

Is It Safe To Return After Jj Nerf?
#1
Posted 05 June 2013 - 02:56 AM
I love this game, and I, too, recently took a long break after the constant frustration with pop tarting. It really started to ruin MWLL when in early beta, like 2.0 or 3.0, you could pop tart all day with the heavy gauss Hollander... Just made me quit for awhile because it was the most effective strategy to the point where it was broken. Just like this game with the 3 PPC 1 Gauss highlanders just bouncing above ridges all day long!
So my question is... has it been fixed? I don't even want to play right now, game still needs more mechs and game modes. Not spending any more money until more game modes are added. Assault and Base cap aren't even as complicated as MW1, haha.
#2
Posted 05 June 2013 - 02:59 AM
#3
Posted 05 June 2013 - 03:03 AM
Good jobs noobs, keep ruining another pro game.
#4
Posted 05 June 2013 - 03:30 AM
Captain Stiffy, on 05 June 2013 - 03:03 AM, said:
Good jobs noobs, keep ruining another pro game.
popping up and down from behind a ridge while "sniping" does not make a "pro game".
Wake up.
#5
Posted 05 June 2013 - 03:30 AM
Captain Stiffy, on 05 June 2013 - 03:03 AM, said:
Good jobs noobs, keep ruining another pro game.
Very mature, and not asinine.
#6
Posted 05 June 2013 - 03:48 AM
#7
Posted 05 June 2013 - 03:51 AM
I approve
Edited by Hadros, 05 June 2013 - 03:52 AM.
#8
Posted 05 June 2013 - 03:54 AM
List of things to actually fix:
Advanced Seismic Sensor is EXTRAORDINARILY OVERPOWERED. I don't need to go into detail.
6 ppc builds (they released the Misery at the height of this mech's popularity so they probably will take their sweet time on this)
2x AC20 builds (they just released a hero JM... again unlikely)
Warping light mechs that are impossible to hit because they teleport around (even when I have like a 20 ping and am getting 50 FPS)
Jump Jets have no directional control (which is a double edged sword and most of the cause of any unfairness regarding jump jet aiming) and no directional push except at liftoff.
AMS is not balanced with LRM boating
LRM boating (still) is not balanced
"Pop-tarts" were a non-issue. The only reason the devs did this is because nubs who can't play immediately come to the forums to complain about it and to their credit and the dismay of the game in general they actually do listen to the forums.
This is nothing but "I use jump jets" vs. "I don't use jump jets".
I.E. You aren't going to find anyone who plays a light with JJ's that wants them nerfed to fix poptarting.
#9
Posted 05 June 2013 - 04:44 AM
Yes, it has been fixed.
Poptarting is not eliminated, but is now relegated to people with actual skills, and who actually load up several Jump Jets to give them more time to fall back down (once you turn off the JJs the shake stops).
What this means is a lot less people use poptarting, and it generally is no longer as useful. So even people who can still poptart won't do it as much.
I actually saw a highlander charge around cover yesterday, it was a novel sight.

Oh, and if you like LRMs, you'll be pleased. They're better balanced now, and feel worth their tonnage without being overpowered. Also, more brawling means more people out of cover.

#10
Posted 05 June 2013 - 04:53 AM
Captain Stiffy, on 05 June 2013 - 03:54 AM, said:
List of things to actually fix:
Advanced Seismic Sensor is EXTRAORDINARILY OVERPOWERED. I don't need to go into detail.
6 ppc builds (they released the Misery at the height of this mech's popularity so they probably will take their sweet time on this)
2x AC20 builds (they just released a hero JM... again unlikely)
Warping light mechs that are impossible to hit because they teleport around (even when I have like a 20 ping and am getting 50 FPS)
Jump Jets have no directional control (which is a double edged sword and most of the cause of any unfairness regarding jump jet aiming) and no directional push except at liftoff.
AMS is not balanced with LRM boating
LRM boating (still) is not balanced
You had me here. But only this. Your claims of Pop Tarts not being an issue is ridiculous because it is. JJ are meant as a form of mobility. Not as an offensive tactic as the pop-tarts were using it. The only time I can understand when reticule shake is a problem is on a low-grav environment. Other than that, I can finally quote PGI with delight: "It's working as intended"
#11
Posted 05 June 2013 - 04:55 AM
#12
Posted 05 June 2013 - 04:56 AM
Captain Stiffy, on 05 June 2013 - 03:54 AM, said:
List of things to actually fix:
Advanced Seismic Sensor is EXTRAORDINARILY OVERPOWERED. I don't need to go into detail.
6 ppc builds (they released the Misery at the height of this mech's popularity so they probably will take their sweet time on this)
2x AC20 builds (they just released a hero JM... again unlikely)
Warping light mechs that are impossible to hit because they teleport around (even when I have like a 20 ping and am getting 50 FPS)
Jump Jets have no directional control (which is a double edged sword and most of the cause of any unfairness regarding jump jet aiming) and no directional push except at liftoff.
AMS is not balanced with LRM boating
LRM boating (still) is not balanced
"Pop-tarts" were a non-issue. The only reason the devs did this is because nubs who can't play immediately come to the forums to complain about it and to their credit and the dismay of the game in general they actually do listen to the forums.
This is nothing but "I use jump jets" vs. "I don't use jump jets".
I.E. You aren't going to find anyone who plays a light with JJ's that wants them nerfed to fix poptarting.
Here's a box of tissues bro, let it all out
#13
Posted 05 June 2013 - 05:45 AM
#14
Posted 05 June 2013 - 05:50 AM
#16
Posted 05 June 2013 - 05:55 AM
Nothing was more broke than a team of poptarts. Sure 1 poptart is easy fodder but when you get 4+ of them you'd be dead long before you got close to any 1 of them.
PGI finally getting the game back closer to the core game finally....needs to double screen shake again for sure to simulate tabletop JJ penalty.
#17
Posted 05 June 2013 - 05:59 AM
Belorion, on 05 June 2013 - 05:50 AM, said:
Well, they were easily avoidable, provided:
You were out of range.
and/or
You didn't come out from behind cover, for more than a second.
(I remember many games in a UAC5 Jagermech, in Tourmaline and Alpine, bored to tears sitting behind the terrain waiting for someone to break a leg during the prance so I could take advantage of the opening and fight...)
Wasn't even a range thing for me.. I had UACs. It was that I had to come out (in the open) and wait for them to pop up, to deliver a few UAC5 rounds onto them before they put a 40+ alpha into me and disappeared. That being a very dumb maneuver.. I opted to sit and wait for something to break a prancing ankle.
#18
Posted 05 June 2013 - 06:04 AM
Livewyr, on 05 June 2013 - 05:59 AM, said:
Wasn't even a range thing for me.. I had UACs. It was that I had to come out (in the open) and wait for them to pop up, to deliver a few UAC5 rounds onto them before they put a 40+ alpha into me and disappeared. That being a very dumb maneuver.. I opted to sit and wait for something to break a prancing ankle.
I think you hit in the root problem that most people had with poptarters. Patience. Or a lack thereof. Staying behind cover until the poptarter could be engaged to them was just as unbearable as defending their base so that they don't get back capped.
#19
Posted 05 June 2013 - 06:09 AM
Belorion, on 05 June 2013 - 06:04 AM, said:
I think you hit in the root problem that most people had with poptarters. Patience. Or a lack thereof. Staying behind cover until the poptarter could be engaged to them was just as unbearable as defending their base so that they don't get back capped.
I have patience, a lot of it.. but what exactly brings a poptart to where he can be engaged?
He doesn't have to move. He has cover, and a front loaded, high damage, ranged alpha strike.
What amount of patience makes it safe for you to move?
(This is sorta like the old problem of the LRMapocalypse.. unsafe to move from cover- only it's worse because at least LRMs took time to get to you..)
#20
Posted 05 June 2013 - 06:18 AM
Belorion, on 05 June 2013 - 06:04 AM, said:
I think you hit in the root problem that most people had with poptarters. Patience. Or a lack thereof. Staying behind cover until the poptarter could be engaged to them was just as unbearable as defending their base so that they don't get back capped.
True. Just wait until the pop-tarter runs out of ammo, and then you got him.
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