Traigus, on 10 June 2013 - 04:40 PM, said:
Seems a little too complicated to me.
Kind of a AC/20 to kill roaches thing
*snip*
Now you can wait for them to converge and alpha like a maniac (after each alpha different weapons will drift a bit, but not back to default points. Changing targets and immediately aiming at it, will continue convergence where it is, decay will happen when there is no target, or it is out of the lock cone (to either side or behind your viewpoint)
OR
You can fire where the markers are NOW by treating each as a crosshair for wepons on that body part (ballistic speed still and laser aiming still apply, so you may not want to group your AC/20 wit ha lase, just ike now)! CT would be easiest to aim of course
*snip*
I'll move this to another thread if you want.
Your solution sounds like it will have the same effects as mine, but in a different order. My system assumes convergence and penalizes the player by taking it away for undesired actions. Your system assumes non-convergence and forces the player to gain it through desired actions.
Though I'm not necessarily opposed to it, I think your system actually ends up being much more complicated in practice than mine. It forces players to actively think and work for convergence when they want it, while mine is a quick slap on the wrist for when they shoot too many weapons too quickly. I think the former drifts too far into the table-top realm, and it would fundamentally alter the dynamics of combat. At the end of the day, this is a first person shooter, and I'm not sure sure you'll get non-simulation players to buy into the wait-for-accuracy thing.
What I'm saying is that I don't think the current situation is dire enough that we should default to non-convergence. I think that convergence should be taken away for high burst damage, but the rest of the time the twitch-shots should be rewarded for their ability to aim accurately and quickly.
And no need to move it. Though I think it's worthy a discussion of its own, I appreciate detailed feedback / alternative solutions.
Edited by Homeless Bill, 10 June 2013 - 05:02 PM.