Posted 12 July 2013 - 06:16 AM
While I had a little resistance to this at first, the more I think about it, the more I'm sold on this idea. I just can't break it without also thinking of a simple fix that only effects the targeting computer model. The worst case you would see is people firing weapon groups that are just under the TC limit, which is perfectly fine w/ me as it means I don't die to a single 40-60 damage alpha.
The way you can expand on this is truly awesome as well, as it adds an excellent value you can balance on that isn't directly related to tabletop (I'm one of THOSE guys who is looking for a TT simulator more than a FPS).
A few thoughts in this vein
*You can use quirks on individual mechs to adjust targeting computer values. The Awesome 8Q could decrease the TC cost of PPCs by 33%, so just that mech can volley 3PPCs, at the cost of running an awesome.
*Much like Canon mechs and in TT mechanics, Medium lasers become a very solid choice. You can fire many of them without losing accuracy, or mix Medium Lasers into other firing groups. Encouraging a Stalker to run 4 Medium lasers through good game mechanics is a good thing, IMO.
*Pulse Lasers gain an addition balancing point. The problem with pulses is the shorter range and extra tonnage. In TT this was made up for with the bonus to hit and the extra damage. Since we get to aim in MWO, half of the reason to use pulse lasers is gone. However, by keeping the the TC cost low on pulse lasers, you give them another reason to be taken. Right now, a large laser is pretty much always a better choice than a large pulse... but what if the LPL had the same TC value as the large laser?
*Clan Weapons gain an extra balancing point, in a good way. The first thing that will happen once Clans are out, is people will want to drop Clan weapons on IS mechs. This runs horribly counter to Canon, and is similar to trying to stick your GeForce 780 in a Pentium 100. If you give Clan Mechs base targeting 200, but double the targeting cost of clan weapons, you *** any cross faction sillyness right off the bat.
*The targeting computer has a reason to exist. The Masakari (Warhawk) pays tonnage to have a targeting computer, making it a really scary mech in TT. If you make the targeting computer boost TC by 25% and boost the TC recovery time to .75 seconds, you allow for a higher alpha (a negative), but you still pay tonnage to do it (a positive), and you don't hit the levels we see currently on something like a 4 PPC stalker. The Masakari wouldn't be able to Alpha 3 PPCs at once, but you could fire 2 by 2 every ~.5 seconds. Fearsome firepower to be sure, but not 60 damage pinpoint volleys.
I've thought of all kinds of other benefits to this system, but these are the ones off the top of my head at this moment.
Bravo!