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Mgs Are Still Bad!


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#21 JudgeDeathCZ

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Posted 04 June 2013 - 05:55 PM

My 4 MGuns Spider would like to have a word with you :angry: .

#22 WolvesX

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Posted 04 June 2013 - 07:07 PM

View PostJudgeDeathCZ, on 04 June 2013 - 05:55 PM, said:

My 4 MGuns Spider would like to have a word with you :) .

What is she going to tell me: "MGs are still bad, I need a buff because I'm useless and my existance hurts my team?"

Edited by WolvesX, 04 June 2013 - 07:08 PM.


#23 A banana in the tailpipe

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Posted 04 June 2013 - 07:09 PM

MGs are about right. If you buff MGs anymore then you have to buff flamers, and we know that's not going to happen.

Edited by lockwoodx, 04 June 2013 - 07:09 PM.


#24 General Taskeen

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Posted 04 June 2013 - 07:19 PM

When I can I have 2 MG's that kill Mechs?

Evidence:



#25 Gamgee

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Posted 04 June 2013 - 07:24 PM

View Postlockwoodx, on 04 June 2013 - 07:09 PM, said:

MGs are about right. If you buff MGs anymore then you have to buff flamers, and we know that's not going to happen.

Why do we have to buff flamers if we buff MG's, I don't see the logic. One does not necessarily equate to the other.

MG's need a damage buff again. It needs to at least be comparable to a small laser.

#26 WolvesX

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Posted 05 June 2013 - 04:15 AM

View PostGamgee, on 04 June 2013 - 07:24 PM, said:

Why do we have to buff flamers if we buff MG's, I don't see the logic. One does not necessarily equate to the other.

MG's need a damage buff again. It needs to at least be comparable to a small laser.

- cone 100% +0.12 dmg per bullet 1100m/s bullet speed

Edited by WolvesX, 05 June 2013 - 04:17 AM.


#27 shintakie

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Posted 05 June 2013 - 04:23 AM

View PostWolvesX, on 05 June 2013 - 04:15 AM, said:

- cone 100% +0.12 dmg per bullet 1100m/s bullet speed


As we've said before, bullet speed means jack squat to MG's because the animation and how the deal damage are completely separate from each other. They could move at 2m/s visually and they'd still hit mechs instantly the way they're set up.

#28 Maxx Blue

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Posted 05 June 2013 - 05:54 AM

Where is enemoski? He needs to get in here and tell us all how awesome and god-like his MG jaeger is. He certainly takes every opportunity to do so in the game. To be fair, the dude actually does surprisingly well. Not OP-level good, but he seems to be a decent pilot and makes it work. I keep a couple MG's on my K2 just to see if it ever starts to feel like they are doing something...hasn't happened yet.

#29 MustrumRidcully

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Posted 05 June 2013 - 06:20 AM

But there was one guy that got really far with his 6 MG Jagermech or what-it-was in the last tournament. This anecdote is definite, irrefutable proof that they MGs are fine and the findings must be immediately reported as such to the design team.

Edited by MustrumRidcully, 05 June 2013 - 06:21 AM.


#30 Kolaghan

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Posted 05 June 2013 - 06:48 AM

Actually i just did some testing with my 4 mg spider when the armor is strip it only takes 1-2 sec to crit everything in that part of the mech. that said it is pretty close to where it should be

#31 MustrumRidcully

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Posted 05 June 2013 - 06:53 AM

View PostPressureCooker, on 05 June 2013 - 06:48 AM, said:

Actually i just did some testing with my 4 mg spider when the armor is strip it only takes 1-2 sec to crit everything in that part of the mech. that said it is pretty close to where it should be

When the armor is stripped...

By the time the armor is stripped, 2/3 of the job is already done. If you had helped the process along these 2/3 with "real" weapons, how much sooner or later in total would the job be done?

If the MG needs twice as much time for the first 2 parts of the job- stripping armor as a normal weapon, and only a tenth of the time for the last part (destroying internals), then you get

tkill = 2 * tarmor + 1/10 * tinternal = where tinternal = 1/2 tarmor
tkill = 2 * tarmor + 1/10 * 1/2 tarmor = 2.2 tarmor

where as for a normal mech it's
tkill = 1.5 * tarmor

Edited by MustrumRidcully, 05 June 2013 - 06:59 AM.


#32 General Taskeen

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Posted 05 June 2013 - 06:56 AM

View PostPressureCooker, on 05 June 2013 - 06:48 AM, said:

Actually i just did some testing with my 4 mg spider when the armor is strip it only takes 1-2 sec to crit everything in that part of the mech. that said it is pretty close to where it should be


See that MW3 video? That's me stripping the leg off a Mech in 10-12 seconds with just 2 MG's, the way its supposed to be.

#33 stjobe

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Posted 05 June 2013 - 06:57 AM

View PostPressureCooker, on 05 June 2013 - 06:48 AM, said:

Actually i just did some testing with my 4 mg spider when the armor is strip it only takes 1-2 sec to crit everything in that part of the mech. that said it is pretty close to where it should be

Again, nobody is complaining about the MG's performance against internal components. It's about getting to those internals we're concerned - and that the MG is just about the worst weapon in the game for.

Well, to be fair some people (like me :)) *are* complaining about the MG's performance against internal components - but not in the way you may think. They simply state that critting out internal components is a useless way to spend time that could be better used to remove the entire section with a proper weapon.

That would also net you a nice chunk of CB/XP, which critting internal components does not.

#34 CutterWolf

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Posted 05 June 2013 - 07:10 AM

Free clue's:

- MG's are suppose to be bad
- MG's are for killing infantry not mechs
- MG's are not for use as main weapons (which is why you need to have some other "true" main weapon to do the armor removal for you)

#35 stjobe

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Posted 05 June 2013 - 07:21 AM

View PostCutterWolf, on 05 June 2013 - 07:10 AM, said:

Free clue's:

- MG's are suppose to be bad
- MG's are for killing infantry not mechs
- MG's are not for use as main weapons (which is why you need to have some other "true" main weapon to do the armor removal for you)

- MG's are not supposed to be this bad.
- MG's are anti-'mech weapons that are also extremely effective against infantry.
- MG's role as secondary or tertiary weaponry does not in any way, shape, or form justify them being as bad as they are in MWO.

In BattleTech, with half the armour values we have in MWO, 2 damage to a light 'mech was a sizable chunk of the armour on that section and not something to take lightly.

#36 Noosemane

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Posted 05 June 2013 - 10:05 AM

View PostWolvesX, on 04 June 2013 - 01:05 PM, said:

YOUR NAME IS MOARDAKKA AND YOU DON'T CARE ABOUT MGS! HOW REDIC....


Nay you misunderstand. I can't take the half hearted buffs the and promises. I need machine guns to be good. Or I will die.

#37 jakucha

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Posted 05 June 2013 - 10:08 AM

Garth specifically passed on a good player-made thread covering machine guns to the weapon number people a week or so ago. They're not done with them.

#38 stjobe

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Posted 05 June 2013 - 10:13 AM

View Postjakucha, on 05 June 2013 - 10:08 AM, said:

Garth specifically passed on a good player-made thread covering machine guns to the weapon number people a week or so ago. They're not done with them.

Which "good player-made thread covering machine guns" if you don't mind?

#39 Noosemane

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Posted 05 June 2013 - 10:13 AM

Rejoice!

#40 jakucha

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Posted 05 June 2013 - 10:15 AM

View Poststjobe, on 05 June 2013 - 10:13 AM, said:

Which "good player-made thread covering machine guns" if you don't mind?


Let me find it.

Edit: http://mwomercs.com/...e-and-feedback/

Edited by jakucha, 05 June 2013 - 10:18 AM.






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