


Mgs Are Still Bad!
#21
Posted 04 June 2013 - 05:55 PM

#23
Posted 04 June 2013 - 07:09 PM
Edited by lockwoodx, 04 June 2013 - 07:09 PM.
#24
Posted 04 June 2013 - 07:19 PM
Evidence:
#25
Posted 04 June 2013 - 07:24 PM
lockwoodx, on 04 June 2013 - 07:09 PM, said:
Why do we have to buff flamers if we buff MG's, I don't see the logic. One does not necessarily equate to the other.
MG's need a damage buff again. It needs to at least be comparable to a small laser.
#26
Posted 05 June 2013 - 04:15 AM
Gamgee, on 04 June 2013 - 07:24 PM, said:
MG's need a damage buff again. It needs to at least be comparable to a small laser.
- cone 100% +0.12 dmg per bullet 1100m/s bullet speed
Edited by WolvesX, 05 June 2013 - 04:17 AM.
#27
Posted 05 June 2013 - 04:23 AM
WolvesX, on 05 June 2013 - 04:15 AM, said:
As we've said before, bullet speed means jack squat to MG's because the animation and how the deal damage are completely separate from each other. They could move at 2m/s visually and they'd still hit mechs instantly the way they're set up.
#28
Posted 05 June 2013 - 05:54 AM
#29
Posted 05 June 2013 - 06:20 AM
Edited by MustrumRidcully, 05 June 2013 - 06:21 AM.
#30
Posted 05 June 2013 - 06:48 AM
#31
Posted 05 June 2013 - 06:53 AM
PressureCooker, on 05 June 2013 - 06:48 AM, said:
When the armor is stripped...
By the time the armor is stripped, 2/3 of the job is already done. If you had helped the process along these 2/3 with "real" weapons, how much sooner or later in total would the job be done?
If the MG needs twice as much time for the first 2 parts of the job- stripping armor as a normal weapon, and only a tenth of the time for the last part (destroying internals), then you get
tkill = 2 * tarmor + 1/10 * tinternal = where tinternal = 1/2 tarmor
tkill = 2 * tarmor + 1/10 * 1/2 tarmor = 2.2 tarmor
where as for a normal mech it's
tkill = 1.5 * tarmor
Edited by MustrumRidcully, 05 June 2013 - 06:59 AM.
#32
Posted 05 June 2013 - 06:56 AM
PressureCooker, on 05 June 2013 - 06:48 AM, said:
See that MW3 video? That's me stripping the leg off a Mech in 10-12 seconds with just 2 MG's, the way its supposed to be.
#33
Posted 05 June 2013 - 06:57 AM
PressureCooker, on 05 June 2013 - 06:48 AM, said:
Again, nobody is complaining about the MG's performance against internal components. It's about getting to those internals we're concerned - and that the MG is just about the worst weapon in the game for.
Well, to be fair some people (like me

That would also net you a nice chunk of CB/XP, which critting internal components does not.
#34
Posted 05 June 2013 - 07:10 AM
- MG's are suppose to be bad
- MG's are for killing infantry not mechs
- MG's are not for use as main weapons (which is why you need to have some other "true" main weapon to do the armor removal for you)
#35
Posted 05 June 2013 - 07:21 AM
CutterWolf, on 05 June 2013 - 07:10 AM, said:
- MG's are suppose to be bad
- MG's are for killing infantry not mechs
- MG's are not for use as main weapons (which is why you need to have some other "true" main weapon to do the armor removal for you)
- MG's are not supposed to be this bad.
- MG's are anti-'mech weapons that are also extremely effective against infantry.
- MG's role as secondary or tertiary weaponry does not in any way, shape, or form justify them being as bad as they are in MWO.
In BattleTech, with half the armour values we have in MWO, 2 damage to a light 'mech was a sizable chunk of the armour on that section and not something to take lightly.
#37
Posted 05 June 2013 - 10:08 AM
#39
Posted 05 June 2013 - 10:13 AM
#40
Posted 05 June 2013 - 10:15 AM
stjobe, on 05 June 2013 - 10:13 AM, said:
Let me find it.
Edit: http://mwomercs.com/...e-and-feedback/
Edited by jakucha, 05 June 2013 - 10:18 AM.
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