The Threefold Changes To Jjs:bad Idea(Especially The Randeapon Offset)Om W
#21
Posted 06 June 2013 - 08:38 AM
#22
Posted 06 June 2013 - 08:42 AM
Wreknar Temper, on 06 June 2013 - 08:37 AM, said:
Am I to understand you correctly that you are angry you have to relearn how to poptart snipe in the spider? Like everyone else piloting the other jump capable mechs? Sorry man, but you're not in any worse of a situation than everyone else so you can knock off the melodrama. The parabolic curve jump arc you're complaining about is the same for any mech that jumps in motion, you jump the same height regardless of standing still or in motion.
The shake is really not that bad, you just have to over jump in order to take a shot, big freaking deal.
you sir, have never piloted a spider and are showing your ignorance. if you stop moving in a spider you are dead, period. spiders fly about taking hard to make shots in midair regardless of screen shake. its nowhere near the same as a highlander or phract poptarting.
#23
Posted 06 June 2013 - 08:44 AM
Poptarts reserve this and more
L2P NOOB, Adapt and ovecome
(Sucks to have this thrown back in your pop tart face doesn't it)
You reap what you sow
#24
Posted 06 June 2013 - 08:50 AM
Damocles69, on 06 June 2013 - 08:44 AM, said:
Poptarts reserve this and more
L2P NOOB, Adapt and ovecome
(Sucks to have this thrown back in your pop tart face doesn't it)
You reap what you sow
Agree, the game with poptarts was beginning to be on the verge of unplayable. NOW it is fixed! and for those complaining of nausea from the screen shake..i mean come on really? i use JJ on my HGNs and the screen shake isnt bad, it should in fact be worse. If its making you sick then you should L2P a new mech.
#25
Posted 07 June 2013 - 12:55 AM
Also to those of you characterizing my post as wanting the poptarts back, it is obvious you did not read my post.
#26
Posted 07 June 2013 - 01:24 AM
Talimar1, on 06 June 2013 - 06:56 AM, said:
Other JJ lights such as Jenner pilots are totally ok with the shake.
If I have to choose between Spiders and gameplay, I will choose gameplay. I'd rather never see another Spider again than having the poptarts return.
End of discussion.
Commandos are already useless mechs BTW, when compared to Jenners and Ravens, so don't feel alone.
Edited by El Bandito, 07 June 2013 - 01:29 AM.
#27
Posted 07 June 2013 - 01:44 AM
I'd rather they make gameplay decisions that actually make sense, than these broad sweeping changes that completely take out playstyles. This is supposed to be about role warfare, and presumes that every mech has a niche. The fact that they don't is bad game design.
I'd rather have gameplay with a use for all the mechs with poptarts as a small part of that(not the pre patch levels) Otherwise, I'd like to see pgi remove the spider and all the JJs from the game, not have them there masquerading as viable. If they don't want people to jump through the air and shoot, make it not an option like in tabletop.
#28
Posted 07 June 2013 - 01:59 AM
Talimar1, on 07 June 2013 - 01:44 AM, said:
Bad game design? Lights have their niche--being real fast and hard to shoot at. Just some are better than the others.
Spider is a sub-par Light--hell, a sub-par mech. It is like Dragon of Heavies and Awesome of Assaults.
Every game has bad characters/champions/heroes/builds. Spiders are it in MWO. Just like Karma from League of Legends.
Don't try to find an excuse.
Most of all, everything is up to PGI; your puny opinion (or mine) are not even worth being looked at.
Edited by El Bandito, 07 June 2013 - 02:10 AM.
#29
Posted 07 June 2013 - 02:14 AM
On topic, the JJ changes were way too far reaching and not thought out. They have admitted the values for the shake are wrong for lights and will be changed. It completely changes the way JJs function in this game. I am trying to explain that completely random weapon offset with no indication is a bad design choice. My first post details that. This is not a defend poptart thread. I mainly pilot a spider because it is my favorite mech. If I am saying the spider is broken, then you can damn well believe me. I don't even want to play this game anymore with it in this condition. It is just as broken as in the poptart days, only someone else(AKA AC20s) are now king. Having useless mechs in game is a waste of PGI's money. That alone makes it bad game design.
I'll ***** about this on the forums until they fix the JJs. That seems to be the only thing PGI listens to.
#30
Posted 07 June 2013 - 02:21 AM
Talimar1, on 07 June 2013 - 02:14 AM, said:
Random shot during ascending jump is the ONLY thing that stands between us and the return of poptarts. Rest are just graphics that can be beaten with drawing a freaking dot in your monitor.
Besides, I don't see any other Spider pilots crying over this nonsense like you. Clearly your piloting skill needs to be looked at.
Edited by El Bandito, 07 June 2013 - 02:39 AM.
ad hominem
#31
Posted 07 June 2013 - 02:25 AM
#32
Posted 07 June 2013 - 02:31 AM
Talimar1, on 07 June 2013 - 02:25 AM, said:
Hahaha, nice try. I still saw Spiders in many of my games today--the difference is they don't think it is such a big deal, and adjusted to the change instead of whining about it.
Also, doesn't it make you a no-life fool if you keep playing what you think is a piece of **** game?
Milt, on 06 June 2013 - 08:38 AM, said:
My Catapults and Cataphract 3D are doing just fine with the JJ change, thanks.
Edited by El Bandito, 07 June 2013 - 02:30 AM.
#33
Posted 07 June 2013 - 02:32 AM
LEARN AND ADAPT!
That's right, you folks dumped this very same words on the forums before, now it is time to eat your own words.
Enough on the taunting part of things, let go of your space bar, and you can do all the same stuff you used to be able to do.
FYI I do have JJ capable mechs,
If anything it is the return of the boomjagers that runs my blood cold...
#34
Posted 07 June 2013 - 02:37 AM
The designers have made clear that firing weapons accurately - and especially sniping - while having the JJs engaged is not something that was intended in the first place and the majority of the (forum) community agrees.
And still people make threads asking for this same thing. Apparently, taking candy from a baby is no easy feat.
#35
Posted 07 June 2013 - 02:45 AM
deal with it like a man
MAN UP
or
shut it
too much noise over nothing
here always these HARDCORE QQers
the only problem atm is the still overbuffed ppc
the rest seems decent fair balanced
Player: i dont like that candy cuz its red
PGI :here you go have a green one
Player : iiih this one sparkles too much
PGI :ok have a darker one
Player:iiih this one is too dark
etc.
Edited by Inkarnus, 07 June 2013 - 02:50 AM.
#36
Posted 07 June 2013 - 03:07 AM
El Bandito, I have asked you to leave if you have nothing more to add to the discussion. I have adjusted playstyles on the spider but cannot play more than 2 or 3 games due to the nausea inducing effects. I want you to go and play about 50 games in a spider and see if you can stand it.
By the way, my erppc shots that missed widely were not from a long range, they were from about 300 meters. Against an atlas.
I take offence to you calling me a no life fool for trying to make this game better than a piece of ****. You are harassing me and I don't appreciate it. I want this game to be good. You have a self righteous hate because you won on the poptart side of things. I get it. Poptarts sucked to fight. I was right there with you on the hate, but I ADAPTED and learned how to counter the poptarts.
Telling me to adapt or learn to play is trolling. I have been in a spider since the day they came out. That is the reason I started playing. I have adapted to every change in the meta, all while playing my spider. Sure, it sucked at times but I adapted. This change however has made the spider unplayable, not merely noncompetitive, so I haven't been playing. I have been advocating for it instead. There were more far reaching effects for this JJ change than simply getting rid of the poptarts. I am detailing my experience with it. This change is adaptable to an extent, but makes the spider worse than a commando.
Learn2play El Bandito. I saw your vids in the streakapult. If that is a valid playstyle in your eyes, then a spider should be able to fly through the air and shoot a single erppc and at least hit the mech that is aimed at. In fact, there is a mech that does just that:The pack hunter. http://www.sarna.net/wiki/Pack_Hunter
I am not advocating for a return of Poptartwarrior Online. I just want my spider to be able to contribute to the battle as effectively as it can with its' very limited weaponry. Not **** face everywhere like I can in the Jager I bought and play with 2 ac20s(some of that may be elo cause I don't play heavies all that much, but still, AC20s are a little out of control. That is what happens when this kind of cycle takes place, and we have seen it with LRMs, Poptarts, etc)
#37
Posted 07 June 2013 - 05:00 AM
#38
Posted 07 June 2013 - 05:05 AM
Wormrex, on 07 June 2013 - 02:32 AM, said:
LEARN AND ADAPT!
That's right, you folks dumped this very same words on the forums before, now it is time to eat your own words.
Enough on the taunting part of things, let go of your space bar, and you can do all the same stuff you used to be able to do.
FYI I do have JJ capable mechs,
If anything it is the return of the boomjagers that runs my blood cold...
do not assume to lump me in with the nerf cryers, i have never called for a nerf in this game. im pissed off that my favorite mech has been made unplayable so that the boating poptarts could be mildly nerfed.
#39
Posted 07 June 2013 - 05:37 AM
Milt, on 07 June 2013 - 05:05 AM, said:
Perhaps you should learn to time your shots after you let off the jets so you have a clear sight picture and no random deviation, or when you land and use the jets for bugging out. It sounds like you are still trying to poptart and its not going to work, and thats a good thing for everybody. Adapt and figure out how to manipulate the situation to your advantage, thats where real skill comes in.
#40
Posted 07 June 2013 - 05:38 AM
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