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2013 June Creative Director Update


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#1 Bryan Ekman

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Posted 04 June 2013 - 08:43 AM

A lot of work continues to be focused on our major launch features. If you haven’t already checked it out, head on over to the UI 2.0 Command Chair post and check out the latest information on our major overhaul of the Front End UI. Production is well under way on this new UI and we expect to begin testing in August. The final bits of engineering work are being put into 12 v12, which include further networking code optimizations, UI work, art optimizations, and some minor gameplay/level adjustments. Our drive to launch continues to keep the bulk of our team focused on delivering an exciting MechWarrior experience for all players.

New Content:

  • `Mech of the Month - Quickdraw (18th)
  • Hero `Mech of the Month - FireBrand (4th)
  • Champion `Mech of the Month - Hunchback-4P© (18th)
  • New Pattern(s) - Sherman (4th)
  • New Cockpit Item(s) - Spider Statue (18th)
  • Special - Sarah's `Mech (25th)

Test Servers



The networking and hardware wizards are hard at work setting up this our new public testing environment. While not necessarily a new feature per se, this new server architecture will allow us to test a range of features from small tuning adjustments to large additions such as 12 v 12 and UI 2.0. This is part of our continued commitment to product quality and stability, along with involving the community in key aspects of the game’s development. The test servers will be coming online in June, and the first major test will feature 12 v 12 functionality.

Company and Lance Improvements

Further lance improvements make their way into the game this month. These adjustments are based of internal testing and player feedback. These new adjustments include text and audio queues when new orders are issued, Company and Lance Commander icons to identify leadership, revised chat color, and revised order icons for more clarity. If you haven’t tried out your leadership skills yet, have a go! Players can take command by pushing “B” for BattleGrid and taking either a Lance Command (4 players) or a Company Command (8 players).

Balancing and Tuning

LRMs, SRMs, and Flamers will receive tuning passes in the first patch of this month. For mid-June expect to see more tweaks to the UAV consumable, and Seismic Sensors. Jump Jets will receive a weight based shake to add a more realistic feel and help to balance out some of the jump sniping meta game. Caustic Valley gets a lighting adjustment for the mid-June patch Expect to see more details about upcoming adjustments in the Command Chair section.

Host State Rewind (HSR) – Missiles

With this latest addition, all weapon systems are now affected by HSR. HSR helps high ping players achieve more reliable hits, improving the gameplay experience and making them more competitive.

Bugs and Stability

A lot of effort has gone into improving and fixing some of the more difficult technical issues, among them the HUD bug (last month). This month we are introducing fixes for some to the more frequent black screen and disconnect issues some players may experience.

Looking Forward

  • 12 v 12 is due out for first patch in July.
  • Training Grounds (tutorial) will make it's way live mid-July to early August.
  • Third Person view will be pushed to test servers in the next 30-60 days.


#2 Dyson Ring

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Posted 04 June 2013 - 08:46 AM

View PostBryan Ekman, on 04 June 2013 - 08:43 AM, said:

  • `Mech of the Month - Quickdraw (18th)


What the heck? Isn't it supposed to be the Orion?

#3 LonestarrSB

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Posted 04 June 2013 - 08:49 AM

i was wondering the same thing lol. Did Enky make a typo and accidentally leak info on a future battlemech?

Edited by LonestarrSB, 04 June 2013 - 08:50 AM.


#4 Adridos

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Posted 04 June 2013 - 08:50 AM

View PostDyson Ring, on 04 June 2013 - 08:46 AM, said:


What the heck? Isn't it supposed to be the Orion?

He must've just mistakingly announced the next heavy mech...
You know, the art is supposed to be done already, only hidden from us.

Edited by Adridos, 04 June 2013 - 08:51 AM.


#5 Henchman 24

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Posted 04 June 2013 - 08:51 AM

good grief Bryan....fix that mess!-meh fixored before posting....dangit

lol thx for the info....Quickstraw? wow, didn't see that coming.

Edited by Henchman 24, 04 June 2013 - 08:52 AM.


#6 Wieland

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Posted 04 June 2013 - 08:51 AM

There goes the faith.

#7 Texas Merc

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Posted 04 June 2013 - 08:54 AM

quickdraw FTW

#8 Iqfish

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Posted 04 June 2013 - 08:54 AM

View PostWieland, on 04 June 2013 - 08:51 AM, said:

There goes the faith.


WHY?! Really, why?
Im so sick of you guys complaining all the time!

#9 Adridos

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Posted 04 June 2013 - 08:54 AM

View PostBryan Ekman, on 04 June 2013 - 08:43 AM, said:

Looking Forward
  • Third Person view will be pushed to test servers in the next 30-60 days.


Sure, it's on the near top of my "Looking Forward To:" list... right under armageddon and nuclear winter.

#10 Bryan Ekman

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Posted 04 June 2013 - 08:54 AM

No mistake. We just haven't shown you the art yet. ;)

#11 Sybreed

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Posted 04 June 2013 - 08:55 AM

lol Bryan, if you just posted a next upcoming mech, that's kind of a fine fail to me ;)

#12 Chavette

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Posted 04 June 2013 - 08:55 AM

Cmon what happened with the 60ish days for 12v12... it just got 90ish... if everything is pushed half the amount, no way you're gonna launch in time.

#13 CarnifexMaximus

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Posted 04 June 2013 - 08:55 AM

I'm confused

#14 Texas Merc

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Posted 04 June 2013 - 08:56 AM

60 ton 5/8/5 missiles and energy

#15 D1G17AL

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Posted 04 June 2013 - 08:57 AM

Must be one of the other 6 that haven't been announced. Looks like we get the announced mechs later.

#16 ssm

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Posted 04 June 2013 - 08:57 AM

View PostBryan Ekman, on 04 June 2013 - 08:54 AM, said:

No mistake. We just haven't shown you the art yet. ;)

Then... pretty please?

#17 Wieland

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Posted 04 June 2013 - 08:57 AM

This thing doesnt even have enough different versions.

#18 Cubivorre

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Posted 04 June 2013 - 08:57 AM

View PostBryan Ekman, on 04 June 2013 - 08:43 AM, said:


New Content:
  • `Mech of the Month - Quickdraw (18th)
;)

Bryan, your teams worst quality - Clear communication. I'm shaking my head for all of the players right now.. We were all expecting the Orion and you let us down again.

Edited by Cubivorre, 04 June 2013 - 09:03 AM.


#19 LonestarrSB

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Posted 04 June 2013 - 08:58 AM

I like the trickery with the Quickdraw!


View PostAdridos, on 04 June 2013 - 08:54 AM, said:


Sure, it's on the near top of my "Looking Forward To:" list... right under armageddon and nuclear winter.


They should never have even tried to put this in the game. They should just scrap it and have that person or people work on you know...things the game needs.

#20 Doomstryke

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Posted 04 June 2013 - 08:58 AM

View PostAdridos, on 04 June 2013 - 08:54 AM, said:


Sure, it's on the near top of my "Looking Forward To:" list... right under armageddon and nuclear winter.


No kidding, how is 3rd person view more important then say Collisions or even fixing hit detection which has gone to hell since April patch. Haven't really complained yet about what PGI does but 3rd person taking precedence over well almost anything is just bad.





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