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Jump-Jet Shake Feedback


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#821 Col Jaime Wolf

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Posted 09 June 2013 - 10:05 AM

View Postsgt scout, on 09 June 2013 - 08:30 AM, said:

so many that say jj's make em feel ill yet no hot fix ????

I have 3 highlanders, 3 jenners, 1 spider, 1 treb, 3 cats. The only mech i can play in at the moment is my founders cat C1 as its a LRM boat and i dont need to look at any thing when im Jump jetting. I just stair into space and dont focus on any thing whilst my jjs are on. All the other mechs are ither poptarts, scouts or brawlers and i need to see what im doing whilst my jjs are on.

Feels like half my mechs ( i paid for my founders jenner, Cat C1, and my Heavy Metal ) are unplayable to me due to jjs making me feel sick. Games getting dam borring real quick and im kinda pissed i payed for heavy metal if i cant play with the thing



you say simply and eloquently what so many have felt about the JJ "patch"

#822 Col Jaime Wolf

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Posted 09 June 2013 - 10:35 AM

View PostKrivvan, on 08 June 2013 - 03:59 PM, said:

I use 5 JJs. Any less than 3 and I can't do the things you see in that video.

JJ from the beginning and at every point of the game were terrible for flying. Jump jets are pretty much for those small hops over terrain, quick maneuvering adjustments (quick turning and spinning), dodging lasers/missiles, and getting good angles on larger mechs. Even Spiders aren't supposed to go flying high in the sky with jump jets, that just gets you killed instantaneously.



Shortly before the Spider was introduced, 5 jump jets would not even be enough to jump over a mech in height. Before then jump jets were overpowered since you only needed 1 jump jet to do amazingly ridiculous things.

The way 5 jump jets work now is the same way 1 jump jet worked in the closed beta, which is just how it should be.


i just fail to see how hover jets are a valid representation at all of what JJ are supposed to represent in TT or just mechwarrior FPS's, there are plenty of hover vehicles already in BT lore, to make mechs a glorified hover tank is well...

#823 Krivvan

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Posted 09 June 2013 - 12:39 PM

View PostMellifluer, on 09 June 2013 - 10:35 AM, said:


i just fail to see how hover jets are a valid representation at all of what JJ are supposed to represent in TT or just mechwarrior FPS's, there are plenty of hover vehicles already in BT lore, to make mechs a glorified hover tank is well...


Jumping over mechs and jumping high to get good angles is not hovering.
Jumping up onto higher cliffs and platforms is not hovering.
Jumping over a laser or ballistic shot is not hovering.
Jumping up and above a target chasing you so that you can fire on it when it can't fire on you is not hovering.
Jumping while chasing a Dragon to get a shot on its front CT from behind is not hovering.
Taking shortcuts across Tourmaline, Forest Colony, and Canyon network by jumping into Out of Bounds areas is not hovering.

What you don't do is go jumping up in the middle of nowhere just for the sake of jumping high. That is a stupid idea in every Mechwarrior. You try to only jump as high as you need to.

Edited by Krivvan, 09 June 2013 - 12:44 PM.


#824 MonkeyCheese

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Posted 09 June 2013 - 02:26 PM

View PostHarmAssassin, on 09 June 2013 - 10:04 AM, said:

You can still play the mechs, you just can't continue to use the game-breaking meta (poptarting).

LOVE the screen shake, and if you are one of the RARE individuals that gets motion sickness from a certain playstyle, choose another playstyle.


So my laser spider/jenner, my ml ac2 4x raven and my lrm/ml treb7m are all poptarts?

I am so sorry I have offended you with my flying light and medium mechs that you think are poptarts...

Seriously you stupid fatlas and stalker boats with your idiotic poptart hate need to go elsewhere. I didnt master and continue to use 4 jumpjetting light mechs just so they can get permanently mothballed so you two dimensional thinking land lovers can continue to boat your ppc/gauss alpha builds while your enemys the ppc/gauss jumpjetting builds can get nerfed...

Seriously PGI unnerf this stupid bandaid mechanic, give people back their flying light/medium/heavy/assault mechs and just solve the real problem of the land and sky high damage and high heat alpha strike boats that have no real penalties for overheating. If then people still cant use strategy against a flying foe then they deserve to get beaten...

Please just do something already PGI, I want to drive my spider at full potential and I want to get qucikdraws and victors in the future without them being instantly gimped.

You created this problem with your state rewind on ppcs, the heat fixes on ppcs, the creation of coolant flushes, and the lack of real penalties if you overheat repeatedly all match. Please just fix these problems without creating more bandaid solutions.

#825 Aggressor666

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Posted 09 June 2013 - 02:46 PM

View PostHarmAssassin, on 09 June 2013 - 10:04 AM, said:

You can still play the mechs, you just can't continue to use the game-breaking meta (poptarting).

LOVE the screen shake, and if you are one of the RARE individuals that gets motion sickness from a certain playstyle, choose another playstyle.

View PostHarmAssassin, on 09 June 2013 - 10:04 AM, said:

You can still play the mechs, you just can't continue to use the game-breaking meta (poptarting).

LOVE the screen shake, and if you are one of the RARE individuals that gets motion sickness from a certain playstyle, choose another playstyle.

hardly "game breaking" the only one crying about "poptarts" are the ones that got owned by it and most likely the SAME group that cried about LRM's whilst they hurrr hurrr brawled out in the open....
game breaking is random shake that cannot be countered by skill random = random there is no compensation or adjusting or learning for it it is simply hope to hit the target
this is meant to be a skill based game and like it or not "poptarting" without 3rd person and hitting a moving target at or beyond 1000m took skill
now all we have is circle srtaifing at 200m and even then alot of people cant seem to hit the same place twice (sometimes not even the same mech)

#826 AntharPrime

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Posted 09 June 2013 - 02:47 PM

Think we will hit the 50 mark, 100 maybe? I fail to understand how they don't want to accommodate vertigo when they are putting so much effort into colour blindness, especially when they didn't have a problem until they created it.

#827 Zarluche

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Posted 09 June 2013 - 02:59 PM

This has to be the dumbest thing yet. All my faith in this game is lost at this point. No more money for you pgi not now not ever.

#828 Burpitup

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Posted 09 June 2013 - 03:57 PM

View PostHarmAssassin, on 09 June 2013 - 10:04 AM, said:

You can still play the mechs, you just can't continue to use the game-breaking meta (poptarting).



Game breaking? Really, i can say i have noticed poptarters. i shoot them just fine when they crest over the hill. My ppc's and my gauss guns shoot them just fine. I can't say i have been devastated by a poptart. Ever.

#829 P e n u m b r a

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Posted 09 June 2013 - 06:59 PM

just not worth the tonnage for what they do now and for terrain etc 1 is enough being high up or on top of buildings in this game just skylines you and gives little advantage.

#830 Vyviel

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Posted 09 June 2013 - 07:27 PM

Just remove the screen shake but leave the moving reticle and random. This way people dont get motion sick and stupid things like poptarters sniping 1km away will be gone.

#831 ColonelMetus

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Posted 09 June 2013 - 09:22 PM

terrible idea, a highlander (HM) can now spend 10 tons on useless equipment.

jump jets should have thier weight reduced by 90% to compensate for thier effectiveness

#832 Dexter Herbivore

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Posted 09 June 2013 - 09:37 PM

Without having read every post in this thread...

I have an intermittent error where if I am jumping at the point of death, the JJ shake continues while I am spectating. Now that IS headache inducing. When it happens I just minimise the screen and wait out the match.

#833 MavRCK

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Posted 09 June 2013 - 10:05 PM

All of this RNG is crap. If the weapons are balanced, the chassis are balanced, then JJ's will be balanced. This HUD stuff is just taking away from skilled pilots.



Screen shake - Jump jetting Mechs shake while jump jets are active.
Cross hair shake - Cross-hair shake while jump jets are active.
Weapon fire spread - Aiming weapons is randomly offset while jump jets are active.

Edited by MavRCK, 09 June 2013 - 10:05 PM.


#834 MonkeyCheese

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Posted 09 June 2013 - 11:51 PM

View PostDexter Herbivore, on 09 June 2013 - 09:37 PM, said:

Without having read every post in this thread...

I have an intermittent error where if I am jumping at the point of death, the JJ shake continues while I am spectating. Now that IS headache inducing. When it happens I just minimise the screen and wait out the match.


Yup so imagine this in a spider that should spend just as much time in the air as it should on the ground.

#835 Vaan

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Posted 10 June 2013 - 12:34 AM

View PostDeaconW, on 08 June 2013 - 09:02 AM, said:


Um...YAY! But not true....I still use my Cata-3D.



LOL...you said jumpsniping took skill...seriously...have....to.....catch....my....breath....



You know, I didn't even think of that, but I am certain there are those who would be pathetic enough to do that. Excellent point.



Nothing wrong with that. Until we get another game mode, capping is a valid win.



Totally agree with capping is a valid win!!! Now let just hope that PGI either can

1) Reduce JJ Shake
2) Remove JJ Shake and implement something which benefit for both sides..

1 thing im worry is if PGI really remove the JJ shake for medium/light mechs, wont all the pop-tarters will simply move to these 2 classes and start the pop-tarting era again? Will i ever get to see a real light scout mech to scout/harassment/bait or to see light mechs trying to "solo" mechs by pop-tarting? Will it cause ELO to be more unbalance? Maybe not in a 8v8 competitive matches but maybe this will happen in pug matches?


PS: Understand that light mechs in a way is unique in shooting while flying and perhaps it's myself as i don't really play much of light mechs at all..

Edited by Vaan, 10 June 2013 - 01:03 AM.


#836 B0oN

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Posted 10 June 2013 - 01:14 AM

Anyone tried this so far ?

View PostRad Hanzo, on 05 June 2013 - 02:35 AM, said:

Did any of the guys that get motionsick from shake try following ?

Try to look through ( or rather concentrate less on the reticule) the reticule when jumping, might be not so brutally straining for you guys.

Why this?
Tried around a bit in T.G., found out that if I were concentrating only on the reticule I was straining my eyes really heavy while jj´ing, whereas if I was looking through the reticule while jumping found it way easier on the eyes.

Hopefully this will work for some, if not, I am sorry.


#837 Maestro Baits

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Posted 10 June 2013 - 01:27 AM

I have a treb with 2 ERPPC, only made it so I could grind out elite on an SRM 7M. It was my least favorite of the 3 I made because I found it to be extremely boring playing the meta. Post patch with all the shaking I find it more fun (I take pleasure in challenge) doing a quickshot after your cross hairs stabilize, still find it a little dull but I would not mind getting some highlanders in my mechbay now.

Are lasers suppose to be affected by jumping? "Weapon fire spread - Aiming weapons is randomly offset while jump jets are active." tells me yes, But while jump jets are active they still converge to your aim point. Personally it does not bother me that much since large lasers and ER large lasers dont have the burst capabilities as a PPC or ballistics.

Keep up the good work!

#838 DeaconW

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Posted 10 June 2013 - 03:22 AM

View PostZarluche, on 09 June 2013 - 02:59 PM, said:

This has to be the dumbest thing yet. All my faith in this game is lost at this point. No more money for you pgi not now not ever.


That's OK...I purchased double this weekend to cover for you. Keep up the good work, PGI.

#839 jayrow

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Posted 10 June 2013 - 06:50 AM

Please remove this mechanic from lights and make it apply only to heavier mechs. I understand the need for the change and believe it makes the game better. However, there are some reasons why lights should be exempt that would make sense while at the same time being fair for balance.

-Light mechs weigh less and therefore are easier to get into the air.

-The amount of fire power that can be fitted to a light mech makes them ineffective as a poptart which was the main problem with jump jets.

-Mobility and heavy use of jumpjets are a light's best defense and to remove their offensive capabilities while in the air seems kind of harsh.

-Its very fun to go zipping through the air and land a perfect shot. It makes you feel great because it was already difficult to do. Landing a shot is now based on luck alone and taking skill out of the equation.

At the end of the day a game is about having fun. I don't see how making this change would ruin the fun for others playing against light mechs. It would certainly bring back loads of enjoyment while piloting one though. I play 2 mechs of each weight class so I feel I can speak for the average player. Keep up the good work PGI!

#840 ohtochooseaname

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Posted 10 June 2013 - 08:14 AM

I finally got a chance to try it out. I am remarkably susceptible to motion sickness while watching other people play games like this (such as on YouTube), so I thought I would be heavily affected by it. It does not bother me at all. I think it is a good addition to the game, however, I think lights should take a smaller penalty/recover faster: in order to aim with a light, it was common to jump jet a little bit to not have any ground bounce while going at high speed. This is no longer very possible, and is a large disadvantage to PPC spiders and the like.





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