PEEFsmash, on 07 June 2013 - 11:34 AM, said:
The anti-public Elo folks biggest complaints:
#1: "People will have bigger #s than me and wave them at me." This is a non-issue. Let them wave their number, you should only care if you care. If you don't care about that number, then it shouldn't bother you.
#2: "When someone makes a balance suggestion, it should be based on the quality of their argument. They can have a low Elo and still have interesting ideas/relevant discussion. They should not be ignored because they have a number next to their name."
I think that #2 is right in a way, but in another way it is clearly wrong, almost wrong by definition. On one hand, arguments about balance are absolutely only about the quality of the argument. However, if we want this game to be balanced at the highest level, then balance discussions based on player experience of low-level players is not relevant to balancing the game. That sounds harsh, but is the conditional false? Let's put it more concretely, so that my argument isn't strawmanned which I think it has. I'm going to be as explicit as possible:
Premise 1: We wish to balance the game so that it is balanced at the highest level of play. (AKA, all seeming imbalances should be deal-with-able by improving one's play.)
Premise 2: When player feedback comes from the player's own gameplay perspective, these perspectives are very different at different levels.
Premise 3: What might be a solution to a balance issue at a low level is not relevant to top level balance whatsoever.
Therefore: When balancing the game at the highest level, personal testimony from low-level player experience is simply not relevant because none of that experience is of the game at the highest level.
If you disagree with me about this above conclusion, please not explicitly what premise you disagree with.
.....
#1 is brought up as an issue not because of an individual's 'feelings being hurt' so to speak (at least for me). It's not because I care about someone waving their ELO number at me personally. It's because of the very opposite point to what some people have espoused as a benefit:
Better discourse on balancing topics; because you know what ELO skill level the other person is.
vs
A greatly more toxic and -less- meaningful forum environment for constructive discourse. Because people will tend to resort to dismissiveness and bludgeoning based upon ELO score instead of actually addressing a differing viewpoint.
While the first is always possible, the internet in general and game forums specifically, tend to lead to the latter. They bring forward the lowest common denominator. That's my experience and apparently others share it.
To put a broad (made up) visual on it:
Enhanced discourse:
|--|
Forum toxicity and ELO stat-waving -instead- of discourse:
|------------------------------------------------------------|
That's what tends to happen.
As to your premises;
Premise 1: I'd have to disagree with that. This is a topic of what kind of game is PGI trying to make. If they are trying to make an e-sport kind of game out of it, yes you are right. If they are trying to make a broad-appeal type of game, with a competitive element for those who enjoy that, no.
Some things need to be balanced around the highest level of play, to ensure that high-level play is well...competitive and fun. Some need to be balanced around the median mass of players so that the game is fun and doesn't feel broken to them either. If you don't retain a feeling of balance for those players, you lose the broad base which supports the game for those higher teir players to play competitively.
This is a fine line to walk. Sometimes an aspect may become sub-optimal for competitive play because otherwise it destroys the general playerbase's experience. Sometimes vice-versa, lesser skilled players are going to suffer 'growing-pains' over an aspect until/unless they improve.
But in short, your premise only holds true if you believe this game is meant to be for and about high-level competitive play only.
Premises 2 & 3: While I'd agree these two are both true; it means nothing to the topic of making ELO public. The public does not balance the game. This simple point which many have made continues to be ignored by most supporters of public ELO in this thread. The Devs have the ELO info. They can use it to distinguish those two premises if they wish to. Making ELO public does -nothing- to change that.
The whole thing boils down this:
Either you believe the Devs have the information to distinguish and weight the value of player input based upon ELO. And the varying levels of gameplay. -And- they do so. In which case, what is the point? Public ELO is unnecessary. The game is being balanced by the measure you desire.
Or, you believe they have it but aren't properly using it, or choosing to use it at all. So high ELO players feel that their 'more valid and knowledgeable' input on some balancing topics is not being properly valued and instead ignored to listen to the general masses of lesser players' complaints.
If you believe that to be true; Why do you think that's going to change, just because the public also has the information that the Devs -already- have? You've done nothing to change the Devs' viewpoint of player input. Only the other players' views of that input. Which is, quite frankly, meaningless to what balance changes get made.
You're in a catch-22 with this. Because whichever view you have of the Dev's game balancing choices, making ELO public has zero impact on it.