by cyberFluke, 04 June 2013 - 07:57 AM.






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