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Jump Jets Nerf - Did Any Test This Without Actually Throwing Up?


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#41 Dude42

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Posted 04 June 2013 - 12:40 PM

View PostMoenrg, on 04 June 2013 - 12:35 PM, said:

This change went too far, while nerfing 'poptarting' would have been fine, this change nerfs jump brawling too. It's almost impossible to target anything on a mech while airborne even at 50m. Removing to ability to quickly change direction while brawling should not have been a desired outcome. This change effects all mechs, from lights to assaults. I would gladly get behind a change to reduce jump sniping, however it's hard to even see the enemy now with screen shake never mind trying to hit him. It's even so bad that shooting someone, then jumping, throws your aim off in random directions, even with laser weapons (as opposed to dragging your aim off and thus drawing a line across the enemy). Jump jets have now been rendered completely useless. Light mechs that relied on jumping, are almost helpless now - oh well I needed to spend more time with EvE anyway - thanks PGI.

Don't you see. Jumpbrawling, Jumpsniping, Poptarting, these are just different names for the same sleazy tactic.

They didn't go far enough. The ability to fire while in the air must be removed! Then I don't care if it doesn't shake one tiny little bit. Although that's a bit unrealistic, its not a balance issue at that point.

I fail to see how jumpjets have been rendered useless. This just highlights their intended usage all along, as mobility upgrades.

#42 ackstorm

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Posted 04 June 2013 - 12:47 PM

View PostDude42, on 04 June 2013 - 12:40 PM, said:

Don't you see. Jumpbrawling, Jumpsniping, Poptarting, these are just different names for the same sleazy tactic.

They didn't go far enough. The ability to fire while in the air must be removed! Then I don't care if it doesn't shake one tiny little bit. Although that's a bit unrealistic, its not a balance issue at that point.

I fail to see how jumpjets have been rendered useless. This just highlights their intended usage all along, as mobility upgrades.


After reviewing it in my heavier mechs I think the current implementation is perfect for stopping the poptarts. Firing limited accuracy weapons like regular lasers or SRMs, even rapid firing Autocannons still do well - but these weapons are forgiving of sloppy aiming.

It's once you get into slow firing weapons that require precise aim that this change really shows. Its impossible to have pinpoint accuracy with a PPC or Gauss when your crosshair is jiggling around - and that is exactly what was so deadly about poptarts.

In conclusion, you can still hit people when you are airborne - but your chance at actually causing critical damage is randomized.

#43 Evax

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Posted 04 June 2013 - 12:48 PM

As a former poptart...I love it. I saw first hand how broken it really was and the full poptart 8man rosters were so ridiculous.

Your tears are tasty...and dare I say it so is your BARF. Kudos PGI.

#44 sgt scout

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Posted 04 June 2013 - 12:51 PM

i feel sick.

#45 AimRobot

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Posted 04 June 2013 - 12:53 PM



#46 Gritash

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Posted 04 June 2013 - 12:54 PM

A tweak was needed not an a*****k. well done you successfully gimped my Highlander while he slept and didn;t even have common courtesy to buy him dinner first.
Missles....HA anything short range is just as useful as a.. Maybe i am mistaken but aren't patches supposed to be an improvement?

Edited by Gritash, 04 June 2013 - 02:14 PM.
Obscene, would taste terrible


#47 arghmace

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Posted 04 June 2013 - 12:54 PM

The fix is simple really. Remove crosshair while airborn ;)

#48 Seddrik

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Posted 04 June 2013 - 12:57 PM

The solution was simpler than what PGI did.

Jiggle the reticule. Fine. Offset the actual aim from the reticule in semi random ways. Fine. Jiggle the whole screen so that people get motion sickness playing the game? Not a very perceptive approach to solving the poptart issue. Create another issue in its place which now affects people physically... so that they do not enjoy the game... : /

The first 2 items can accomplish all the same results of hindering poptart rampaging without creating a visual discomfort. Why do Devs not understand this?

Edited by Seddrik, 04 June 2013 - 03:53 PM.


#49 mekabuser

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Posted 04 June 2013 - 01:01 PM

the x hair shake is a bit much.
I dont care if targeting is actually affected the same way, but the shake of the x hair is just silly and annoying.

#50 JayVrb

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Posted 04 June 2013 - 01:05 PM

All I hear is "Wah! Wah! Waaaaah I can't hit Commando's 700 meters away in my 90 ton mech as it lifts off the ground with it's jet engines"..... oh wait, that makes sense.

#51 Delete F4

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Posted 04 June 2013 - 01:14 PM

Why would you change something thats been good for ages in this game and all the other mechwarrior series,for the babies that cry about mechs that can jump? What weapons manufactory would make a machine that once it left the ground that it wouldnt be stable to hit its targets..come on be at least a little realistic..

Edited by McDuce, 04 June 2013 - 01:15 PM.


#52 Kamies

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Posted 04 June 2013 - 01:14 PM

Yeah! JJ shake should makes us motion sick! It is realistic! Getting shot in the cockpit by a laser and not wearing a welders mask while playing should make players blind! IT IS ONLY REALISTIC.

Yes, I'm getting motion sickness.

#53 VagGR

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Posted 04 June 2013 - 01:15 PM

we are swimming in poptart tears...........and im loving it....

ok i was mean..i apologize pls do not be offended but this JJ nerf was much needed because the game was becoming extremely boring...EXTREMELY..

my guess is that from all the complains about motion sickness some are legit but i feel most are just people trying to find an excuse why JJ should go back they way they were....im pretty sure some people will adapt and will continue to poptart and thats a good thing..but at least we wont be seeing 10 of them in every match (i hope)

now PGI something to reduce(i say again reduce, not wipe out completely) the "high alpha assault" phenomenon and MWO will be much much better for everyone...

#54 Delete F4

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Posted 04 June 2013 - 01:17 PM

View PostVrbas, on 04 June 2013 - 01:05 PM, said:

All I hear is "Wah! Wah! Waaaaah I can't hit Commando's 700 meters away in my 90 ton mech as it lifts off the ground with it's jet engines"..... oh wait, that makes sense.

You would had never made it in any other Mechwarrior serise..

#55 Distemper

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Posted 04 June 2013 - 01:18 PM

View PostNiko Snow, on 04 June 2013 - 12:37 PM, said:


...
E ) Don't press Space.
F ) Un-equip Jump Jets

.


Is that an actual serious reply? Really??

#56 Serapth

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Posted 04 June 2013 - 01:23 PM

Add me to the list of people that can't handle the change. I cant play games on computer with wide depth of field ( Dead Island and Space Marine are two good examples ) because it makes me sick. Whatever change you just put in has the same effective. I just finished playing 3 or 4 minutes ago and I still am feeling dizzy.

For me, you just ruined jump jets.

Worse of all, I have been levelling up the Blackjack series, and unfortunately the only one that was mastered was the 1-x... the only one without Jump jets.

Sadly the entire BJ series, except the 1-x are built around having jump jets, basically rendering them useless. Good job there... now I have to grind out two useless mechs, built around JJ, without JJ, so I can sell them and keep the only useful one remaining. On the brightside, now I wont have to waste money on mechbays.

Given that my entire experience was in a Blackjack, and I cant even fathom how #$@$ed up JJ's are in Catapults and larger mechs!


This change was really really really bad... unless of course you wanted to make a percentage of your users throw up... in which case, job well done.

View PostDistemper, on 04 June 2013 - 01:18 PM, said:


Is that an actual serious reply? Really??



His entire post was stupid and borderline dismissive if serious.

Edited by Serapth, 04 June 2013 - 01:22 PM.


#57 JayVrb

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Posted 04 June 2013 - 01:26 PM

View PostMcDuce, on 04 June 2013 - 01:17 PM, said:

You would had never made it in any other Mechwarrior serise..


I had fun in Mechwarrior 2. I think that's the second game of the series

#58 Serapth

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Posted 04 June 2013 - 01:27 PM

View PostVagGR, on 04 June 2013 - 01:15 PM, said:

we are swimming in poptart tears...........and im loving it....

ok i was mean..i apologize pls do not be offended but this JJ nerf was much needed because the game was becoming extremely boring...EXTREMELY..

my guess is that from all the complains about motion sickness some are legit but i feel most are just people trying to find an excuse why JJ should go back they way they were....im pretty sure some people will adapt and will continue to poptart and thats a good thing..but at least we wont be seeing 10 of them in every match (i hope)

now PGI something to reduce(i say again reduce, not wipe out completely) the "high alpha assault" phenomenon and MWO will be much much better for everyone...



A fix was needed, certainly not this fix.

Pop tarting SHOULD be perfectly viable for medium and light mechs, hell its the defining characteristic of some mechs ( Blackjack, Spider ). It just shouldn't be pinpoint accurate.

The fix should not however cause me motion sickness in light mechs, they went wayyyyyyyy too far. Simply shaking the reticle ( and shaking it more for larger mechs ) would have accomplished the same thing without causing a portion of the community to literally get sick.

#59 Jabilo

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Posted 04 June 2013 - 01:29 PM

People complaining about nausea are not saying the jump jet changes are bad from a game play point of view.

They have an actual physical reaction and are trying to feed it back.

Personally the shaking is making me feel damn sick.

I do not use jets in anything bigger than 35 tons. I do not jump snipe and have no axe to grind in that respect.

In terms of game play the effect is really positive and I am happy with it.

In terms of wanting to throw up, it's not so positive.

As a serious suggestion and compromise, the shaking should be able to be disabled in the options.

HOWEVER, the weapon convergence randomisation would be kept just as it is. People would not get any advantage in game play terms but could play without motion sickness.

Seriously, right now I am going to shelve all my jump jets until I see how this one plays out.

Edited by Jabilo, 04 June 2013 - 01:31 PM.


#60 More Dread

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Posted 04 June 2013 - 01:30 PM

ok this is annoying...
there were too many poptarts, that i agree with.
it was an easy way of doing lots of damage and then getting back into cover quickly.
i never had a cataphract OR a highlander.
i do run lights and catapults with jumpjets tho.
when i logged in after patching i heard some complaints about the new jumpjets so i went to try them.
on the first match(in a spider) it didnt feel all that bad.
i was able to jump around and hit almost as much.
once you let go of space you can aim just like before.

so i kept playing until i started feeling sick after ~4 matches, switched to the jager i'm grinding right now. i played a couple more matches but it took a long time to recover. after another 4 matches i just stopped playing and came to the forums, the letters are still dancing.

and then i have to read something like this

View PostNiko Snow, on 04 June 2013 - 12:37 PM, said:

None of our internal testers reported this issue, but we will be monitoring this thread as it ruminates.

Possible Workarounds:
A ) Turn on lights.
B ) Sit further from your monitor.
C ) Take a 10 minute break whenever you start to feel ill.
D ) Ginger capsules or other anti-nauseants can be effective. Consult your field medic.
E ) Don't press Space.
F ) Un-equip Jump Jets
.


and countless anti poptart players' schadenfreude about ppl feeling sick.

you dont need to make ppl feel sick, crosshair shaking would have been enough
thats what most ppl seem to say.

this change effectively kills the game for me, because even if i dont play a JJ mech, if i ever die and have to spectate, and someone else does it... i start feeling sick now.
it didnt seem like much of an issue on my first match but got progressively worse, especially when i died while jumpjetting and the effect got stuck.
as i'm typing this the letters stopped dancing but i have a headache now.

get rid of the screenshake, i wanna be able to play!





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