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Jump Jets Nerf - Did Any Test This Without Actually Throwing Up?


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#21 DeaconW

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Posted 04 June 2013 - 12:05 PM

View Postsgt scout, on 04 June 2013 - 11:54 AM, said:

wow, crazy, just crazy. Played 5 games 3 in a 3D and 2 in a highlander. Forget about hitting any thing, i expected that would be nerfed but did you realy feel the need to make every one vomite ?
I read some of the posts above and my eyes still feel like they are vibrating.


Please, tell us more about how the fix to [POPTARTING] fixed your [POPTARTING]...my schadenfreude is tingling....

Edited by Destined, 04 June 2013 - 01:54 PM.
poptarts


#22 Jeru

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Posted 04 June 2013 - 12:05 PM

View Postsgt scout, on 04 June 2013 - 11:54 AM, said:

wow, crazy, just crazy. Played 5 games 3 in a 3D and 2 in a highlander. Forget about hitting any thing, i expected that would be nerfed but did you realy feel the need to make every one vomite ?
I read some of the posts above and my eyes still feel like they are vibrating.
I remember reading an article about novice game creation when making a first person game and one of the most underlined rules was NEVER change player view. You can create the illusion of shaking by moving the cursor and/or cockpit/helmit but never the actual camera.
I KNOW no one play tested this for longer than a few hours because they would have crazy brain damage pritty soon after.


+1

No need to completely make aiming while airborne give me a freaking headache. Hawken for the win, until you can balance this nonsense. GG.

P.S. and yes I played several games with JJ's its complete crap now.

Edited by Jeru, 04 June 2013 - 12:07 PM.


#23 DeaconW

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Posted 04 June 2013 - 12:05 PM

View PostJax514, on 04 June 2013 - 12:00 PM, said:

Hey guys,



Just to clarify a few things, The effect of Jumpjet shake does not end the second the button is released. In addition to this the amount of cockpit shake is dependent upon the weight of the mech.

Lights shake the least and recover the most quickly whereas Assaults will see more extreme shaking for the duration of the jump.

Thanks for the feedback.

Hope that helps,
Jax


That is awesome!

#24 Ransack

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Posted 04 June 2013 - 12:07 PM

So is the shake any more or less than taking a barrage of AC5 fire?

I would like to thank PGI for putting this in even if it does affect some of my mechs adversely.

#25 Mister Blastman

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Posted 04 June 2013 - 12:08 PM

View PostChavette, on 04 June 2013 - 12:05 PM, said:

With the Anti-Boating Anti-Alpha strike nerf already on its way, why did the JJ nerf need to happen?


Because the anti-alpha strike nerf is ridiculous and poorly conceived, violating the Law of Conservation of Energy.

Their proposed /fix/ for boating does nothing to address the real problems which are convergence and a crappy heat scale.

#26 DeaconW

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Posted 04 June 2013 - 12:08 PM

View PostJeru, on 04 June 2013 - 12:05 PM, said:


No need to completely make aiming while airborne give me a freaking headache. Hawken for the win, until you can balance this nonsense. GG.


Please, tell me more about this headache that [POPTARTING] gives you now...does it hurt a lot? <schadenfreude>

Edited by Destined, 04 June 2013 - 01:47 PM.
poptarts


#27 Chavette

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Posted 04 June 2013 - 12:09 PM

View PostMister Blastman, on 04 June 2013 - 12:08 PM, said:


Because the anti-alpha strike nerf is ridiculous and poorly conceived, violating the Law of Conservation of Energy.

Their proposed /fix/ for boating does nothing to address the real problems which are convergence and a crappy heat scale.

It is crappy, but it will happen.

The damage is simply too much, they need to tone it down with whatever means, before the clan weapons come.

#28 Dude42

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Posted 04 June 2013 - 12:12 PM

Maybe OP, just maybe, after the fix that is supposed to stop poptarts, you should stop trying to poptart ;) I think that'll fix your issue. Although I suspect the nausea is a result of realizing that poptarting is no longer a valid tactic more than anything esle.

That's like going to the doctor and saying "When I punch the wall, my hand hurts". I'm going to give you the same advice he would. "Stop punching the wall".

#29 Corvus Antaka

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Posted 04 June 2013 - 12:13 PM

View PostDistemper, on 04 June 2013 - 11:05 AM, said:

Yes they were due a nerf and your solution was to give everyone motion sickness and eye strain? Really? ;)


its better than jumpsniping highlander fests. But yeah, it's not great right now the way it shakes.

#30 Arcadinal

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Posted 04 June 2013 - 12:15 PM

As a suggestion, perhaps the effect could be changed to just a retical shake to keep the random targeting hindrance without having the whole screen shake, so that there isn't OOG pilot sickness issues.

#31 Kunae

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Posted 04 June 2013 - 12:15 PM

Now, rather than removing this ill-conceived idea, they'll add in a module, in 2 months, called something like "Stabilization augment". Then you will see a massive return of pop-tarting highlanders.

It's the "circle of PGI". What was once nerfed, because it was over-powered, shall return in a future patch, better than ever.

#32 DeaconW

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Posted 04 June 2013 - 12:16 PM

View PostKunae, on 04 June 2013 - 12:03 PM, said:

Pft.

Jump jets are not bottle-rockets strapped to a mech chassis as an afterthought. The mechs were designed with them in mind. Revert this change, right now via a hotfix, and come up with a better solution.


Poptarts are evidently kinda soft and sensitive in the middle... :P

View PostDude42, on 04 June 2013 - 12:12 PM, said:

Maybe OP, just maybe, after the fix that is supposed to stop poptarts, you should stop trying to poptart ;) I think that'll fix your issue. Although I suspect the nausea is a result of realizing that poptarting is no longer a valid tactic more than anything esle.

That's like going to the doctor and saying "When I punch the wall, my hand hurts". I'm going to give you the same advice he would. "Stop punching the wall".


THIS^^^

#33 Mister Blastman

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Posted 04 June 2013 - 12:19 PM

We're all in for a world of ***** when the Clan weapons come. It has taken them /how/ long to fix broken Streaks? Wait, they STILL aren't fixed!
Heheh. I think we're screwed when all the ssrm6s come along with everything else. 15 pt CerPPCs... Hmm... yeah. Twin cUAC20s. Hahah.

The heat thing they are proposing won't even solve the future UAC20 problem. 80 pts of damage in a second. Muhahahahaha (that is a scream of fear not pleasure).

#34 Rizdaw

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Posted 04 June 2013 - 12:21 PM

Just tested this in my Jenner. The shake seems to be a purely cosmetic effect.
If i fire a laser while jumping it draws a perfectly straight line in the show.

#35 Kunae

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Posted 04 June 2013 - 12:22 PM

View PostDeaconW, on 04 June 2013 - 12:16 PM, said:


Poptarts are evidently kinda soft and sensitive in the middle... ;)

Best be careful who you're calling what, young man.

Perhaps you should check with Garth to see which mech chassis I play almost exclusively.

#36 ackstorm

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Posted 04 June 2013 - 12:28 PM

This is pretty ingenious in its own way. Maneuverability has not changed at all. I can still jump and turn and fire back on targets as I did before.

I didn't even really notice the effect until I tried to jump-snipe with a precise fire weapon like a guass rifle or PPC. If I am in mid-air I usually wait for that perfect moment of aiming before letting go - and that perfect moment cannot be found now because the cross-hair is jiggling around.

With a lasers, LRMs, SRMs, or any rapid fire autocannon this is not as important because its harder to miss with these things, especially in close range dogfights. But at range, this makes sniping in the air much harder, and reasonably so.

Well done PGI.

Edited by ackstorm, 04 June 2013 - 12:38 PM.


#37 DeaconW

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Posted 04 June 2013 - 12:30 PM

View PostKunae, on 04 June 2013 - 12:22 PM, said:

Best be careful who you're calling what, young man.

Perhaps you should check with Garth to see which mech chassis I play almost exclusively.


Um...not young. And I am sure Garth has better things to do than look up your mech chassis. All I know is that you statd that you want PGI to rollback the patch that just shut the door on the poptart meta (which shouldn't have been enabled in the first place!). That puts you on their side in my book. I recognize that lights may be getting too much shake...and that should be fixed if it is, indeed, too much.

#38 Thorqemada

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Posted 04 June 2013 - 12:31 PM

I tested JJ shake with my Founders-Cat and you can aim Lasers perfectly well as they do not shake!!!

Edited by Thorqemada, 04 June 2013 - 12:31 PM.


#39 Dude42

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Posted 04 June 2013 - 12:32 PM

View Postackstorm, on 04 June 2013 - 12:28 PM, said:

I tried this on my Raven-4X and it didn't seem very disruptive at all.

Pretty much just a cosmetic change that doesn't really affect aiming or stability during maneuvers.

I haven't tried it in my highlander yet but if its the same effect in my light mechs, but if I can still hit targets mid-air in a Raven 4X then it should still be quite easy to do in my Highlander.

That's not good. I knew they should have just removed the ability to fire while in the air.

#40 J0anna

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Posted 04 June 2013 - 12:35 PM

This change went too far, while nerfing 'poptarting' would have been fine, this change nerfs jump brawling too. It's almost impossible to target anything on a mech while airborne even at 50m. Removing to ability to quickly change direction while brawling should not have been a desired outcome. This change effects all mechs, from lights to assaults. I would gladly get behind a change to reduce jump sniping, however it's hard to even see the enemy now with screen shake never mind trying to hit him. It's even so bad that shooting someone, then jumping, throws your aim off in random directions, even with laser weapons (as opposed to dragging your aim off and thus drawing a line across the enemy). Jump jets have now been rendered completely useless. Light mechs that relied on jumping, are almost helpless now - oh well I needed to spend more time with EvE anyway - thanks PGI.





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