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Making Our Elo Ratings Public Would Help This Community Grow, And Help Us Better Conduct Balance Discussion


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#361 Roughneck45

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Posted 10 June 2013 - 08:54 AM

View PostChavette, on 10 June 2013 - 08:47 AM, said:

They actually told us how it works. You don't lose elo if you lose against a stronger team, and you dont win elo points when winning against a lower elo team. Who'd want to game it and why?

Obviously they haven't told everything about how it works, just the basics as you stated.

Who'd want to game it and why? Do you remember the last tournament?

Edited by Roughneck45, 10 June 2013 - 08:55 AM.


#362 Oderint dum Metuant

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Posted 10 June 2013 - 08:57 AM

View PostRoughneck45, on 10 June 2013 - 08:54 AM, said:

Obviously they haven't told everything about how it works, just the basics as you stated.

Who'd want to game it and why? Do you remember the last tournament?


Where team players solo sync dropped to provide artificial boosting? That's gaming the tournament rules (stupid ones like point attribution) and matchmaker flaws of sync drops....and i suppose the low number of players.

Revealing your elo score helps you game the system no more, no less. If you really want to go out and lose 10 games, just to have 5 good ones, be my guest., it's your time your wasting.

#363 M e g a M a n X

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Posted 10 June 2013 - 09:05 AM

View PostChavette, on 10 June 2013 - 07:18 AM, said:

People will always favor the play style that requires the least effort for the highest rewards.

This might be a shocker, but for the last two months brawling was almost as effective as ever, you just had to put a little more effort into it. Coordination, element of surprise, all that good stuff the average player have no idea even existed in mwo. And I don't really blame them, they don't really have a source on how to play the game outside from a tutorial for basic controls and monkeying what other pugs do on their same elo. How should they learn from that?

On the other hand, since we are talking about LoL alot, after 15 matches players are familiar with the current meta, and try pick a team accordingly for the highest chance of winning. They didn't all figure it out themselves, they saw it from the top players, and then themselves gained the experience that it indeed works. It became part of the game culture, as most people want to win, and that specific setup has is the most effective.


I think everyone by now understands a lot of the positive outcome of a public ELO since the other posters have already mentioned a lot of it. The retractors are those that point out the negative effects of public ELO (epeen wagging). Just read the whole thread. It's evident in here. "forum full of stupid morons" and other statements from high-and mighty players. And this is still without ELO

View PostChavette, on 10 June 2013 - 07:18 AM, said:

To put it all in once sentence, one thing that a public bracket system would do is add validity to the opinion of the players with the highest win ratio, and publicity for what they have to say would both help form a game culture, and get a distilled view on balance problems.


Validity of the opinion is not usually achieved because the players with the supposedly highest win ratio usually just trash the wrong assumptions and opinions of the inferior ones. That's why there is still no established form of public recognition for these players. If there is an objective, complete explanation of things instead of just trashing) there will be a more distilled view of balance problems

L2P noob.
*insert derogatory/mocking remark here* - directed at the noob

View PostChavette, on 10 June 2013 - 07:18 AM, said:

How is PGI trying to form some game culture or teamwork incentive with no player brackets, featured livestreamers, 8v8 tournament support is beyond me, I don't even think they know about the problem, when their own 8 mans have no concept and feature 3 jumping headless spiders on average.

Instead, they just nerf everything in the world so Rambo Billybob can equip random weapons of his choice, hit W at the start of the game and have an equal chance of winning against every other play style in the game.

I'm afraid they are in a state of not even knowing/understanding the need for such a thing.


If what some of the posters here said was true - ELO rating of a player known to PGI, then PGI is the one who has a problem since they've known the opinion of the high and low ELO players beforehand and they still chose to balance the game in response to the inferior players. Public ELO will not help since PGI just listens to the majority anyway..

Edited by M e g a M a n X, 10 June 2013 - 09:07 AM.


#364 Vodrin Thales

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Posted 10 June 2013 - 09:05 AM

View PostSoy, on 10 June 2013 - 08:38 AM, said:

**** team tournaments, we need CW. Period. Everything else is carrot placeholder for telling yourself that "this **** matters" (aka playing competitive) in order to validate sinking some much effort into pointless TDM repeatedly.

And live, nothing is wrong with my comparison. You're literally reaching and trying to stick **** in peoples heads. People being better than other people at something, usually due to skill or experience or knowledge, is a fact of ******* life. Quote that for your truth and stick it up your ***.


You and live are arguing two different things. You are arguing that those that are better at something should be identified and rewarded for their excellence, Live is arguing that some stats are a poor measure of excellence and that misusing those stats as a measure of excellence is bad.

And another thing to consider here is that whether or not weighting the opinions of good players over average ones is a good thing. The best players are by definition rare. PGI would be best served identifying players in the middle of the bell curve on ELO and weighting their opinions more heavily and ignore the elite players. Of course the best situation is to make a game that is enjoyable for players of all skill levels.

Edited by Vodrin Thales, 10 June 2013 - 09:09 AM.


#365 FrDrake

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Posted 10 June 2013 - 09:12 AM

Does anyone remember the first Elo version where Bryan told us the Elo distribution was "like a bell curve" then two weeks later they post the actual Elo distribution and it was more like a humpback whale. If players had had the data PGI does/did we wouldn't have spent 3 months thinking Elo was working correctly. They should just release all their metrics, we'll take care of it.

#366 Kazly

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Posted 10 June 2013 - 09:14 AM

Simple solution:

Make ELO visible privately. Allow players to make it publicly viewable as an option.

Sure, at first some grief might be given to those keeping it private (got something to hide?) but eventually, showing off your ELO will be criticized unless you're in the top x% probably, so all the original grief of keeping it private will go away.

#367 Soy

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Posted 10 June 2013 - 09:19 AM

View PostLord of All, on 10 June 2013 - 09:11 AM, said:

Pointing out a moron that posts off topic in a thread is a waste of time as you are so clearly demonstrating.

Make that 3.


I've posted about this topic, in this topic, more times than you've actually thought about this topic in your entire MWO experience. Again, get the **** out instead of trying to rail garbage. PM me or come on TS so I can make fun of you in person, lets move on son.

#368 Wildstreak

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Posted 10 June 2013 - 09:25 AM

View PostxDeityx, on 06 June 2013 - 12:08 PM, said:

This would actually curb the elitism, or at least shine a light on whether it is justified or not. There are far more players who act like they are elite than there are players who are actually elite.

If someone is acting elite because they are in the top .01% of Elo ratings then what's wrong with that? They ARE elite, and I'd like to know what they have to say about the state of the game because they have a better understanding of it than 99.99% of the players out there.

Actually, no.

I have been in game discussions including balance issues in games where it was made transparent who was Elite and who was not.

Forum environment became a bully pulpit first leading Elites to push around others. But the next problem made things worse, when the Elites began trying to push around the Devs/Mods. Lots of 'conversations' like this one:

Elites: "You should change X."
Devs: "No, that causes more problems."
Elites: "Look I am telling you, change it."
Devs: "No because then Y and Z become problems."
Elites: "Trust me, I play this more than you, just change it."
Devs: "I already explained why, you did not address that, not happening."
Elites: "Look, I play more than you, I am Elite, you should do what I say!"
Devs: "Vacation time for you, forum suspension, have a good time and send me a postcard."

#369 xDeityx

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Posted 10 June 2013 - 09:46 AM

View PostSMDMadCow, on 10 June 2013 - 08:26 AM, said:

Higher elo players joining with 3 low elo players to get easy games to stat pad and the like. Out of game, just look at the WoT forums for a perfect example of that (with win%, not elo).


Elo works on a team average. If 4 people do what you describe then they would be balanced out on the opposing team with equal skill. I'd rather have 4 above average players any day over 3 new/bad players and a pro.

View PostLivewyr, on 10 June 2013 - 08:27 AM, said:


Deity: Read the questions posed in Post #488- that's your biggest unbiased , un"scurrd" opposition to this failboat of an idea.


Here goes:

Quote

-Not ONE player has explained to me how public Elos are going to help PGI balance the game, when they can ALREADY see them. I'm waiting for an answer.


Public Elo ratings won't help PGI balance the game. Nothing short of a staff overhaul will help PGI balance the game though. What public Elo ratings will do is to help the community tell PGI how to balance the game by raising the level of discourse.

PGI is bad when it comes to balance. They don't have the ability to do it. This is evident by looking at the state of the game from patch to patch.

Quote

-Not ONE player has explained to me how public Elos would account for the people who abuse the broken systems (poptarts and PPC boats). How would those who are not ACTUALLY good, get separated from those who are ACTUALLY good? (for purposes of "more say.") No one has explained that one to me. (The solution we'd have to use, we've been using.. without Elo.)


It doesn't matter if the people with high Elos are actually good. "Actually good" is in fact totally worthless to this discussion because of how arbitrary of a definition is. What constitutes being "actually good?" Is it positioning? Aim? Total damage output? Kills? Base caps? Ability to spread damage? Ability to create a good 'mech build? Ability to crunch numbers and evaluate which weapons are better than the others? All of the above equally? All of the above but not equally? This is the beauty of the Elo system working only on wins and losses. Elo is telling you who wins more and dodges the entire rat's nest of trying to define skill.

The people who are winning more have a reason that they are winning more, and that reason is that they have a deeper understanding of the game than someone who wins less. If they are only winning because they are abusing one temporary metagame imbalance like poptart sniping then as this patch showed they won't maintain their rating for long. I don't think it's realistic to act as if some horrible player who is only good because of imbalances will be able to run away with the conversation and bend the metagame to his will. Everyone knew poptart sniping was B.S., yet you had people defending it to the death. That didn't stop the poptart nerf from coming though, people complained right over the poptart defense. But it's sad that massive complaints on the forums are the metric that PGI uses to balance.

My question to you is why you think someone being a jerk on the forums by dismissing valid points coming from lower elo players is an actual problem? Trolls will be trolls and the people who want to have an actual conversation will just ignore them and plow on, just like every other day on the internet.

View PostVodrin Thales, on 10 June 2013 - 08:32 AM, said:


...they can still maintain an inflated ELO for the purpose of coming to the forums or chat rooms and lording their "knowledge" of the game over others.


But they don't exist in a vacuum. If a team is being loud and boisterous on the forums, other teams challenge them to back up their words with action. They might be able to get some people to believe what they say based on their numbers alone but when they fail in every formal competition event then the gig will be up. And honestly if people want to waste that much time executing a plot to raise their Elo ratings so that they have slightly more credibility to say outlandish things on the forums...who cares? They can do this now by screenshotting inflated stats (or just fake a screenshot of good stats).

View PostVodrin Thales, on 10 June 2013 - 08:32 AM, said:

You will also see teams that use tactics like having one sacrificial group that consistently pulls heavy groups away from their base to fight what will be a suicidal action allowing their other mechs to cap and other generally unfun tactics. Their just isn't enough to be gained from public ELO or K/D to justify doing it. Anyone with online game experience and an ounce of brains can figure out about where they are in the general level of competition, and where other players are. This isn't that large a game population, and probably never will be.


You can't blame players for unfun tactics that are effective. The blame for that lies 100% on the developers for making a game in which unfun tactics are more effective than fun ones. Competitive players play to win, and that's a good thing.

This last bit isn't directed to anyone in particular, but please try to keep the conversation civil. If your goal is to persuade other people that your viewpoint is correct, then insulting them is pretty much the worst thing you can do for your cause. People are crazy and would sometimes rather continue being wrong just to spite someone they don't like than admit that that person has a valid point.

#370 Chavette

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Posted 10 June 2013 - 09:48 AM

View PostM e g a M a n X, on 10 June 2013 - 09:05 AM, said:


I think everyone by now understands a lot of the positive outcome of a public ELO since the other posters have already mentioned a lot of it. The retractors are those that point out the negative effects of public ELO (epeen wagging). Just read the whole thread. It's evident in here. "forum full of stupid morons" and other statements from high-and mighty players. And this is still without ELO

You are offended because people are talking about ELO in a thread about ELO? Its the moderators job to deal with the idiots and trolls, not making half the game stats hidden so people have no talking points that might as a side effect ignite some flame posts. And as you pointed out, they could certainly do a better job at keeping griefing and spamming at bay.

View PostM e g a M a n X, on 10 June 2013 - 09:05 AM, said:

If there is an objective, complete explanation of things instead of just trashing) there will be a more distilled view of balance problems


It would be my wet dream to see more of that instead of "QQ more", "delicious tears" and other telling phrases, which some people post as their full opinion on certain issues.

What I meant for distilled view is people who care only about winning are less likely to be attached to certain weapons, mechs, play styles, where as others who play for fun or stick with one thing have their perspective different.

View PostM e g a M a n X, on 10 June 2013 - 09:05 AM, said:

L2P noob.
*insert derogatory/mocking remark here* - directed at the noob


Great example.

View PostM e g a M a n X, on 10 June 2013 - 09:05 AM, said:

If what some of the posters here said was true - ELO rating of a player known to PGI, then PGI is the one who has a problem since they've known the opinion of the high and low ELO players beforehand and they still chose to balance the game in response to the inferior players. Public ELO will not help since PGI just listens to the majority anyway..

At this point, its about players showing others how they could play if they wanted to get better, and not about PGI doing something about it. Sadly its came to a point where we have to educate each other instead of waiting for PGI to do it.

#371 Krzysztof z Bagien

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Posted 10 June 2013 - 10:17 AM

MAKING OUR ELO RATINGS PUBLIC WOULD HELP THIS COMMUNITY GROW, AND HELP US BETTER CONDUCT BALANCE DISCUSSION

... and would show that Elo system doesn't work in this game.

#372 Thorqemada

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Posted 10 June 2013 - 10:27 AM

To my experience public stats never work out.
New Players get even more proof that they never will catch up.
Old Players no longer find excuses for sucking bad.
Active and potential playerbase shrinks.
Game dies off.

A majority of people do want to have illusions!
Public stats kill them...

#373 Soy

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Posted 10 June 2013 - 10:31 AM

I'll say it as explicitly possible - public ELO is not my recommendation, but something that allows the community the liberty to stratify itself organically, instead of being arbitrarily and blindly split up by PGI's failboat MM... would be, at the least, interesting and different.

Most importantly, none of this **** even matters until CW. Maybe it won't matter at all then if CW MM is done innovatively.

ps - Jordan sucks post-retirement at everything
pps - go LeBron, stick it to Duncans spurs... revengaaaaaa

Edited by Soy, 10 June 2013 - 10:34 AM.


#374 Livewyr

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Posted 10 June 2013 - 10:44 AM

View PostChavette, on 10 June 2013 - 08:52 AM, said:

The problem with this is you can't build a complex game with multiple viable roles by only listening to people who don't use cover, and don't like team play.

Its a loop in itself.

You need feedback from all levels to build the game, instead of holding everything off until its finished and hope you magically get it right.

Simple input makes simple game, I don't know how to say it in any other ways.


Chav.. restating the same thing I've agreed with over and over and over doesn't make for good points.
The CRITICAL HIT (as Soy throws in the background) is..

HOW exactly does making everyone's Elo public go about this process?
PGI can already see the Elo's of bad players posting.. what good is it going to do for US to see them?
What the hell is PGI going to do with public Elos?

(NOBODY CAN SEEM TO ANSWER THAT ********* QUESTION.)


(They probably just don't want to because the answer is "THE SAME DAMNED THING THEY'RE DOING NOW" better known as "NO IMPROVEMENT.")

------------------------------------------
EDIT: If someone can give me a REAL reason. (One other than "It'll help players see who shouldn't be posting, or paid attention to- or something in that category." I'll agree with this.)

Point I agree with: People who win more (typically) have a better understanding of the game.
Point I agree with: People who haven't played the game long enough, or do not understand the mechanics and lose more have a lesser understanding of the game.

These are NOT in doubt.

What is in doubt is the question above.. and why the acid pool is worth it.

Edited by Livewyr, 10 June 2013 - 10:49 AM.


#375 BlackWidow

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Posted 10 June 2013 - 10:46 AM

View PostxDeityx, on 06 June 2013 - 03:43 PM, said:


WoW and LoL are both games with a flourishing competitive scene and balance that puts this game's balance to shame.


I assume LoL means Laugh out Loud. WoW's PVP has *NEVER!* been balance. EVER. And NEVER will.

In case you missed that....NEVER. You obviously never played or only played a class that was OP compared to the rest and therefor you winning = balanced.

#376 Joseph Mallan

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Posted 10 June 2013 - 10:56 AM

View PostLivewyr, on 10 June 2013 - 10:44 AM, said:


Chav.. restating the same thing I've agreed with over and over and over doesn't make for good points.
The CRITICAL HIT (as Soy throws in the background) is..

HOW exactly does making everyone's Elo public go about this process?
PGI can already see the Elo's of bad players posting.. what good is it going to do for US to see them?
What the hell is PGI going to do with public Elos?

(NOBODY CAN SEEM TO ANSWER THAT ********* QUESTION.)


(They probably just don't want to because the answer is "THE SAME DAMNED THING THEY'RE DOING NOW" better known as "NO IMPROVEMENT.")

------------------------------------------
EDIT: If someone can give me a REAL reason. (One other than "It'll help players see who shouldn't be posting, or paid attention to- or something in that category." I'll agree with this.)

Point I agree with: People who win more (typically) have a better understanding of the game.
Point I agree with: People who haven't played the game long enough, or do not understand the mechanics and lose more have a lesser understanding of the game.

These are NOT in doubt.

What is in doubt is the question above.. and why the acid pool is worth it.

You must believe(Like me) That how well a player does in game is not a representation of how well he/she knows the game. A sharp mind does not good reflex make.

#377 Soy

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Posted 10 June 2013 - 10:57 AM

So that's it?

Bad players can have a great grasp on the game and make compelling arguments impacting **** they won't really encounter.

Word up yallz

#378 Milt

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Posted 10 June 2013 - 10:59 AM

just because pgi can see our elo does not mean they would actually take the time to look it up when we post. but for damned sure another player would.

#379 C E Dwyer

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Posted 10 June 2013 - 11:01 AM

Very bad idea

disconnects would become far worse as people leave games to avoid playing with people they think they are above teaming up with.

This happens alot in WoT where third party tools are allowed which flag up good and bad players.

In theory ELo will mean your playing in battles around people of your standard, nothing else should be needed.

#380 Livewyr

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Posted 10 June 2013 - 11:03 AM

View PostJoseph Mallan, on 10 June 2013 - 10:56 AM, said:

You must believe(Like me) That how well a player does in game is not a representation of how well he/she knows the game. A sharp mind does not good reflex make.


Half-true.

But what about those of us Jedi who have sharp minds and good reflexes? :( I would imagine somewhere near the top, we reside.

-----------------
(But yes, I made a point similar to that; referencing the now cratering Elos of the self-styled awesome poptarts, and hopefully soon the PPC alphasnipers)

View PostMilt, on 10 June 2013 - 10:59 AM, said:

just because pgi can see our elo does not mean they would actually take the time to look it up when we post. but for damned sure another player would.


And he can yell at PGI like we do now...

View PostCathy, on 10 June 2013 - 11:01 AM, said:

Very bad idea

disconnects would become far worse as people leave games to avoid playing with people they think they are above teaming up with.

This happens alot in WoT where third party tools are allowed which flag up good and bad players.

In theory ELo will mean your playing in battles around people of your standard, nothing else should be needed.


This too.
(I had forgotten about that...lol)
------------------------------------------
A wild straw man appears!
Psst* Let's observe.

View PostSoy, on 10 June 2013 - 10:57 AM, said:

So that's it?

Bad players can have a great grasp on the game and make compelling arguments impacting **** they won't really encounter.

Word up yallz

Edited by Livewyr, 10 June 2013 - 11:04 AM.






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