Helio, on 07 June 2013 - 01:03 AM, said:
You're gonna sit there at your keyboard after close beta, after everything in MWO that has happened up untill this point and tell me that the game isn't broken?
Yeah, because even though its not released yet, its heads and tails above all the previous 4 mechwarrior titles combined.
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1. Weapon balance is broken to all hell.
The majority of the weapons (and there's alot less weapons in this game due to the era its set in compared to the previous titles) work in some form of competitive play. This didn't happen in previous mech titles. You couldn't hit anything with SRMs or LRMs in MW3. They didn't do enough damage in MW4 to matter.
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2. MC pricing on hero mechs is absurd.
Staying on SSI for bi-polar isn't enough to sustain a gaming hobby, just a FYI. Get a waiver so you can get a paying job. If you're actually working, get a better paying job. www.goarmy.com start as an E2, get paid 1700 a month, free meals, free housing. Can easily buy every hero mech in the game after your first paycheck and have plenty for any other hobbies you have out there. That is, if your area doesn't have a better job than that.
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3. Client stability is a joke. I crash aleast once everytime I play MWO.
Must be your machine, I've crashed maybe 2-3 times since January.
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etc. etc. I don't wanna bore you.
Moving on, Getting into PUB games is just fine, I was talking about 8 mans. Go and form a 8 man right now and you'll at least "fail to find match" one time. The state of 8 mans is dire and paired with the current meta, this effect is only compounded in my opinion.
Lastly, I cannot gather concrete proof that the population has dropped, only PGI has access to those numbers( I don't know why they took away the player count in closed beta).
Then don't make assumptions based on, well forum complaints. The majority on these forums are normally wrong. Its riddled with trolls, malcontents, and kiddies who aren't happy unless they are complaining. Stick to quoting facts. And real numbers. Also the reason there was a player count in Closed Beta is because we were under NDA, that was information that was kept secret. Its Open Beta now so they disabled it being shown for corporate confidentiality purposes. They don't want competitors knowing how many people they have. Unless of course its a large large number that they can use for marketing purposes. But they won't display how many signed up or left over a period of time.
I can tell you why 8 mans probably aren't happening, its the reason why I don't go out of my way to be in them. There's no point. Dropping in an 8 man is the same as dropping in a PUG. Except I have to find 7 others ready and willing to drop as a group. And then we have to hope there's another 8 man waiting to drop too.
There's no incentive to find 7 other people right now. And I have to rely on my friend list to get groups started, snagging people who aren't in games. Or TS to find people not already in a premade 4man. Or some other form of chat. There's no ingame chat interface or lobby to help with this.
Now allow us to drop in 8 mans vs 8 mans we can choose, aka league play and that will happen quite a bit. League play is what many units are waiting to be supported by having those 'practice' games. Those are games that could be scheduled in advance and you know you'll have the people on at that time. In fact this is already happening since its easy for two teams to get on at the same time and sync drop against each other.