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Jump Jets Nerf - Did Any Test This Without Actually Throwing Up?


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#101 Dude42

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Posted 04 June 2013 - 02:42 PM

View Postnopempele, on 04 June 2013 - 02:35 PM, said:

So you freely admit that you do not have an answer?

P.S.: I don't get what you are implying.

I am implying that you're on a thread with people saying that it makes them physically ill. I'm saying that if it does indeed make them ill then they should be ok if we just removed the ability to fire while jumping and reverted the shake. Since people are getting sick. Allegedly. Otherwise they're just making it up because they dislike they change. Which you seem to be admitting you're on here doing, by arguing an irrelevant point. I'll let it pass since it seems that English is not your first language. But if you disagree with the change or want to discuss other ramifications of it, this thread is not the place for it. Make a new thread or post on one of the already constructively titled threads. This thread is supposedly for people who are legitimately being made ill by the patch, not people who just want their poptarts back so they're chiming in with a "me too" in an effort to get it reverted.

#102 TexAce

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Posted 04 June 2013 - 02:42 PM

They implemented it wrong. Everything outside of your cockpit should shake. Not the cockpit itself. The way it is now it means that the pilot in the cockpit is getting shaked AND the mech is getting shaked (and its weapons). But the pilot should stay fit inside the cockpit and not move around, only the mech should move around. Meaning only what you see outside of the mech should shake. This would remove the nausea effect completely. Because the brain needs one thing it can use as a fix point. Usually its your own body it uses to compensate the nausea, but the way it is implemented now the brain has nothing and thus -> feeling of illness.

I only have one JJ mech, and it's a treb, I love that we have more brawling now but I can't look at the shaking screen while JJing in the Treb without the need to close my eyes. Really heavy to look at because of the reason described above.

Edited by TexAss, 04 June 2013 - 02:45 PM.


#103 Hexenhammer

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Posted 04 June 2013 - 02:43 PM

View PostDistemper, on 04 June 2013 - 11:05 AM, said:

Yes they were due a nerf and your solution was to give everyone motion sickness and eye strain? Really? ;)




I play a jenner and I don't mind the shaking reticle but I can not handle the shacking cockpit. Ugh. Sorry. I'll do what I can to avoid playing jump capable mechs and yes that includes not buying any jump capable mech with MC

#104 BillyM

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Posted 04 June 2013 - 02:43 PM

Just tried it in a A1, close-range firing is not affected. Motion seemed to give me zero issues, but that said I wasn't scrunched up 5" from my monitor trying to poptart-alpha-snipe folks 800m away either.

...those physically sickened, may I suggest a Hunchback. Good all-around mech with no JJ, enjoy!

--billyM

#105 Zeus X

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Posted 04 June 2013 - 02:44 PM

I played 3 matches, One match with all out sniping, Second match brawler 733C with JJ's and Third a jenner with JJ's. Currently I stopped playing cause I feel absolutely sick to my stomach.

Please reduce this shake, it's breaking gameplay by making people need a barf bag next to them.

Edited by DCM Zeus, 04 June 2013 - 02:44 PM.


#106 Serapth

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Posted 04 June 2013 - 02:45 PM

View PostDeaconW, on 04 June 2013 - 02:41 PM, said:

I have been waiting for this day for a month...and it is everything I hoped it would be... ;)


You wanted them to fix poptarting by implementing a visual effect that caused a good portion of the community to get motion sickness? That verges on sociopathic. Not that this forum doesn't have it's share of sociopaths.

I personally hate the poptarting highlanders and prachts as much as the next guy, but the answer isn't to effectively remove jumpjets from the game. Hell I would rather they just remove JJ's from Cataprachts and Highlanders than this heavy handed "fix"

#107 BillyM

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Posted 04 June 2013 - 02:45 PM

View PostNiko Snow, on 04 June 2013 - 12:37 PM, said:

None of our internal testers reported this issue, but we will be monitoring this thread as it ruminates.

Possible Workarounds:
A ) Turn on lights.
B ) Sit further from your monitor.
C ) Take a 10 minute break whenever you start to feel ill.
D ) Ginger capsules or other anti-nauseants can be effective. Consult your field medic.
E ) Don't press Space.
F ) Un-equip Jump Jets


I will be buying some premium time to further "LIKE" this post.

*waves bye-bye at jjsnipers*

--billyM

#108 Serapth

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Posted 04 June 2013 - 02:46 PM

View PostTexAss, on 04 June 2013 - 02:42 PM, said:

They implemented it wrong. Everything outside of your cockpit should shake. Not the cockpit itself. The way it is now it means that the pilot in the cockpit is getting shaked AND the mech is getting shaked (and its weapons). But the pilot should stay fit inside the cockpit and not move around, only the mech should move around. Meaning only what you see outside of the mech should shake. This would remove the nausea effect completely.

I only have one JJ mech, and it's a treb, I love that we have more brawling now but I can't look at the shaking screen while JJing in the Treb without the need to close my eyes. Really heavy to look at because of the reason described above.



Again, this. Its not the effect, its the fact they did it wrong. Some peoples brain pick up on it, others dont.

#109 DeaconW

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Posted 04 June 2013 - 02:47 PM

View PostMcDuce, on 04 June 2013 - 01:39 PM, said:

Yeah thanks PGI for breaking something that wasnt broke...


Only the willfully blind, someone who doesn't play the game, or a poptarder would think it wasn't broke. Which are you?

#110 Serapth

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Posted 04 June 2013 - 02:49 PM

View PostDeaconW, on 04 June 2013 - 02:47 PM, said:


Only the willfully blind, someone who doesn't play the game, or a poptarder would think it wasn't broke. Which are you?



... and it wasnt a problem until they changed the stats on the PPCs. I dont think anyone minded the Jenner or Spider "poptarting". Even the Trebuchet didn't cause much of a problem, and poptarting was it's best strategy. Its when it was the release of the Highlander that pushed it over the top.

Destroying jump jets was not the answer.

Poptarting was an issue, but jump jets wasn't the problem. It was boating ( again.... ) and PPC changes that was the problem.

Edited by Serapth, 04 June 2013 - 02:49 PM.


#111 DDcross

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Posted 04 June 2013 - 02:51 PM

yeah i got sick...worst patch ever

#112 VikingN1nja

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Posted 04 June 2013 - 02:51 PM

OK turn off the hud you'll see cockpit shake is fine, turn on hud you'll see that the extra cross hair shake is NOT NEEDED i had my cross hairs on a foe and lasers hit my friend.

#113 DeaconW

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Posted 04 June 2013 - 02:54 PM

View PostVagGR, on 04 June 2013 - 01:38 PM, said:


pls ask yourself this..there is already a fair amount of shaking in this game (continusly being hit by missiles and ballistics does cause a lot of shaking) and lots of sudden directional changes (faaster mechs, tosrso twisting,ect) but those things DID NOT affect anyone so far and now, suddenly half the freaking community is getting motion sickness!?


Ding Ding Ding! You nailed it...

Methinks they doth protest too much....

#114 Xeno Phalcon

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Posted 04 June 2013 - 02:54 PM

I dont have any jumpers so I took the trial spider into the training grounds, it was hilarious. I aimed at a cicadas CT, jumped and fired the medium lasers and literally hit everything except the CT, started at the left torso went down the leg, jumped over to the other leg then back up to the right torso XD

#115 Serapth

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Posted 04 June 2013 - 02:55 PM

View PostDeaconW, on 04 June 2013 - 02:54 PM, said:


Ding Ding Ding! You nailed it...

Methinks they doth protest too much....



Doesn't happen to me so it doesn't exist.

How's the flat earth society?

If you want to actually LEARN something on the subject, here is one such study by Human Factors Research Unit, Institute of Sound and Vibration Research, University of Southampton.

There are many such reported problems in video games, often caused by motion blur or depth of field issues. Dead Island is a very recent example, and disabling certain graphical effects fix the problem.

Of course, you dont actually care do you?

Edited by Serapth, 04 June 2013 - 03:02 PM.


#116 BananaNutMuffins

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Posted 04 June 2013 - 02:55 PM

Could PGI ruin the game more? Whats the point of having JJs now? I tried to run a spider which I shoot 90% of the time in the air and now you have taken that mech and turned it unplayable. I jumped in my jenner and it shakes as much as my highlanders granted it recovers slightly faster but now makes the play style like a terrible raven. You say you implement this patch to alow jump snipers to snipe on the way down by the time the mech recovers from letting off the button your already back on the ground. Who tested this and thought to themselves this was a good idea? You basically just grounded all of MWOs JJ mechs forcing us to play a certain way to help the un skilled pilots that couldnt pop tart. All this patch is going to do is make everyone take theyre JJs off and add HS or armour and play on the ground. Back to the PPC stalkers i go. Thanks for flattening the game play more and taking the sheer fun of airborne shots shots out the game. I was going to be doing some duels with ppc jenners and spiders and you just ruined that for me and all the rest of the skilled airborne aimers of the community.

#117 DeaconW

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Posted 04 June 2013 - 02:56 PM

View Postomegaorgun, on 04 June 2013 - 01:40 PM, said:

It seems the cross hairs goes into a frenzy, even if i focus on a side torso my lasers are elsewhere


Great feedback! You just confirmed that it is working as intended! Thx!

#118 Zeus X

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Posted 04 June 2013 - 02:58 PM

Think about this, Oculus Rift and the current JJ shake.

I would throw up instantly!

#119 Ransack

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Posted 04 June 2013 - 03:01 PM

Just got home, took my 733P out for a spin. Yes there is some serious shaking going on, but it is less shake than getting caught by a ballistic barrage with a chain fire macro. My jets were still useful for travel, and I scored a few ERPPC hits while jumping.

I do feel bad for those people that are having serious issues with the shake though, hopefully there will be some sort of compromise, but this NEEDS to stay in game.

#120 nopempele

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Posted 04 June 2013 - 03:02 PM

View PostDude42, on 04 June 2013 - 02:42 PM, said:

words

English may not be my first language, but I'm not the one who gets cocky and starts trolling. I'm not supposed to know (or even care) what some random dude thinks when he writes his post.

My post was exactly about how screen shaking and such made some mechs simply unplayable.

If you look for trolling, I'd suggest you look at posts with "swimming in poptarts tears" phrases in them.





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