well what can i say. I have always believed that every each build is valid in some way in the right team with the right balance. I do not agree with unbalanced/loaded or abusive teams, there is no reason that half the enemy team should be comprised solely of highlander poptarts, srm splatta cats ecm 3L,s and so on and so fourth, balance of their team relative to my team as a whole is what makes the battle fun and interesting. failing the matchmaker simply dealing your team the bad hand, tactics win the day i have seen it countless times. no one mech or one team loadout is best, even if it is "trick of the month", balance and tactics will always win the battle.
It is this balance of the teams is what makes games always seem one sided and polar, stock trials fighting tricked out c-bill wonder weapons. as many have pointed out before and i agree, trial mechs under normal circumstances should be pitted only against other trial mechs, at least for newcomers.
and i think that is what people are getting angry with. I agree completely that its unrealistic to fight back against a stacked team even if your team not too shabby yourselves, the polar nature of mech battle is why battles always seem so one sided. however the poptart or jumpbrawling/sniping champion, like any mech build should not be being targeted specificely if i may quote a previous post
"Glad jumpsniping is dead. not glad that lights got the shaft" Colonel Pada Vinson
this exemplifies exactly what i am talking about. It already seems preagreed upon that poptarting for anything but a light is bad and that no banhammer is big enough to fix the problem. while everyone also agrees that most JJ lights will not really be "helped" from the "evils" of poptart snipers with this "adjustment"/nerf as they already are just grinding meat for all the ecm variants....... maybe you should look at that PGI, the relative uselessness of so many mech variants. before you go nerfing half of your lineup.....
we admit that lights need to be able to jump brawl and jump snipe, but on the same hand its horrible for a mech that is simply heavier to try that build.
knock it off please. that is a childish argument and circular at that. really how is one supposed to intelligently address this argument. heres one for you
if you find that you think that poptarts, splatta cats, ecm warrior, or any other build that is abused, are somehow "unfair" "evil" or "unfit" then you are playing the wrong game. plain and simple
mechwarrior is all about customization and experimentation. just because you fail to realize with every strength comes weakness, and further so, the greater your strengths also similarly the greater your weakness. If you find yourself outgunned and pinned down, its not the enemies pilots fault, they are trying to win the war they are doing their job pinning your team down and using tactics to win.
the matchmaker needs fixing, not JJ or any weapons.
because it strikes me as odd that ALL mechs with JJ got this "feature", physics would dictate larger mechs the more stable platform, because they have more mass, IE they do not have the thrust to weight ratio that a small mech has, small mechs have a fairly high thrust to weight ratio, large mechs typically have a much a smaller ratio.
smaller mechs would rocket around the map like a butterfly with a scramjet strapped to its back side. large heavy mechs would slowly, but gracefully jump then fall hard. which is another thing, light mechs should survive higher falls with almost no damage, because they are light and spry, heavy mechs should have their knees broken and fall on their face causing massive damage because they are so heavy they cannot catch their weight in a fall and crush themselves.
Im just saying don't go and say this is some "realism" or "fix" for poptarts. because as many have pointed out before, mechwarrior is advanced technology, yet in game they apparently regressed from even our time in such things as radar technology and thermal/infrared, missile guide, and so forth. but hey there were many dark ages in battle tech, so i guess we are in the dark ages of gyroscopes again too now?
maybe instead you could have simply give all variants ecm and JJ in fact that would be amazing, i could breath life into so many of my mediums
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. poptarts wouldn't be of much use against a whole lance of JJ ecm mechs now would they
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? i mean why keep nerfing builds, why don't you mech all the other mechs viable by giving them more advantages so people might want to use them in competitive play? otherwise we are regressing to back before beta when ecm was god and there was no counter past ecm stacking your team. again a matchmaker problem.
as for.. all those lights jump jetters i love to play can no longer brawl, snipe or make a meaningful contribution to my team in terms of damage. i can be a distraction but now as a light my ability to actually scout and engage the enemy is seriously nerfed, i cant just peek over a hill i have to peak in the air, and of course we all know what happens to a light that cant shoot back.....
no i dont own just one poptart i have 3 out of 34 mechs. but about half of all my mechs have JJ yet only 3 are jump snipers, they are the heavy metal, spider 5D and my Cat-C1 that one that i dreamed up as a kinda "experiment" i haven't really seen anyone rocking but me and i kinda liked that one, specifically because it was unique and i had to play allot of games to really work out its balance out. btw it only has 2 errppc they are both in the torso and yes you have to be able to aim/lead and know where and how to move to be able to use it. it was and is a beautiful machine of balance, it is fast, agile, powerful, and it doesn't overheat easy, it didn't need anything cheesy like "cool shot" or "seismic sensor". it was just a beast of raw balance and piloting skill.
stop getting angry at and nerfing everything, do start making the matchmaker force balance teams so that people stop getting cheesed by 4 mechs of the same build on a team, rather than blaming the latest trick of the month. how are we going to make progress when people cry foul over every new tactic? as others have said, adapt your tactics, change to the situation as it demands only then you will find victory. learn to read the battlefield and become a competent commander. this is mechwarrior, strategy and battlefield advantage are king, start thinking strategically and maybe you wont find yourself cornered and alone and outgunned.
and yes the learning curve on this game is still ridiculous, even more reason that newcomers should have a nice genile newcomer arena where they can fight other newcomers/trial mechs and learn the game at their own pace and stop getting blasted to bits by all the pros in tricked out wonder mechs. that is the real problem and it continues to be so.