

How Are Streaks Still Coring Mechs In The Front Ct From Straight Behind?
#1
Posted 05 June 2013 - 12:18 PM
#2
Posted 05 June 2013 - 12:24 PM
And not just that Rear CT hits are still being applied to the Front CT on some mechs (which is probably more of a funky hit-box issue than anything else), but that streaks still have a substantial splash effect that damages the CT with virtually every hit.
I've been anxiously awaiting a fix to these issues for months. I thought it was to be addressed two weeks ago - and then again this past Tuesday - but now it's like the issue has completely fallen off the radar.
They mentioned in ATD 39 that splash damage radius has been taken down to 5cm ("effectively removing" it in their words), but it really doesn't seem to have helped at all.
Oh well... here's hoping it gets addressed (or we at least get an update about this issue) soon.
Edited by DEMAX51, 05 June 2013 - 12:27 PM.
#3
Posted 05 June 2013 - 01:18 PM
#4
Posted 05 June 2013 - 01:18 PM
DEMAX51, on 05 June 2013 - 12:24 PM, said:
I was under the impression that this applied to LRMs only.
#5
Posted 05 June 2013 - 01:31 PM
Almost every match I see Streaks spinning circles round a 'mech, it looks like a freaking Catherine Wheel firework.
And they still favour the CT over any other location.
#6
Posted 05 June 2013 - 01:45 PM
Renthrak, on 05 June 2013 - 01:18 PM, said:
I was under the impression that this applied to LRMs only.
Straight from an ask the devs post:
Levi Porphyrogenitus: Has PGI considered removing splash damage from missiles altogether?
A: Yes we have, but have elected to balance them differently. Currently the splash damage on all missiles is set to 5cm (effectively removing it) and will investigate if it should change any further in either direction.
Sure makes it sound like this applies to Streaks, too. But the game definitely isn't playing that way.
#7
Posted 05 June 2013 - 01:47 PM
#8
Posted 05 June 2013 - 02:30 PM
The best way to tell if something is OP is just to watch usage. It took maybe a week for the poptart meta to come into full bloom. Streak cats took about 2 last winter. Splat cats were even quicker.
#9
Posted 05 June 2013 - 02:44 PM
Edited by Straygo, 05 June 2013 - 02:47 PM.
#10
Posted 05 June 2013 - 02:50 PM
Magic
#11
Posted 05 June 2013 - 02:53 PM
#12
Posted 05 June 2013 - 03:00 PM
#14
Posted 05 June 2013 - 03:17 PM
#15
Posted 05 June 2013 - 03:20 PM
#16
Posted 05 June 2013 - 03:21 PM
Cause it's MAGIC..!!!
#17
Posted 05 June 2013 - 03:23 PM
OneEyed Jack, on 05 June 2013 - 03:20 PM, said:
If that is what it's from finding and fixing needs to be done.
#19
Posted 05 June 2013 - 03:27 PM
shabowie, on 05 June 2013 - 12:18 PM, said:
you understand that the dfiition of behind in battletech is a very barrow arc to the rear. anything guided is going to ust the angle it actually strikes at to determin that and as long as the devs keepsplash damage you damage locations will be weird. and streaks do so little damage that I doubt that you are getting "Cored" purely by even streakapults.
I suggest you get a commando load it wityh streaks and experiment with it... it's a usefull weapon but not all that powrfull.
the same commando with Straight SRMs is harder to play but does more damage. (And it mostly harder to play because you need a smaller enging to pack the SRMs on.)
#20
Posted 05 June 2013 - 03:27 PM
This happens regularly with any weapon its not a problem limited to streaks
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