zorak ramone, on 26 June 2013 - 10:48 AM, said:
Any solution that involves tweaking the heat scale or adding heat penalties will not solve the whole "high alpha - pinpoint damage" problem that the OP is addressing because "Gauss Rifles."
Back in the days of SHS, GR K2s were king and were completely unaffected by heat. There is no way you can twist CBT's heat scale to make 2xGR any sort of heat burden.
I believe you read only the heat threshold section of my idea. But I confess my convergence idea refuses to address Gauss Rifles. I'll walk you through why, and quickly refresh you on the other half of the idea which addresses convergence. Part of it is already in the works according to Bryan Ekman in 2 different ATDs (to include purple large laser variants, lol!)
First off what you said is true. But back in closed beta, Gauss Rifles had no penalties in their use and travelled as fast as PPCs do now.
- CB: GR bullet travelled 2000m/s, PPC travelled 1200m/s.
- Current: GR bullet travels 1200m/s, PPC travels 2000m/s.
Consider this, like all MWO mechs the Atlas has the internal structure of half the maximum armor. So if the RT (ballistic point) of the Atlas is 86 max combined armor, then the internal is 42. Once that Gauss Rifle explodes it's down to 22 health.
That's the most internal structure you can have on any mech that weighs 100 tons or less. To even carry the weapon is a risky death sentence. To carry two is worse. To carry three is suicide.
It doesn't need to be nerfed any farther now.
Gauss rifle impact.
Before I go farther I should note that currently the Catapult, the Hunchback 4G or 4H, the Misery, any Atlas, Cicada 3M, Highlander and several others can in fact run the twin PPC + gauss combination. My Cicada runs it with an XL 170 engine and low armor.
Now your fear of the PPC + Gauss combination, I can understand that. Yes it would still be possible. However as mentioned in previous posts you'd be able to fire 4 times back to back with twin standard PPCs and a Gauss safely and that's assuming you are stationary, period. Any more or if you're moving/jumping/etc, with any mech, you'd shut down. Get close to them and they are pretty helpless. The twin ER PPC + Gauss couldn't manage 3 shots without shutdown.
It's also very likely heat for the PPCs would increase if the dispersion idea doesn't go through.
But that leads me to something else I addressed earlier. I would push for a PPC dispersion or splash damage effect. No, not the way SRMs do it. Let's say we hit an Awesome in the CT. The splash goes out to the LT and RT. PPC does 10 damage in total, but since we splashed to 3 parts we'd deal maybe 6 to the impact site and 2 to each side torso. That's 6 + 2 + 2 = 10. See image as to why I believe that should happen.
PPC has lost its pinpoint after that.
All other autocannons are addressed in a system PGI has already mentioned in lore-friendly weapon variants. The only true way to create them is multi-shot ACs. Autocannons are never, ever depicted as firing single cannon shots. They fire in bursts and categorized as "damage ratings."
A simple and easy version to recite is the AC/20. The AC/20 is rated for a total of 20 units damage. This could be done by firing 20 shots that deal 1 damage, or 4 shots that deal 5 damage, or any other way.
A specific variant is called the Super Crusher Heavy Autocannon (an AC/20). It fires 10 shots of 2 damage each in a rapid and terrifying burst at a rate of (guessing here) 1 shot per 0.1 seconds or 1 shot per 0.2 seconds. That means it pumps out essentially 10 AC/2 rounds in a single burst no longer than 2 seconds. More likely 1 second long. Can you hold a rapidly firing cannon on target in the exact same spot for a full second?
With or without Bill's system it'd do incredible wonders. With Bill's Targeting Computer Load idea it will be even better, but mine would manage without it too. (Although as said in the gameplay balance thread when I first read and enjoyed Bill's idea, instead of creating a cone of accuracy as proposed, it would work a bit different. All weapons adjust horizontally only to converge on a focal point, not vertically (since bullets do not fall). It would be an 'arc of error' unless projectile drop is introduced.)
An Arc of Error would possibly fire like this \ / or this / \ and thus not hit the actual target in the intended area.
Edited by Koniving, 26 June 2013 - 01:27 PM.