

Petition To Return Or Reduce Jump Jets Shake.
#21
Posted 04 June 2013 - 02:13 PM
#22
Posted 04 June 2013 - 02:16 PM
Perfectly acceptable IMO.
#23
Posted 04 June 2013 - 02:17 PM
Longer flight, better options for positioning, escaping, whatever.
Edited by Darius Deadeye, 04 June 2013 - 02:17 PM.
#24
Posted 04 June 2013 - 02:18 PM
JSparrowist, on 04 June 2013 - 01:48 PM, said:
Its your turn! ADAPT ALREADY!
JJs giving you a headache? Don't use them. Take more breaks. You had your way and made the game pretty miserable for myself and some others I know...now its your turn to pay the price for your absurd tactics. JJs are for map navigation, not to pop up from behind a ridge and alpha over and over. Gone are your days of taking the fun out of the game!
Had to quote because forums will not allow me to "Like" 20+ times.

#25
Posted 04 June 2013 - 02:21 PM
#27
Posted 04 June 2013 - 02:22 PM
#29
Posted 04 June 2013 - 02:26 PM
JSparrowist, on 04 June 2013 - 01:48 PM, said:
Its your turn! ADAPT ALREADY!
JJs giving you a headache? Don't use them. Take more breaks. You had your way and made the game pretty miserable for myself and some others I know...now its your turn to pay the price for your absurd tactics. JJs are for map navigation, not to pop up from behind a ridge and alpha over and over. Gone are your days of taking the fun out of the game!
You can't adapt to physical changes like this. It's one thing to nerf weapons or equipment but creating an actual discomfort will reduce the player base for sure. How about showing us where it says JJs are for navigation only. You can't because that reasoning is stupid.
PGI might have more of a problem when there is discomfort when playing. I didn't have any before, now I do. It could be very harmful to some. I'm sure PGI does not want to here about that.
#32
Posted 04 June 2013 - 02:38 PM
Xmith, on 04 June 2013 - 02:26 PM, said:
PGI might have more of a problem when there is discomfort when playing. I didn't have any before, now I do. It could be very harmful to some. I'm sure PGI does not want to here about that.
Attacks by a Jumping 'Mech
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected.
http://www.sarna.net/wiki/Jump_Jets
Sorry but JJs were being abused to hell and back by every nooblet and their troll dog to make the game not very enjoyable. JJs are PRIMARILY for navigation. To think even for a second that a heavy or > mech with JJs would be a stable firing platform like it has been, well, you're nuts! What's stupid is actually believing that JJs and the "poptarting" was fine. QQ some more then adapt. You'll feel better after a good cry.
Edited by JSparrowist, 04 June 2013 - 02:40 PM.
#33
Posted 04 June 2013 - 02:49 PM
Xmith, on 04 June 2013 - 02:26 PM, said:
You can't adapt to physical changes like this. It's one thing to nerf weapons or equipment but creating an actual discomfort will reduce the player base for sure. How about showing us where it says JJs are for navigation only. You can't because that reasoning is stupid.
PGI might have more of a problem when there is discomfort when playing. I didn't have any before, now I do. It could be very harmful to some. I'm sure PGI does not want to here about that.
This patch is bringing back more than its repelling, I can promise you that, ALOT OF PEOPLE stopped playing because this was turning into MW4 HD, now its starting to show some promise.
#34
Posted 04 June 2013 - 02:56 PM
Caballo, on 04 June 2013 - 02:13 PM, said:
This, absolutely. Poptarting gives a clear and unambiguous advantage to the person using it, so why shouldn't it be hard to do well?
#35
Posted 04 June 2013 - 02:59 PM
Xmith, on 04 June 2013 - 02:26 PM, said:
PGI might have more of a problem when there is discomfort when playing. I didn't have any before, now I do. It could be very harmful to some. I'm sure PGI does not want to here about that.
Wait, what can't you adapt to? The shaking stops when you cut out the jets, so adapting means fine-tuning your aim and firing while at the top of your arc or while you begin to free-fall back down. The Testing Grounds are...
...=====> thataway.
Oh, and if the shake is uncomfortable may I offer these old words of wisdom?
"Hey Doc, it hurts when I do that..."
"Well, stop doing it!"
"Oh...um...thanks, Doc"
Edited by HiplyRustic, 04 June 2013 - 03:01 PM.
#36
Posted 04 June 2013 - 03:01 PM

#37
Posted 04 June 2013 - 03:05 PM
#38
Posted 04 June 2013 - 03:05 PM
While jumping the guns point everywere not even the area yur pointing. I dont think this would be a skill if you could not do it at all.
Great Development tho.
Edited by ThunderHart, 04 June 2013 - 03:11 PM.
#39
Posted 04 June 2013 - 03:23 PM
Otherwise, this game could be sued into nothing due to people getting sick.
#40
Posted 04 June 2013 - 03:33 PM
Xmith, on 04 June 2013 - 02:26 PM, said:
actually in table top there are penalties for firing while jumping and jump jets produce their own heat. if i remember correctly the JJ firing penalties are some of the worst movement penalties associated with firing.
http://www.sarna.net/wiki/Jump_Jet :
Attacks by a Jumping 'Mech
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected[4].
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