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Petition To Return Or Reduce Jump Jets Shake.


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#81 Hresvelgr

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Posted 05 June 2013 - 01:42 AM

Visual shake must be reduced to small vibration or removed at all + some indication of increased weapon spread should be added, imho.

#82 Haniwa

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Posted 05 June 2013 - 01:43 AM

remove the crosshair shake and let us hit targets <200m away

#83 SgtKinCaiD

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Posted 05 June 2013 - 01:50 AM

Stop flamming, they are going to reduce screen shake, imo it's a good balance : http://mwomercs.com/...ost__p__2419579

#84 Yanlowen Cage

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Posted 05 June 2013 - 03:08 AM

I only have 1 jump capable mech. A 3D. I took it and learned to used it as a counter to other pop snipers or as required to fill a role on my team. So you can say I am not the penultimate jump sniper. Anyway , I used my 3D a few times since the patch and found I had no problem adjusting to screen shake. I usually jump and leave about 25% jump fuel and fire on the way down anyway. Saving the fuel as you may well know is to cushion the landing. I found that I , before the patch and now, use the jj to maneuver in close combat more then I did sniping anyway. So honestly I really do not see what all the fuss is about. Adapt I did. Jump, stall, fire, cushion landing. Not that I prefer to use a jump sniper, just I have one that I use from time to time. Actually prefer cents, stalkers and fast lights. But I have no real handicap to screen shake beyond your firing window is a little smaller.

#85 Captain Stiffy

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Posted 05 June 2013 - 03:15 AM

This thread proves that open democracy is a complete failure as a concept.

Nobody is as stupid as all of us combined.

The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.

Edited by Captain Stiffy, 05 June 2013 - 03:16 AM.


#86 Yanlowen Cage

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Posted 05 June 2013 - 03:29 AM

View PostHugster, on 04 June 2013 - 08:42 PM, said:

hard on the eyes, the weapons still fire in the middle despite hud shake

because it's so hard on the eyes i m gona park this game like the rest of the top players already did


really? all the top players are leaving? or is it all the top pop sniper players are leaving?

View PostCaptain Stiffy, on 05 June 2013 - 03:15 AM, said:

This thread proves that open democracy is a complete failure as a concept.

Nobody is as stupid as all of us combined.

The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.


Have to disagree. I use them and are fine with the new setup. Read my post. I think it is more pop sniper vs non-pop sniper here.

#87 TOOON

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Posted 05 June 2013 - 03:51 AM

View PostMurzao, on 04 June 2013 - 01:33 PM, said:

+1 for Petition to increase shake to twice current levels.

edit: and also apply it to on the way down.



Ditto !

#88 Demuder

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Posted 05 June 2013 - 04:07 AM

If anything, shake should be added on the way down, let alone what should happen when you actually land from a jump.

As to the random aiming of weapons, let me get this straight, you like the shake, you want the shake but you still want to aim while shaking. If your mech was able to target your weapons in the shaking reticule, why would the reticule shake in the first place ? It's counter-intuitive. The reticule shakes because you can't aim. You want the shake but want to still be able to aim. Sounds illogical.

Although I don't want to prey on physical weakness or limitations of other people, I find the "nauseating" argument a bit weak also. Getting ripped apart by LRMs or AC/2s causes as much violent shake. How come we have never heard of this before ?

#89 Belorion

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Posted 05 June 2013 - 04:12 AM

View PostDivine Madcat, on 04 June 2013 - 01:44 PM, said:

-1.. The last thing we need to do is give the game back to Popper's.. let them learn, just like everyone else...


This is an odd statement considering it was everyone else's inability to learn to deal with poptarters that caused the change. In other words the poptarters are not the ones with a learning issue.

#90 armyof1

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Posted 05 June 2013 - 04:46 AM

View PostBelorion, on 05 June 2013 - 04:12 AM, said:


This is an odd statement considering it was everyone else's inability to learn to deal with poptarters that caused the change. In other words the poptarters are not the ones with a learning issue.


Oh great, L2P again. Let's pretend poptarting wasn't the easiest way to win by a wide margin, I mean that could not be the reason everyone was doing it right?

#91 Mechteric

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Posted 05 June 2013 - 04:49 AM

Jump jet shake should definitely stay, just needs a little bit of tuning to make it a bit less aesthetically jarring. My idea is to only have the reticle shake in the random X and downward Y axes (no upward motion), and slightly smoother screen shake if possible.

#92 Belorion

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Posted 05 June 2013 - 05:45 AM

View Postarmyof1, on 05 June 2013 - 04:46 AM, said:


Oh great, L2P again. Let's pretend poptarting wasn't the easiest way to win by a wide margin, I mean that could not be the reason everyone was doing it right?


I wasn't doing it, but I didn't have a problem with pop tarts either. It was rather simple to flank them while staying behind cover on just about any map. I might make a poptart now, just for giggles.

#93 K a 0 t i K

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Posted 05 June 2013 - 05:52 AM

Sorry to disappoint those who think there will be some kind of mass exodus of players over the JJ changes, but this was a welcome change to the vast majority of us. Did anyone else notice an increase in founder tags in games yesterday? I know I did, and the game chat was basically questions on the current patch changes. "Did the dmg bump balance LRMs?" "Are the SRMs working better with HSR?" "Game still basically Highlander vs Highlander pop fights?" Those were the questions people were asking, and I know that a number of them were people that had quit for awhile due to the game becoming JJ snipe wars. They came back to try the game again because they heard the game might be swinging back to a setting where brawling or playing a LRM support mech might be viable again.

I don't think it would be too much of a stretch to say for every player that is crying and threatening to quit over the JJ changes there are 2-3 that came back to try the game again because of it. So I say if a player cannot handle the devs making one of the easiest and lowest risk to highest reward play styles just a little harder then you were probably doing it simply because it was so easy in the first place. As others have said the tactic is still viable, it just requires the player to adjust their shot timing and firing on the drop means you have to expose yourself to return fire for longer. This served to bring the risk more in line with the reward of pop sniping, and I think most agree this was needed. As far as I am concerned the game is probably better off with less of the type of player that jumps on whatever the current broken mechanic is and rides it until it gets fixed anyways, so best of luck to you in whatever games you chose to switch to.

#94 Belorion

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Posted 05 June 2013 - 05:59 AM

View PostK a 0 t i K, on 05 June 2013 - 05:52 AM, said:

Sorry to disappoint those who think there will be some kind of mass exodus of players over the JJ changes, but this was a welcome change to the vast majority of us. Did anyone else notice an increase in founder tags in games yesterday?


There were more founders tags because the patch reset the flag where you can turn your founders tag off. Aside from that the majority of players are neither a part of an exodus or rejoicing due to the JJ change. Its just an adjustment. The majority of the players are simply adjusting to the adjustment. It's only the terribad forum warriors, and the FOTM bandwagoners that were effected by the change.

#95 Orbit Rain

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Posted 05 June 2013 - 06:08 AM

The visual shake is out of control and nauseating.

Edited by Orbit Rain, 05 June 2013 - 06:08 AM.


#96 One Medic Army

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Posted 05 June 2013 - 08:59 AM

View PostCaptain Stiffy, on 05 June 2013 - 03:15 AM, said:

This thread proves that open democracy is a complete failure as a concept.

Nobody is as stupid as all of us combined.

The real thing going on here is "I use jump jets" vs. "I don't use jump jets" and that is just the saddest thing possible.

Good job ignoring all the people who are still using jets and claiming it's no big deal.

#97 Odins Fist

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Posted 05 June 2013 - 09:17 AM

NO, and "GO AWAY".

#98 Ngamok

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Posted 05 June 2013 - 09:37 AM

Attacks by a Jumping 'Mech

Jumping makes a 'Mech harder to hit, but the accuracy of weapons fitted to the jumping 'Mech is also adversely affected.

#99 Kdogg788

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Posted 05 June 2013 - 10:02 AM

View PostK a 0 t i K, on 05 June 2013 - 05:52 AM, said:

Sorry to disappoint those who think there will be some kind of mass exodus of players over the JJ changes, but this was a welcome change to the vast majority of us. Did anyone else notice an increase in founder tags in games yesterday? I know I did, and the game chat was basically questions on the current patch changes. "Did the dmg bump balance LRMs?" "Are the SRMs working better with HSR?" "Game still basically Highlander vs Highlander pop fights?" Those were the questions people were asking, and I know that a number of them were people that had quit for awhile due to the game becoming JJ snipe wars. They came back to try the game again because they heard the game might be swinging back to a setting where brawling or playing a LRM support mech might be viable again.

I don't think it would be too much of a stretch to say for every player that is crying and threatening to quit over the JJ changes there are 2-3 that came back to try the game again because of it. So I say if a player cannot handle the devs making one of the easiest and lowest risk to highest reward play styles just a little harder then you were probably doing it simply because it was so easy in the first place. As others have said the tactic is still viable, it just requires the player to adjust their shot timing and firing on the drop means you have to expose yourself to return fire for longer. This served to bring the risk more in line with the reward of pop sniping, and I think most agree this was needed. As far as I am concerned the game is probably better off with less of the type of player that jumps on whatever the current broken mechanic is and rides it until it gets fixed anyways, so best of luck to you in whatever games you chose to switch to.


I agree. It just blows my mind that people can claim in defense of eliminating shake that the change was demanded by a minority of players. No this was something that a by far vast majority had wanted for quite some time. There will be penalties for running 4 or more large weapons so boaters will be next don't you worry. Other mech builds such as the AC40 Jager have other weaknesses that must be accounted for by the player in order for them to work (chassis fragility, short range, extreme ammo dependency).

-k

#100 3rdworld

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Posted 05 June 2013 - 10:17 AM

The point is balance.

Making something nearly impossible isn't balance.


The reticle shake and convergence removing while jumping is fine. But asking me to spot the brown patch on the brown map using a brown camera filter while pretending Michael J Fox is shooting the movie, isn't balance. Its obnoxious.





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