Victor Morson said:
There is literally NO problem with boating right now. Boating isn't the issue. Huge tons of guns on assault 'mechs is the issue in my book; some people feel convergence is the issue, which while I disagree with, at least is addressing the problem.
Skyfaller, on 17 June 2013 - 06:51 AM, said:
I disagree. Number of guns on a mech has nothing to do with it. The real reason is that those weapons can do pinpoint damage (aka convergence). Look at a previous poster screenshot. 1000+ damage with 4 ppcs and a gauss. 1000 damage, 4 kills 2 assists. That means he fired 3 alpha volleys per mech he hit average.
EDIT: Bolting & Underlining mine.
You more or less just proved my argument for me man. "Weight and number of 'mechs have nothing to do with it! Look at the guy
in the assault boating huge numbers of huge guns." How can you seriously say that assaults that can carry that kind of firepower being the majority is not the problem when your whole argument is prefixed around assaults carrying that kind of firepower?
If this Stalker was 1, maybe 2 (thinking 8 mans here) 'mechs on the field, it would be terrible because it would be a slow, easily shut down lumbering pile in a 2 Assault, 2 Heavy, 3 Medium, 1 Light (just a random example) split. The heavies & mediums would be the real dictators of where and when battles occur, then.
But yeah. Your very opening line is what you need to look at. Everything else you said there is prefixed by it, and that's my point.
Skyfaller, on 17 June 2013 - 06:51 AM, said:
Agreed. The 6 PPC stalker simple gets a heat penalty. Its no big deal when you know you deliver 60 damage at long range anyway.
The only way to fix the effectiveness of high alpha damage boating is to tackle the very thing that makes it EFFECTIVE: Convergence.
6 PPC Stalker is balls, and it isn't effective in the first place. Merely lowering the post-shutdown heat cap will make it explode if anyone drives it like they are currently driving it. There is literally no reason to add more nerfs to it because it's already garbage and will be even worse garbage if they add
any additional heat effects.
The alpha system is unnecessary.
Also while I've said that I don't mind if convergence is impacted by heat or the like, but making weapons "scatter shot" all the time is a horrendous idea for a sim. It just is. I know some of you want to oddly play Megamek from a first person view, but that's just not going to happen.
You need to leave accuracy in the player control. Now, you can penalize accuracy for certain actions, but ultimately it
has to be the player's choice. I wouldn't mind if accuracy went wild at high heat levels anymore than I'd mind if a sniper rifle is worthless when running in an FPS. Because ultimately then it leaves it to the player to chose if they need that accuracy or if they need to fire
right now.
Just adding this random "dice rolls from cross hairs" element is doing nothing to improve the game. I love Table Top too and think it's a great place to get the spirit of rules, but that should be it. I'd totally opt for movement speed (including torso speed) modifiers, accuracy modifiers, visibility modifiers (cockpit effects) and more from running too hot. I'm all for making the heat management game have more depth.
But
uncontrollable random chance will always be awful. It simply lowers the "skill ceiling" too much to the point that once you learn whatever the current meta builds are, skill barely would matter in an environment like that.
Edited by Victor Morson, 17 June 2013 - 01:59 PM.