

Petition To Return Or Reduce Jump Jets Shake.
#81
Posted 05 June 2013 - 01:42 AM
#82
Posted 05 June 2013 - 01:43 AM
#83
Posted 05 June 2013 - 01:50 AM
#84
Posted 05 June 2013 - 03:08 AM
#85
Posted 05 June 2013 - 03:15 AM
Nobody is as stupid as all of us combined.
The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.
Edited by Captain Stiffy, 05 June 2013 - 03:16 AM.
#86
Posted 05 June 2013 - 03:29 AM
Hugster, on 04 June 2013 - 08:42 PM, said:
because it's so hard on the eyes i m gona park this game like the rest of the top players already did
really? all the top players are leaving? or is it all the top pop sniper players are leaving?
Captain Stiffy, on 05 June 2013 - 03:15 AM, said:
Nobody is as stupid as all of us combined.
The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.
Have to disagree. I use them and are fine with the new setup. Read my post. I think it is more pop sniper vs non-pop sniper here.
#88
Posted 05 June 2013 - 04:07 AM
As to the random aiming of weapons, let me get this straight, you like the shake, you want the shake but you still want to aim while shaking. If your mech was able to target your weapons in the shaking reticule, why would the reticule shake in the first place ? It's counter-intuitive. The reticule shakes because you can't aim. You want the shake but want to still be able to aim. Sounds illogical.
Although I don't want to prey on physical weakness or limitations of other people, I find the "nauseating" argument a bit weak also. Getting ripped apart by LRMs or AC/2s causes as much violent shake. How come we have never heard of this before ?
#89
Posted 05 June 2013 - 04:12 AM
Divine Madcat, on 04 June 2013 - 01:44 PM, said:
This is an odd statement considering it was everyone else's inability to learn to deal with poptarters that caused the change. In other words the poptarters are not the ones with a learning issue.
#90
Posted 05 June 2013 - 04:46 AM
Belorion, on 05 June 2013 - 04:12 AM, said:
This is an odd statement considering it was everyone else's inability to learn to deal with poptarters that caused the change. In other words the poptarters are not the ones with a learning issue.
Oh great, L2P again. Let's pretend poptarting wasn't the easiest way to win by a wide margin, I mean that could not be the reason everyone was doing it right?
#91
Posted 05 June 2013 - 04:49 AM
#92
Posted 05 June 2013 - 05:45 AM
armyof1, on 05 June 2013 - 04:46 AM, said:
Oh great, L2P again. Let's pretend poptarting wasn't the easiest way to win by a wide margin, I mean that could not be the reason everyone was doing it right?
I wasn't doing it, but I didn't have a problem with pop tarts either. It was rather simple to flank them while staying behind cover on just about any map. I might make a poptart now, just for giggles.
#93
Posted 05 June 2013 - 05:52 AM
I don't think it would be too much of a stretch to say for every player that is crying and threatening to quit over the JJ changes there are 2-3 that came back to try the game again because of it. So I say if a player cannot handle the devs making one of the easiest and lowest risk to highest reward play styles just a little harder then you were probably doing it simply because it was so easy in the first place. As others have said the tactic is still viable, it just requires the player to adjust their shot timing and firing on the drop means you have to expose yourself to return fire for longer. This served to bring the risk more in line with the reward of pop sniping, and I think most agree this was needed. As far as I am concerned the game is probably better off with less of the type of player that jumps on whatever the current broken mechanic is and rides it until it gets fixed anyways, so best of luck to you in whatever games you chose to switch to.
#94
Posted 05 June 2013 - 05:59 AM
K a 0 t i K, on 05 June 2013 - 05:52 AM, said:
There were more founders tags because the patch reset the flag where you can turn your founders tag off. Aside from that the majority of players are neither a part of an exodus or rejoicing due to the JJ change. Its just an adjustment. The majority of the players are simply adjusting to the adjustment. It's only the terribad forum warriors, and the FOTM bandwagoners that were effected by the change.
#95
Posted 05 June 2013 - 06:08 AM
Edited by Orbit Rain, 05 June 2013 - 06:08 AM.
#96
Posted 05 June 2013 - 08:59 AM
Captain Stiffy, on 05 June 2013 - 03:15 AM, said:
Nobody is as stupid as all of us combined.
The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.
Good job ignoring all the people who are still using jets and claiming it's no big deal.
#97
Posted 05 June 2013 - 09:17 AM
#98
Posted 05 June 2013 - 09:37 AM
Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected.
#99
Posted 05 June 2013 - 10:02 AM
K a 0 t i K, on 05 June 2013 - 05:52 AM, said:
I don't think it would be too much of a stretch to say for every player that is crying and threatening to quit over the JJ changes there are 2-3 that came back to try the game again because of it. So I say if a player cannot handle the devs making one of the easiest and lowest risk to highest reward play styles just a little harder then you were probably doing it simply because it was so easy in the first place. As others have said the tactic is still viable, it just requires the player to adjust their shot timing and firing on the drop means you have to expose yourself to return fire for longer. This served to bring the risk more in line with the reward of pop sniping, and I think most agree this was needed. As far as I am concerned the game is probably better off with less of the type of player that jumps on whatever the current broken mechanic is and rides it until it gets fixed anyways, so best of luck to you in whatever games you chose to switch to.
I agree. It just blows my mind that people can claim in defense of eliminating shake that the change was demanded by a minority of players. No this was something that a by far vast majority had wanted for quite some time. There will be penalties for running 4 or more large weapons so boaters will be next don't you worry. Other mech builds such as the AC40 Jager have other weaknesses that must be accounted for by the player in order for them to work (chassis fragility, short range, extreme ammo dependency).
-k
#100
Posted 05 June 2013 - 10:17 AM
Making something nearly impossible isn't balance.
The reticle shake and convergence removing while jumping is fine. But asking me to spot the brown patch on the brown map using a brown camera filter while pretending Michael J Fox is shooting the movie, isn't balance. Its obnoxious.
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