CutterWolf, on 05 June 2013 - 11:38 AM, said:
Don't know what your smoking but MG's are "Not" anti-'mech weapons. In fact from the Battletech master rules book " Though rarely carried by BattleMechs, the high rate of fire produced by machine guns makes them excellent anti-infantry weapons"
Are you sure you want to go down this road?
Please explain to me then, why an MG in BattleTech does as much damage to 'mechs as an AC/2, albeit at a much shorter range. Explain, please why it does as much damage to a 'mech as a single SRM.
Explain to me why through all the iterations that the BattleTech rules have gone through, nobody has seen fit to give the MG - this "anti-infantry weapon" - a damage penalty versus 'mechs? There's plenty of weapons in BattleTech that can't damage 'mechs, but the MG isn't one of them.
If you're such a BattleTech rules expert, would you care to explain why the MG gets a massive bonus versus infantry but still keeps its 2 damage versus 'mechs? If it's not an anti-'mech weapon it really shouldn't harm 'mechs, now should it?
Finally, if you'd care to explain why the original BattleTech rules had MGs, when infantry rules weren't introduced until two years later with CityTech? Why would a game with no targets apart from other 'mechs have an anti-infantry weapon?
Not that I expect you to answer any of these questions, people that drag in the old, beaten-to-death "MG's are anti-infantry, hurr durr" horse never do.