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Is It Safe To Return After Jj Nerf?


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#21 WhiteRabbit

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Posted 05 June 2013 - 06:18 AM

View PostLivewyr, on 05 June 2013 - 06:09 AM, said:


I have patience, a lot of it.. but what exactly brings a poptart to where he can be engaged?
He doesn't have to move. He has cover, and a front loaded, high damage, ranged alpha strike.
What amount of patience makes it safe for you to move?


(This is sorta like the old problem of the LRMapocalypse.. unsafe to move from cover- only it's worse because at least LRMs took time to get to you..)


well ofcourse the right tactic is to wait until they get really sick from jumping up and down all day...wait till they vomit and advance :)

#22 armyof1

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Posted 05 June 2013 - 06:20 AM

View PostMustrumRidcully, on 05 June 2013 - 06:18 AM, said:

True. Just wait until the pop-tarter runs out of ammo, and then you got him.


Yeah especially that ammo for multiple PPCs tends to run out fast... are we even playing the same game? Or are you using sarcasm so mild it's undetectable?

Edited by armyof1, 05 June 2013 - 06:21 AM.


#23 Livewyr

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Posted 05 June 2013 - 06:22 AM

View PostMustrumRidcully, on 05 June 2013 - 06:18 AM, said:

True. Just wait until the pop-tarter runs out of ammo, and then you got him.

View Postarmyof1, on 05 June 2013 - 06:20 AM, said:


Yeah especially that ammo for multiple PPCs tends to run out fast... are we even playing the same game? Or are you using sarcasm so mild it's undetectable?


I think Mustrum was being facetious.

#24 MustrumRidcully

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Posted 05 June 2013 - 06:23 AM

View Postarmyof1, on 05 June 2013 - 06:20 AM, said:


Yeah especially that ammo for multiple PPCs tends to run out fast... are we even playing the same game? Or are you using sarcasm so mild it's undetectable?


Just don't tell anyone I use sarcasm, and I won't core you with my 6 MG Spider.

#25 armyof1

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Posted 05 June 2013 - 06:24 AM

View PostMustrumRidcully, on 05 June 2013 - 06:23 AM, said:

Just don't tell anyone I use sarcasm, and I won't core you with my 6 MG Spider.


Bring it on, my 8 MG Jager is ready!

#26 Livewyr

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Posted 05 June 2013 - 06:25 AM

Oh yeah? Well I have a 16 MG Dire Wolf! (Just.. not in this game.)

#27 MustrumRidcully

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Posted 05 June 2013 - 06:29 AM

View PostLivewyr, on 05 June 2013 - 06:25 AM, said:

Oh yeah? Well I have a 16 MG Dire Wolf! (Just.. not in this game.)

That reminds me - I wish I could still play Mechwarrior - Bags of Guns Edition. But unfortunately, Mechwarrior 3 doesn't run on any modern PC I owned so far. :)

#28 Vodrin Thales

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Posted 05 June 2013 - 06:32 AM

View PostCaptain Stiffy, on 05 June 2013 - 03:54 AM, said:

LOL I can't believe the whining about "pop tarts". Most of these sniveling noobs don't even know if they got killed in that way or not... every time they get sniped and didn't see it "it must have been a poptart".

List of things to actually fix:
Advanced Seismic Sensor is EXTRAORDINARILY OVERPOWERED. I don't need to go into detail.
6 ppc builds (they released the Misery at the height of this mech's popularity so they probably will take their sweet time on this)
2x AC20 builds (they just released a hero JM... again unlikely)
Warping light mechs that are impossible to hit because they teleport around (even when I have like a 20 ping and am getting 50 FPS)
Jump Jets have no directional control (which is a double edged sword and most of the cause of any unfairness regarding jump jet aiming) and no directional push except at liftoff.
AMS is not balanced with LRM boating
LRM boating (still) is not balanced


"Pop-tarts" were a non-issue. The only reason the devs did this is because nubs who can't play immediately come to the forums to complain about it and to their credit and the dismay of the game in general they actually do listen to the forums.

This is nothing but "I use jump jets" vs. "I don't use jump jets".

I.E. You aren't going to find anyone who plays a light with JJ's that wants them nerfed to fix poptarting.

Out of all the things you listed, only seismic (that the dev's have already stated will be getting nerfed), and Dual AC20 builds are actually something of a balance issue. And the Ac20's are a minor issue (they probably should have their rate of fire adjusted so that they do 4 DPS like most other auto cannons).

6 PPC builds are highly impractical, and are easily dealt with. To say that pop tarts were not a problem and 6 PPC builds are I just don't get. 6 PPC builds are far easier to counter, which is why you never see them in competitive 8 mans. Now if you were talking about 4 PPC builds, that needs some adjustment.

Also if you think lights are hard to hit under any circumstances, or LRM's are overpowered (no mater now many your mech has), then you game experience is far different than mine.

#29 Joseph Mallan

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Posted 05 June 2013 - 06:54 AM

Ok I use dual AC20s. It is a very hard hitting beast in close. I like it a bit better than a JagerGauss. Also the impact of 2 AC20s deliver the same level of damage as a single AC20 on TT.

It's why I don't complain to much about 6PPCs. With my carrying double armor twice the guns are needed to make the PPC as deadly as TT.

#30 Voidcrafter

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Posted 05 June 2013 - 06:54 AM

View PostCaptain Stiffy, on 05 June 2013 - 03:03 AM, said:

There is always a rush to adopt any seemingly effective strategy. I can't tell you how many of these dumb things I slaughtered with my hunchback or 6xML Jenner. Poptarting was never really a 'problem' and the drooling noobs who were standing still and got killed by it who thought that it was have now whined their way into nerfs for something that wasn't an issue at all to begin with and hasn't been popular for at least six weeks.

Good jobs noobs, keep ruining another pro game.


The same person, again, calling the people who chose to go for not the current-hit-of-the-beat build "noobs".
And Steiner at that :)

Did anybody else read:
"Oooh poptarting is not imposible now, but hard enough for me not being able to do it, cause I lack the skills... So cause of the easy kills I cannot get anymore I'm starting to realize, that I'm in quite higher ELO bracket than I've ever deserved at the first place!" ?

#31 Mycrus

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Posted 05 June 2013 - 06:58 AM

Come back and bathe in the tears of a thousand poptarts...

#32 SgtKinCaiD

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Posted 05 June 2013 - 07:12 AM

Abusing a tactic with nearly no weakness such as poptarting is not "Pro", it's lame, period.
It was fu***** boring to play only poptart build recently just in order to have a decent match.

Now i must admit that the screen shake is too much but they are going to tune it down.

#33 Boogie Man

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Posted 05 June 2013 - 07:15 AM

Poptarting is down, but stalker ppc boats are still going strong.

#34 Belorion

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Posted 05 June 2013 - 07:16 AM

View PostMycrus, on 05 June 2013 - 06:58 AM, said:

Come back and bathe in the tears of a thousand poptarts...


There are so many tears from so many QQ'ers its hard to tell whose tears I am bathing in... alpha strike victims, poptart victims, poptarters, LRM users, LRM victims...

Right now if PGI released Mech Nutz to hang in your cockpit people would claim its a pay to win item because of the general ball shortage on the forums.

Edited by Belorion, 05 June 2013 - 07:17 AM.


#35 Captain Stiffy

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Posted 05 June 2013 - 07:40 AM

View PostJSparrowist, on 05 June 2013 - 03:30 AM, said:


popping up and down from behind a ridge while "sniping" does not make a "pro game".

Wake up.


No, you wake up and stop walking right out into areas where you have no cover nearby in your mech that is way too slow.

That you can't maneuver worth a damn or aim in because your mouse speed is way too high and you never configured your controls properly or set your FOV or anything that good players do.

I'm sick of out-of-the-boxers who want to hug other mechs and spam buttons. The game is about way more than that. I have NEVER EVER had a problem with poptarts in any mech fast or slow because I choose my ground carefully. You can't just wander around the map, the positioning in this game is twice as important as the aiming and many people are terrible as hell at this game because they will never realize that or just cry nerf on strategies that pwn nubs.

If you are bad like so many people and can't choose proper theaters to fight in and run right into the death box time after time then you are going to hate certain strategies that are very effective against people who just plain stink at the game and dont THINK BEFORE THEY PRESS "W".

Think!

View PostVoidcrafter, on 05 June 2013 - 06:54 AM, said:


The same person, again, calling the people who chose to go for not the current-hit-of-the-beat build "noobs".
And Steiner at that :)

Did anybody else read:
"Oooh poptarting is not imposible now, but hard enough for me not being able to do it, cause I lack the skills... So cause of the easy kills I cannot get anymore I'm starting to realize, that I'm in quite higher ELO bracket than I've ever deserved at the first place!" ?


I have never ever had a "poptart" mech. My favorites are the DD-C, STK-5S and Jaegers. And any of the lights with jets but I can't play those anymore with the sickmaking crosshairs.

Edited by Captain Stiffy, 05 June 2013 - 07:42 AM.


#36 armyof1

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Posted 05 June 2013 - 07:45 AM

View PostCaptain Stiffy, on 05 June 2013 - 07:40 AM, said:


I have never ever had a "poptart" mech.


*Wince at the smell of fresh male cow dung*

#37 Livewyr

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Posted 05 June 2013 - 07:48 AM

Stiffy, read your post.


wake up, don't leave cover, and don't bring an assault mech.


sounds like a real fun game..

#38 Captain Stiffy

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Posted 05 June 2013 - 07:49 AM

View Postarmyof1, on 05 June 2013 - 07:45 AM, said:


*Wince at the smell of fresh male cow dung*


Whatever dude, you can just call me a liar if you want. I am more concerned about the dice being added to a game that had none. I don't give two craps about poptarts and never did and the fact that they implemented a nerf specifically for it proves that it was nothing but forum whining because IT WAS NEVER A PROBLEM TO BEGIN WITH.

#39 Captain Stiffy

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Posted 05 June 2013 - 07:53 AM

View PostLivewyr, on 05 June 2013 - 07:48 AM, said:

Stiffy, read your post.


wake up, don't leave cover, and don't bring an assault mech.


sounds like a real fun game..


Again positioning is twice as important as any other FPS because the game pace is way slower. If you actually practiced it you'd find that you can pretty much go wherever you want on a map in any mech and still keep cover nearby or not walk out into the death box.

TACTICS OMG how hard is this

The game is the map, the mech, the loadout, the pilot, so many things. All these whining nubs want the game to be about nothing more than point blank brawling.

On aiming - If most of these trolls had their way this game would be WoW and you would target a mech and press a button and get a random outcome. Lame and boring. Poptart was completely valid, there were not too many of them, AND THERE ARE A DOZEN OTHER STRATEGIES FOR HITTING PEOPLE FROM BEHIND COVER!

This in no way changes ANYTHING on the actual battlefield in any way that is relevant to assault mechs. NOTHING. The only thing it does is screw lights even more.

Just because you died doesn't mean the game is broken! THINK!!!!!

Edited by Captain Stiffy, 05 June 2013 - 07:54 AM.


#40 armyof1

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Posted 05 June 2013 - 07:55 AM

View PostCaptain Stiffy, on 05 June 2013 - 07:49 AM, said:


Whatever dude, you can just call me a liar if you want. I am more concerned about the dice being added to a game that had none. I don't give two craps about poptarts and never did and the fact that they implemented a nerf specifically for it proves that it was nothing but forum whining because IT WAS NEVER A PROBLEM TO BEGIN WITH.


Yes I find it really hard to believe that someone that complains the most isn't affected by the nerf at all, in fact as you claim haven't even tried poptarting at all.





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