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Change Xl Side Core To Be 2/3 Speed Instead Of Death?


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Poll: Should XL engines be changed (80 member(s) have cast votes)

Should XL engines be changed.

  1. Side torso destruction causes mech to move at 2/3 max speed. (7 votes [8.75%])

    Percentage of vote: 8.75%

  2. Side torso destruction causes no harmful effects as if it was a standard engine. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Side torso destruction causes coring and destruction of mech. (73 votes [91.25%])

    Percentage of vote: 91.25%

  4. I don't know, or have a different idea. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Boogie Man

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Posted 08 June 2013 - 12:30 PM

So it has been about a year since PGI talked about XL engines and side coring. Do people think since you already can not critical destroy an engine they might as well bend the rules a little more for XL engines and remove side coring?

#2 Lootee

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Posted 08 June 2013 - 12:32 PM

Light fusion engine is what you want. Doesn't come out until the 3060s.

I'm hoping eventually critical hits on engines, gyros, cockpits, and whatnot get implemented and they just haven't gotten around to it yet.

Edited by PanchoTortilla, 08 June 2013 - 12:33 PM.


#3 Unbound Inferno

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Posted 08 June 2013 - 12:35 PM

I have run XLs, and it makes sense. The Engine is the power supply - and destroying that ends your ability to function. the XL size is the trade of extremely lighter for more space taken at a risk - and to be honest, its worth it sometimes.

The rules AFIK is the same as TT, and you loose the engine, you are done. End of story.

#4 Soy

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Posted 08 June 2013 - 12:39 PM

No, that ***** for clans and other engines come later.

#5 Levi Porphyrogenitus

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Posted 08 June 2013 - 12:44 PM

Considering how much more firepower an XL lets you bring, it seems like the least you could do is give it a meaningful downside. Engine kill is how it should be in MWO.

#6 Grakthuul

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Posted 08 June 2013 - 12:44 PM

Dieing when you louse your LT/RT with an XL engine is part of the cost of that item. The upside to having an XL is you free up tonnage for more firepower, armour, speed or a combination of all 3. Without death by side core, the only down side to an XL would be the loss of 3 crit spots in the LT and RT. I don't count the high Cbill price as a down side because that just takes time to get.

Something I would like to see is damaged engines making you over heat faster

#7 FunkyFritter

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Posted 08 June 2013 - 12:48 PM

XL engines are one of the few things in this game that actually feel like they're in a good place right now. Without the threat of a quick death they're way too potent.

#8 One Medic Army

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Posted 08 June 2013 - 12:51 PM

How many different ways can I say:
NO

#9 Hotthedd

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Posted 08 June 2013 - 12:53 PM

If an engine loses 3 of its critical slots, it is destroyed. Therefore if a mech equipped with an I.S. XL engine loses a side torso, the engine is destroyed. Changing this fundamental mechanic changes the game into something other than MechWarrior, so I vote "No".

#10 GingerBang

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Posted 08 June 2013 - 12:55 PM

View PostPanchoTortilla, on 08 June 2013 - 12:32 PM, said:

Light fusion engine is what you want. Doesn't come out until the 3060s.

I'm hoping eventually critical hits on engines, gyros, cockpits, and whatnot get implemented and they just haven't gotten around to it yet.



The gyro's took a critical hit with the JJ nerf.



Also side coring is kind of the point of XL's. It is called 'high risk high reward' game play.

Edited by GingerBang, 08 June 2013 - 12:56 PM.


#11 ivr56

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Posted 08 June 2013 - 12:57 PM

Fine as is.
Risk vs Reward

#12 Snowcrow

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Posted 08 June 2013 - 12:59 PM

If there's no risk to using xl engines then standard engines would become obsolete.

#13 Tor6

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Posted 08 June 2013 - 01:13 PM

Losing a side torso should release a swarm of angry bees into your cockpit. Not the pilot of the mech that was hit. Yours.

#14 Soy

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Posted 08 June 2013 - 01:32 PM

Like, I don't even get where the **** people come up with this stuff

I don't give the slightest **** about TT, but at least I respect it enough to know what the **** the game design of MWO is based upon.

Seriously, I just....... *curls into fetal position*

#15 One Medic Army

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Posted 08 June 2013 - 01:36 PM

I sincerely hope they put in some downsides for losing a side torso when clan XLs come out...
Like an extra 1/sec heat generation (same as having 2 engine hits in TT), or some other downside to make up for not immediately dying to ST loss with an XL.

#16 Levi Porphyrogenitus

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Posted 08 June 2013 - 01:40 PM

View PostOne Medic Army, on 08 June 2013 - 01:36 PM, said:

I sincerely hope they put in some downsides for losing a side torso when clan XLs come out...
Like an extra 1/sec heat generation (same as having 2 engine hits in TT), or some other downside to make up for not immediately dying to ST loss with an XL.


I'd think that they'd be working on implementing engine critical damage leading up to the clans in part for that very reason. I'd make basic game play more interesting, too, if you were to see heat spiking as engines take hits.

#17 Thundercles

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Posted 08 June 2013 - 01:43 PM

View PostOne Medic Army, on 08 June 2013 - 01:36 PM, said:

I sincerely hope they put in some downsides for losing a side torso when clan XLs come out...
Like an extra 1/sec heat generation (same as having 2 engine hits in TT), or some other downside to make up for not immediately dying to ST loss with an XL.


They're stuck being eugenics-obsessed space fascists. The shame should be downside enough. :D

#18 Jeremy Wade

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Posted 08 June 2013 - 01:48 PM

OP drives a dual AC20 Jagermech.

#19 M0rpHeu5

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Posted 08 June 2013 - 01:49 PM

No, we don't need DHS all over again.

#20 Pale Jackal

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Posted 08 June 2013 - 01:52 PM

Even with the destruction of your 'mech from losing a side torso, XL engines are still worth it, especially since some chassis have much larger center torsos.

I wanted to use a standard engine CTF 4X, but I died from losing my CT most of the time, and even when I survived, I'd lost half my firepower or more.

I tried a standard engine in the Highlander and the problem was the same. You rarely lose your side torsos first, and when you do, you die shortly afterwards or your firepower is dramatically reduced.

I don't think XLs need to be tweaked, but if anything they're too good.





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