Please read dont just troll cus I dont enjoy this screenshake and feel sick from it, and remember I hate high alpha poptarts too, I am debating from a light pilot perspective.
First off where is the replys from pgi? I dont want to wait for 2 weeks for a patch before I can play my spider.
All I want to do is drive my loved spiders/foundersjen/raven4x without wanting to throw up, I just cant handle this shaking when 150kph jumpjetting lights never gave me any kind of problem before.
Secondly this screen shaking is just going to look stupid when 3pv comes out...
Rip Snorgan, on 05 June 2013 - 11:47 PM, said:
I, and a few others have tried to illustrate how exactly this particular type of motion sickness works, and how it effects myself and many others. If you missed it the first few times around, I'm more than happy to repost it again.
Quoting myself from earlier in the thread...
"There have been a few of you who, upon having this distinction pointed out, have been rather understanding, (DeaconW has been pretty good about this for example), so I'll add another clarification in the hopes that it reaches a few more sets of eyes.
The problem that so many of us are having is the visual stimuli saying "shaking" while the physical stimuli says "not shaking". This is a fairly common affliction, and is the reason so many people have trouble with movies using hand-held camera (Blair Witch Project being a classic example).
The real world examples you cite above don't actually pose any sort of problem, because the stimuli matches and the inner ear can compensate. I would probably not get any sort of motion sickness from piloting an actual Spider and using my jump jets (I'm fortunate in this regard, as there are many who would have this issue), and yet the recent change to my virtual Spider renders it unplayable.
I hope you can understand why I'd find this frustrating, and why so many of us are here voicing our dismay.
Thanks,
Rip"
*edited to fix that odd formatting mistake...hehe.
It seems no matter how many times we tell them its not the same kind of thing they either dont read this giant thread or dont care and want their poptarting bashing at any cost.
Further on that topic
Syllogy, on 06 June 2013 - 04:06 AM, said:
Pro tip: If you actually get sick, either use Dramamine, or don't pack JJ's.
...ERMAHGERD!
Once again im gonna have to say Shut the **** up about this bashing of people feeling sick, its not the same kind of motion sickness as a car/boat/rollercoaster I HAVE NEVER HAD ANY OF THAT yet this screen shaking really makes me feel sick, I wont give up my jumpjetting lights I have been playing since closed beta perfectly fine just for this badly implemented bandaid fix and its absurd to have this mechanic implemented when they could just change the aim without any kind of shake at all.
blinkin, on 05 June 2013 - 11:57 PM, said:
it is not their fault that you are far too pathetic to overcome a little bit of reticle shake that ONLY happens while you are applying thrust with your jump jets.
Hey now no need to talk like that.
Im gonna post it again, this is how we FIX this entire problem, its simple remove ALL the shaking and just widen the targeting crosshairs and the cone of fire when jumpjetings (also for future masc) so that pinpoint aim is off for snipe ppc/gauss mechs but everyone else can compensate. aka poptart nerf, no sickness, lights can pewpew normaly again.
More information from my post here
MonkeyCheese, on 05 June 2013 - 01:39 PM, said:
I will state it clearly again for the trolls in this thread
I got nauseated from one match in my spider, and
I hate poptarts just as much as anyone else.
Look people its quite simple watch this video from the 42 second mark in HD full screen so you know what I mean, and dont go baggin the game just because of what game it is im trying to explain my point.
http://www.youtube.c...d&v=CqAhTjKacoY
You see that
1. The crosshairs get slightly bigger when the guy moves around
2. Not shown in this video but the crosshairs get quite large when running (could be used for masc)
3.
Now the important part. When the character is jump jetting the crosshairs get very large and the cone of fire is as big as the gap seen, and you can see the gun wobbles around without giving a tiny insanely wobbling crosshair or the insane screen shaking
Its not a problem in that game because you dont jump snipe with ppcs aka sniper rifles here, the widened cone of fire when using longer duration weapons such as a laser or ac2 in mechwarrior can be compensated.
It is really that simple, when jumpjetting you can fire anywhere within that cone of fire and unless you are jumphuging an atlas there is a chance your instant shot snipe with ppc/gauss will miss.
This is a simple approach that solves the the following
1. Poptart aiming gets nerfed.
2. Mechs like spiders and jenners can sill aim quite well while jumpbrawling and hugging other lights or anything else.
3. No one will get this specific kind of nausea (I dont get car/sea/motion sickness but this made me want to vomit)
4. This same widening the cone of fire can also be applied to masc while sprinting so that there is no need to go and nerf masc after it gets implemented.
Edited by MonkeyCheese, 06 June 2013 - 11:57 AM.