Move The D-Dc Ecm Back To The Ct.
#61
Posted 01 July 2013 - 09:09 AM
#62
Posted 01 July 2013 - 09:18 AM
Putting the ECM hardpoint in the CT makes the hardpoint requirement completely irrelevant. If they were to do that, the only way to destroy the ECM would be to destroy the CT, which is what kills the mech and thus is completely pointless.
#63
Posted 01 July 2013 - 09:19 AM
Jake Hendricks, on 06 June 2013 - 10:19 AM, said:
Uh....last I checked, the AC 20 and ECM only take up 12 slots. That is just exactly how many a mech has in it's side torso. You can have your AC20 and ECM too.
#64
Posted 01 July 2013 - 09:20 AM
#65
Posted 01 July 2013 - 09:22 AM
#66
Posted 01 July 2013 - 09:29 AM
Fate 6, on 01 July 2013 - 08:53 AM, said:
It is actually justified to build a missile boat HGN-733 in MWO cause it does way better job of missile boating than any Atlas and sometimes even better than Stalkers due to JJs. D-DC missile boat on the other hand, is just bad idea.
#67
Posted 01 July 2013 - 09:45 AM
#68
Posted 01 July 2013 - 09:48 AM
Well, they put it there for equipment, it's a logical placemnt for a piece of hardware like that isn't it?
I mean if a head can mount a laser, gimble, and everything else that goes along with it for targeting, then why can't the ECM fit there..??
Also would an intelligent person put what amounts to equipment putting out to a "jamming signal" up high on the mech for the widest possibly coverage, that would just be the logical way to do it?
I guess sticking it into the chest was too much, the armpit is WAY better..!!!
Nah, I know exactly why they changed it, just another participation trophy to lower it's damage potential to bring it down a notch to make the tryhards feel better.. LOL 2+2=4
2+2 does not equal popcorn. Oh well no biggie, I don't run the Atlas D-DC at the moment anyway.
Edited by Odins Fist, 01 July 2013 - 09:55 AM.
#69
Posted 01 July 2013 - 09:59 AM
Thuzel, on 01 July 2013 - 09:18 AM, said:
Putting the ECM hardpoint in the CT makes the hardpoint requirement completely irrelevant. If they were to do that, the only way to destroy the ECM would be to destroy the CT, which is what kills the mech and thus is completely pointless.
This argument (^) is difficult to refute...
The only way to refute it is by rejecting the ECM hardpoint concept.
Edited by Prosperity Park, 01 July 2013 - 09:59 AM.
#70
Posted 01 July 2013 - 10:12 AM
Atlas puts it anywhere..... does it really even matter? if your slugging it out with an enemy mech (especially an assault) and your NOT trying to go for the kill then your just going to die. If you are taking shots and range still not much point in aiming for anything but a kill. if you HAPPEN to hit something else or a part is weak and taking it off would help then do so or if that part is easy to remove and cripples the mech (such as the Hunchies) then go for it.
but seriously if im going 1 on 1 or even 3 on 1 vs an assault mech the LAST thing im thinking it "hmmm if i get rid of his ecm that will be helpful" no im thinking "this F'er needs to die before he kills me"
#71
Posted 01 July 2013 - 10:21 AM
Prosperity Park, on 01 July 2013 - 09:59 AM, said:
The only way to refute it is by rejecting the ECM hardpoint concept.
Incorrect... The hardpoint is simply in the wrong spot to be logical.
Or see below.
Odins Fist, on 01 July 2013 - 09:48 AM, said:
Well, they put it there for equipment, it's a logical placement for a piece of hardware like that isn't it?
I mean if a head can mount a laser, gimble, and everything else that goes along with it for targeting, then why can't the ECM fit there..??
Also, wouldn't an intelligent person put what amounts to equipment putting out to a "jamming signal" up high on the mech for the widest possibly coverage, that would just be the logical way to do it?
I guess sticking it into the chest was too much, the armpit is WAY better..!!!
Nah, I know exactly why they changed it, just another participation trophy to lower it's damage potential to bring it down a notch to make the tryhards feel better.. LOL 2+2=4
2+2 does not equal popcorn.
Edited by Odins Fist, 01 July 2013 - 10:22 AM.
#72
Posted 01 July 2013 - 10:50 AM
#73
Posted 01 July 2013 - 10:53 AM
#74
Posted 01 July 2013 - 10:54 AM
#75
Posted 01 July 2013 - 11:06 AM
Odins Fist, on 01 July 2013 - 10:21 AM, said:
Incorrect... The hardpoint is simply in the wrong spot to be logical.
The point of the ECM Hardpoint system is to place the ECM in a location where the enemy will always know where it is... and that point it to make it vulnerable to destruction prior to the Mech's "death." If the ECM is square in the CT of an Atlas, then the Hardpoint system is pretty muych failing to place the ECM in a known location that makes it more vulnerable to destruction prior to death because the CT of an Atlas is kind of the safest place in the Inner Sphere.
So, if the ECM Hardpoint places the ECM in a "known" location that's really the least vulnerable place possible, then it's not doing its job.. that's why placing the ECM hardpoint in the CT of an Atlas conflicts with the intended "spirit " of the ECM hardpoint system. Debating the effectiveness of the "intended spirit of the system" is its own argument...
Edited by Prosperity Park, 01 July 2013 - 11:07 AM.
#76
Posted 01 July 2013 - 11:13 AM
Namais, on 01 July 2013 - 11:08 AM, said:
Now I'm all conflicted... do I say "Heck no! Jack is American, and they can keep their Canadian Mist crap!" or do I say "Sure, they can have JD.. I don't want it!" But that's just because I think JD is best left used for field surgery, and use real Whiskey for drinking.
The ECM Hardpoint system puts the ECM in a side torso so you can blow the side torso and disable their ECM without having to kill them... that's why they have this system. if you put ECM in the CT of an Atlas, then you only wind up disabling the ECM when the Mech's already at the verge of total death... which defeats the point.
Edited by Prosperity Park, 01 July 2013 - 11:16 AM.
#77
Posted 01 July 2013 - 11:15 AM
Anyone who believes it should be in the CT is either too dependent on it or hasn't played long enough to realize what a detriment that was to the game.
Edited by Viper121, 01 July 2013 - 11:17 AM.
#78
Posted 01 July 2013 - 12:36 PM
Thuzel, on 01 July 2013 - 09:18 AM, said:
Putting the ECM hardpoint in the CT makes the hardpoint requirement completely irrelevant. If they were to do that, the only way to destroy the ECM would be to destroy the CT, which is what kills the mech and thus is completely pointless.
give multiple locations that the ECM can go into just not the CT.
There is no reason that we shouldn't be able to put it in our legs
#79
Posted 01 July 2013 - 01:58 PM
Namais, on 01 July 2013 - 12:37 PM, said:
Honestly the best statement in this thread.
ECM, as implemented, is utter crap. It encourages a hard-counter off-on mode, which drives a significant portion of the game into direct damage and marginalizes support roles. Then we've got layers upon layers of other hard counters on top of it which only makes the situation worse. As a result, it encourages direct damage long range sniping and discourages truly cooperative play. This game is much worse with ECM than it was without. It should be in the trash.
But since PGI isn't going to throw it away, I'll take any kind of limitation which results in less ECM on the field. That includes the hardpoint limitation which admittedly is not ideal, but is better than nothing.
#80
Posted 01 July 2013 - 03:00 PM
HammerMaster, on 06 June 2013 - 10:04 AM, said:
Good. I want to kick a puppy every time I see an Atlas missile boating. Go out and tank some damage, for ****'s sake. Two Trebuchets can do the same job twice as well for the same weight, and you're just robbing your team of ECM coverage and damage sponging capability. I thoroughly approve of encouraging Atlases to do their job.
I'm not saying you can't do well in an Atlas missile boat; I'm simply suggesting you're a greedy waste of tonnage for doing so.
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