DV McKenna, on 03 July 2013 - 02:24 AM, said:
I thought the hardcore...were not the target demographic?
And yet, it states they are actively involved with the community, yet how many good solid threads get interaction? There only involvement with us, is AtD and that gets more awful with each pass.
Honestly, that article made my face hurt. I suppose I could be wrong, but it's my guess they're behind most of the rushed, unfinished, and half-working **** we see. I don't think PGI wanted to go into Open Beta when they did, and I don't think they'd be launching in September if it was their call.
If he isn't just flat-out lying, and PGI has truly been behind all the decision-making, I would be shocked and disappointed.
The community interaction is pretty bad, but I also don't know how they'd go about interacting with threads like this. What are they going to do? Go around to each thread like I do, posting rebuttals and defending their implementation of everything (particularly when it's indefensibly bad =P)?
That said, it would be really nice to see some acknowledgement for the really popular threads and ideas beyond, "It's been forwarded." Honestly, "It's been forwarded," sounds a lot like, "It's sitting in an unread email." We'll never really know because they never defend their ideas or refute alternatives.
Amalinze, on 03 July 2013 - 02:45 AM, said:
I second this notion. There does not seem to be any appetite at PGI for a step-change solution, instead forcing new FOTM's through a rotating series of balance changes which exist purely for the purpose of placating the player base by making an effort.
If any given solution sends players back to their mechbay, the solution is not a solution. The beautiful thing about Bill's solution is that if you're already a good sniper, brawler, or whatever, the change makes it easier to distinguish yourself from players that survive on lucky shots. And, outside of a few ludicrous builds, most mechs are still viable without changing anything.
That said, he successfully addressed most of the counter arguments we see in his pre-emptive rebuttal, but we still have several pages'-worth of people making those arguments anyway because "tl;dr, wtb soundbite solution."
Playing whack-a-mole was okay for a while, but leaving this problem to fester post-launch is a huge mistake in my book. They'll waste countless hours trying to perfect relative weapon balance when that's really not the cause of the problem.
That is definitely another thing I like about my proposal. I don't want any part of the game to shift beyond fire discipline. Every build should still work basically like it did. The only builds that will go away are stupid ones like the 6xPPC Stalker. I suppose you could still run it, it would just be much less desirable than the 4xPPC version due to heat efficiency. Everything else should just work with a little shot stagger.
Honestly, you can't expect people to read. It's mostly just nice to have something to copy-and-paste. I also wrote it with the intent of the developers reading it. I don't do things half-way - I either put 100% effort into it and make it airtight, or I don't bother.
Zyllos, on 03 July 2013 - 08:25 AM, said:
I still think implementing a CoF first is the way to go.
So, if a weapon has an optimal range of 810m, that means the CoF should be of the size that would spray against a Medium sized target at 810m and an AC/20 should have the same CoF size at 270m based on the same TCL values.
Interestingly, most weapons that have high TCS, will most likely increase their CoF size quickly due to high TCS, meaning that in up close engagements, their CoF will be significant enough because they are firing quickly. But at longer ranges, if they slow their fire down, their CoF will be small or non-existant.
I wouldn't mind the weapon-specific cone of fire if I thought there was a good way to communicate that to the player. You'd have multiple rings going on, and for newbies that don't know anything about Battletech or its weapons, I think it would get too confusing. For most players, I don't think it would be an issue, but new blood would find it pretty confusing.
As time goes on, I do feel that a gradual loss of convergence between 101 and 150 is probably better than immediate loss of convergence (still with a cone of fire increasing between 101 and 200). It's less jarring, and I don't see it solving the problem any less effectively. It would solve your main complaint of the immediate, boolean punishment for even the slightest error, but it also wouldn't necessitate per-weapon spread stats. Thoughts?