Haradim, on 07 June 2013 - 11:18 AM, said:
Are you prepared to accept a loss of hardpoints and hardpoint optimization in exchange for the ability to take enough damage for a perceptible difference to be made? You point to lights as having high effective damage absorption (which is only as effective as the enemy's lack of aim), but no light mech can carry what an Atlas can be armed with.
tank class or not the op is right Atlas dies way to fast and who gives a flying F if a scout can carry more or less than an atlas? the whole post is about how things work in game it doestn matter if you have a huge gun if you dont hit antying with it scouts never get hit and they have crappy 2 lazers that they can consistantly hit with making their end game dmaage statistics huge