Do You Like The New Jj Screenshake?
#41
Posted 04 June 2013 - 07:38 PM
#42
Posted 04 June 2013 - 07:41 PM
So much for jumping up to scout... if a 'mech has ECM, there's no way you're going to see it at 600m or so.
I was trying out my old Catapult C1 due to the LRM buff, and jump jetting was a serious hassle.
I dislike that a bunch of builds are getting nerfed because pop-tarts with pin-point damage are too good.
Maybe weapons with pin-point damage are too good, due to the host state rewinds?
#43
Posted 04 June 2013 - 07:42 PM
#44
Posted 04 June 2013 - 08:15 PM
The randomization of the hit location, aka aim adjustment, could be done by itself and effect the appropriate game balancing necessary to reduce the meta game poptarts (to make room for the next meta game).
As it stands, the current screen shake will affect enough people with actual physical side-effects that it would be prudent to consider other ways of limiting poptart dominance.
#45
Posted 04 June 2013 - 08:41 PM
#47
Posted 04 June 2013 - 08:50 PM
#48
Posted 04 June 2013 - 08:59 PM
Chopsaw, on 04 June 2013 - 04:24 PM, said:
If you can't hit your target using JJs on a Jenner you're bad or should stop being a poptart.
I've never missed my target while in the air because I'm within medium laser range anyways and assaults are giant targets at that point.
I can completely sympathize with the people experiencing motion sickness though. It can be pretty rough on the eyes.
Edited by Hammertrial, 04 June 2013 - 09:03 PM.
#50
Posted 04 June 2013 - 09:57 PM
#51
Posted 05 June 2013 - 12:11 AM
JSparrowist, on 04 June 2013 - 04:02 PM, said:
This.
Plus: it brought brawls back, it brought back fast-paced action, it brought back tension even into 4 mans.
I did about 12 4man drops yesterday - it was the best fun I had in this game in months. And most of that is down to the fact that there were practically no poptarts.
(says me who liked to run a 3D poptart).
Thumbs up PGI, on spo with this one.
#52
Posted 05 June 2013 - 12:18 AM
Pale Jackal, on 04 June 2013 - 07:41 PM, said:
So much for jumping up to scout... if a 'mech has ECM, there's no way you're going to see it at 600m or so.
I was trying out my old Catapult C1 due to the LRM buff, and jump jetting was a serious hassle.
I dislike that a bunch of builds are getting nerfed because pop-tarts with pin-point damage are too good.
Maybe weapons with pin-point damage are too good, due to the host state rewinds?
Jumped up with my highlander several times to spot, it's not too hard.
Even made some nice 500m shots with my 2 PPCs and AC/20 on the way down.
I played over 10 matches tonight, all with jumpjet brawlers (Yes, I consider AC/20+2PPCs+SSRMs to be a brawling loadout), and I honestly have no idea why people are complaining so much.
#53
Posted 05 June 2013 - 12:20 AM
#54
Posted 05 June 2013 - 02:16 AM
#55
Posted 05 June 2013 - 02:46 AM
we all know that theres allready been an jj-shake at the liftoff-phase, wich should just have kept on shaking...
instead, after the liftoff, the crosshair starts to go MAD, this feels more like a broken hud then a shaking cockpit.
put in the same shake weve had/still have when first firing jumpjets instead(the important hing is that jumpjetting will render your crosshair useless, right?).
regards
Edited by Cpt Mooney, 05 June 2013 - 02:50 AM.
#56
Posted 05 June 2013 - 05:14 AM
#57
Posted 05 June 2013 - 05:26 AM
#58
Posted 05 June 2013 - 05:26 AM
#59
Posted 05 June 2013 - 06:01 AM
#60
Posted 05 June 2013 - 07:08 AM
For now, just ignore the cockpit and view the outside, and don't zoom in.
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