Strayed, on 09 June 2013 - 02:56 AM, said:
Is graphics really an issue compared to gameplay? I would always consider the quality of gameplay more important but that's just me....
My question to you is, why can't we have both?
The lowering of the graphical fidelity is something I've been worried about for some time as well.
When you used to destroy a component on a mech, it would spark, bits would dangle off etc it was so much better.
There have been many small changes that are slowly accumulating to reduce the level of immersion that's possible on next generation hardware.
Remember, not long after this game officially launches it will be competing with games like Division, Witcher 3, Killzone etc. take a look at the trailers for those games and then take a close look at MWO. It's falling behind.
To be fair, a number of elements have improved. The recent pass on Caustic was excellent. The fine detail is back in force. Take a look at the pipes and rails at the D4 area ish, very nice. River City night is stunning, the environmentals and detail are top notch. Check out the little monuments and water features at the base of the citadel next time. Admire the drifting firey ash, the flame and smoke etc. The electrical effect they added to the bases was also a step forward.
However for every step forward, there has been another back. I want all the things! Give me options! FOV sliders, Anti-frikken-aliasing! DX11! Workin-bleedin-cockpit monitors!!
Edited by Arcturious, 26 June 2013 - 11:07 PM.