I'm writing this post to approach what I and at least some others in the community think are problems with the meta game that are only going to get worse with the eventual introduction of the clans. I am speaking of what might be called 'high alpha' builds but is also known as a 'convergence' problem.
One of the places this is showing up is the 6ppc stalker which can be a scary beast. It has heat problems but it can put out enough damage, fast enough, and most importantly focus it on a small enough spot on your mech that you are in serious trouble. In this post you have announced that they are seriously considering a big change to the game to discourage this style of play.
From Paul I's 11 June Gameplay update:
Quote
If a player fires a number of weapons beyond the threshold, the heat scale will increase significantly for every weapon fired beyond the threshold.
...
How each weapon system will be individually tuned:
Weapons like the PPC would have their thresholds set to 3 with a higher heat penalty per additional simultaneous firing of PPCs.
3 PPC fired = 0 heat penalty
4 PPC fired = 10 heat penalty
5 PPC fired = 20 heat penalty
6 PPC fired = 40 heat penalty
The numbers might change but the concept that the devs are playing with to prevent high alpha/convergence problems is to make mechs that fire too many copies of the same weapon at the same time overheat.
This proposed approach is going to add a lot of complexity and it is going to be full of holes!
In theory the clans will be out soon and they have serious technological advantages that are going to make this system entirely redundant, and possibly even make it harder to balance clan and inner sphere technology.
If stock clan mechs are legal designs in this game, here are some of the mechs that are going to completely defeat the proposed multiple weapon copies system proposed by paul>
Hunchback IIc
50 tons
65 km/h + jumpjets
Armed with 2x Ultra Autocannon 20's
This is a jagerbomb that can doubletap... or tripletap...
Any 50 ton+ clan mech that has 2 ballistic mounts in the torsos or arms will be able to mount this.
It gets much worse...
Clan gauss rifles are 20% lighter than inner sphere ones (3 tons less per rifle) and a slot smaller so two can fit in a side torso.
Clan ERPPcs are 50% smaller (only two slots) than inner sphere, and are 1 ton lighter. They do 50% more damage for an equal amount of extra heat.
Clan Ultra AC10s are only 4 critical slots vs. 7 for the current normal AC10, while they weight 20% less (two tons per gun).
Clan lasers are generally smaller (clan ER large laser is 1 slot...) deal 25% more damage and have 30% more range for the same heat while being about 25% lighter.
Clan XL engines are smaller leaving more room in each torso. Additionally blasting out the side torso on a clan mech with an XL engine does not kill it. Clan double heatsinks are 50% smaller than inner sphere DHS, so you can pack a lot more of them in. Additionally clan endosteel is literally twice as good as inner sphere giving the same weight savings for only 7 critical slots (inner sphere takes 14) - same with ferro fibrous armor again 7 vs. 14.
Nothing will stop a customized clan mech that has a 'balanced' weapons hardpoint loadout from combining a gauss rifle, 2 er ppcs and an ultra AC10 to produce a machine that doesn't run very hot, doesn't run afoul of the proposed heat penalties since it doesn't 'boat' any weapons (a pair of a weapon is not boating) and can put out much more pain than the 6 pack ppc stalker does today.
The proposed fix to convergence and clan tech
I propose that instead of counting copies of the same weapon fied within 0.5 seconds that the following is done.
When a mech is hit by a weapon it does the damage to the location where it hits - this will mean that skillfull shots are still rewarded. However, subsequent hits to the same mech within approximately X seconds are randomly assigned to the side of the mech hit. Hits on the front/top go to the front/arms/legs, hits on the back go somewhere on the back/arms/legs.
This will mean that an atlas cresting a hill that takes fire from 2-3 mechs will not immediately lose his centre torso and will encourage a less static style of play. It will extend matches and allow mechs that have artwork problems like the hunchback to keep their precious weapons a little longer, but if they duck out of combat for X seconds they can still be hit by skillful shots to specific locations.
It's self evident that large amounts of damage to pinpoint locations are making some chassis much less viable than they should be, while pushing the flavour of the month so hard towards hard hitting long range weapons that even the devs are floating ideas on how to prevent it. The problem is they are pursuing an avenue that does not really fix the problem it just punishes it after the fact, and also leaves the clans wide open to exploit the same holes in the system.
I know some people will very much want every shot to be *boom headshot* on the pixel where the mouse cursor is, but this is pushing the game in a very unhealthy direction that will only get worse with the clans.
Please devs, take a look at this and the other ideas from the community as well as those people in the office have and pick one that *intrinsically* spreads damage around. We've tried the pinpoint solution and it is getting ugly, so ugly that you are about to introduce dramatically more complexity into the heat system to try and stamp it out.
An alternate INTERIM fix to convergence
Let the players allocate all of the armor points on the mech wherever we want them.
Seriously.... until something is done about convergence let us put 10 points on each arm and 200 points in the centre torso if we want to - it will also make games last a little longer since we each know which part of which mechs tends to get blown off first.
Let me add that there are other great ideas out there like Homeless Bill's proposal to add a targeting computer stat to the game> http://mwomercs.com/...oats-and-clans/ His post does make it easy to add in the clan targeting computer in a sensible way, but it might be a bit heavy to implement up front and might encourage face hugging.
Also, I am sure others have probably made similar proposals to this one and I am sorry for not acknowledging them. I'm not as active on the forums as I could be so it's not intentional, I just haven't seen it.
I also would like to recognize MustrumRidcully as I believe he was bringing attention to this issue way back in December. That was some good foresight and I don't think many saw how big it would become.
Note: Crossposted from http://mwomercs.com/...omes-a-problem/
Edited by Tolkien, 22 June 2013 - 12:06 PM.