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How Are Streaks Still Coring Mechs In The Front Ct From Straight Behind?


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#1 shabowie

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Posted 05 June 2013 - 12:18 PM

Seriously this is awful, how is that not a priority balance issue?

#2 DEMAX51

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Posted 05 June 2013 - 12:24 PM

It bugs the hell out of me too.

And not just that Rear CT hits are still being applied to the Front CT on some mechs (which is probably more of a funky hit-box issue than anything else), but that streaks still have a substantial splash effect that damages the CT with virtually every hit.

I've been anxiously awaiting a fix to these issues for months. I thought it was to be addressed two weeks ago - and then again this past Tuesday - but now it's like the issue has completely fallen off the radar.

They mentioned in ATD 39 that splash damage radius has been taken down to 5cm ("effectively removing" it in their words), but it really doesn't seem to have helped at all.

Oh well... here's hoping it gets addressed (or we at least get an update about this issue) soon.

Edited by DEMAX51, 05 June 2013 - 12:27 PM.


#3 PEEFsmash

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Posted 05 June 2013 - 01:18 PM

They said they would be fixing streaks, but they are still overpowered if they have even been changed at all.

#4 Renthrak

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Posted 05 June 2013 - 01:18 PM

View PostDEMAX51, on 05 June 2013 - 12:24 PM, said:

They mentioned in ATD 39 that splash damage radius has been taken down to 5cm ("effectively removing" it in their words), but it really doesn't seem to have helped at all.


I was under the impression that this applied to LRMs only.

#5 stjobe

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Posted 05 June 2013 - 01:31 PM

Streaks (as all missiles) need a complete re-write.

Almost every match I see Streaks spinning circles round a 'mech, it looks like a freaking Catherine Wheel firework.

And they still favour the CT over any other location.

#6 DEMAX51

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Posted 05 June 2013 - 01:45 PM

View PostRenthrak, on 05 June 2013 - 01:18 PM, said:


I was under the impression that this applied to LRMs only.


Straight from an ask the devs post:

Levi Porphyrogenitus: Has PGI considered removing splash damage from missiles altogether?

A: Yes we have, but have elected to balance them differently. Currently the splash damage on all missiles is set to 5cm (effectively removing it) and will investigate if it should change any further in either direction.

Sure makes it sound like this applies to Streaks, too. But the game definitely isn't playing that way.

#7 LordDante

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Posted 05 June 2013 - 01:47 PM

ask Kennedy he knows everything about Magic bullets...

#8 Sprouticus

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Posted 05 June 2013 - 02:30 PM

If streaks were this bad, we would have seen the return of the streakcat by now.


The best way to tell if something is OP is just to watch usage. It took maybe a week for the poptart meta to come into full bloom. Streak cats took about 2 last winter. Splat cats were even quicker.

#9 Straygo

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Posted 05 June 2013 - 02:44 PM

Ive seen streak cats more since this last patch but they arent making a huge comback. I think they should make streaks lock on to the "target" but where your cursor is or your redical is where they missle will "aim" at and try to hit. That feels better to me, that would give them a bit more power in their current state. Currently they just lock and fire at the CT... yay if youre firing from the side trying to hit a leg or something. just thoughts

Edited by Straygo, 05 June 2013 - 02:47 PM.


#10 Deathlike

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Posted 05 June 2013 - 02:50 PM

How about the classic answer to everything you can't explain in MWO:

Magic

#11 Sephlock

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Posted 05 June 2013 - 02:53 PM

Why is it that everyone always says OMG WEAPON X, Y, or Z (invariably a missile weapon) HIT ME IN THE BACK YET CORED ME FROM THE FRONT! OBVIOUSLY THIS IS NOT A HITBOX ISSUE OR SKELETON ISSUE, IT MUST BE THAT THE MISSILES ARE DOING TOOO MUCH DAMAGE NERF IT PGI NERF IT NERF IT!?

#12 Corvus Antaka

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Posted 05 June 2013 - 03:00 PM

I had a heck of a time coring a totally red CT cicada today with 3 ssrm 2's, 3 shots and he didnt die. they hit randomly...soo...meh, just not sure its all that bad right now.

#13 shabowie

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Posted 05 June 2013 - 03:11 PM

View PostSephlock, on 05 June 2013 - 02:53 PM, said:

Why is it that everyone always says


Why is it you read that when nobody said it?

#14 Psikez

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Posted 05 June 2013 - 03:17 PM

Solution on my Jenner was to just drop the back armor to 3, all the streaks just hit the front armor anyway

#15 OneEyed Jack

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Posted 05 June 2013 - 03:20 PM

You guys realize that a lot of mechs have places on the back, or that can be hit from the back, that count as front CT, right? For instance any head visible from behind, or the Jager's spoiler. Also, usually at least some spot around the waist/hip area.

#16 Odins Fist

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Posted 05 June 2013 - 03:21 PM

Taking damage in front that is undamaged to begin with from a shot that doesn't get through the rear armor is hanky, and no amount smoke and mirrors will explain it.

Cause it's MAGIC..!!!

#17 shabowie

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Posted 05 June 2013 - 03:23 PM

View PostOneEyed Jack, on 05 June 2013 - 03:20 PM, said:

You guys realize that a lot of mechs have places on the back, or that can be hit from the back, that count as front CT, right? For instance any head visible from behind, or the Jager's spoiler. Also, usually at least some spot around the waist/hip area.


If that is what it's from finding and fixing needs to be done.

#18 OneEyed Jack

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Posted 05 June 2013 - 03:25 PM

View Postshabowie, on 05 June 2013 - 03:23 PM, said:

If that is what it's from finding and fixing needs to be done.

"Fixing" would imply it's broken. Those locations are set to be counted as front CT.

#19 MasterErrant

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Posted 05 June 2013 - 03:27 PM

View Postshabowie, on 05 June 2013 - 12:18 PM, said:

Seriously this is awful, how is that not a priority balance issue?

you understand that the dfiition of behind in battletech is a very barrow arc to the rear. anything guided is going to ust the angle it actually strikes at to determin that and as long as the devs keepsplash damage you damage locations will be weird. and streaks do so little damage that I doubt that you are getting "Cored" purely by even streakapults.

I suggest you get a commando load it wityh streaks and experiment with it... it's a usefull weapon but not all that powrfull.
the same commando with Straight SRMs is harder to play but does more damage. (And it mostly harder to play because you need a smaller enging to pack the SRMs on.)

#20 Taj the White Tiger

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Posted 05 June 2013 - 03:27 PM

The problem isn't actually to do with streaks its a general hitbox problem. For example on the jenner the two radio ariels thats stick up above the mech are counted as part of the CT but they can be hit from any angle. Same goes for shooting the center of the hip from behind which cause a CT hit.

This happens regularly with any weapon its not a problem limited to streaks





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