Solis Obscuri, on 27 June 2013 - 03:17 PM, said:

I miss the days of CB sometimes.
But on a serious note, I do think that damage-spreading ACs would be boat-anchors, regardless of the fluff-descriptions.
Right now the most dangerous boat is really the AC/40 boat, and soon it'll be possible to have AC/80 boats, and UAC/40 boats. They need it. Besides we'll have less complaints about AC/20 hit registration because we'll have smaller shells that find it more difficult to hit perfectly between a spider's side and center torso only to 'not register' because it can't decide which one to do the damage to.
Not to mention they'd sound more wicked.
Between that and the dispersion, we'd be pushing more gauss boats (easy to deal with; always have XL engines, slow, lumbering, low ammo, highly explosive walking suicide cannons) and laser boats. Combined with the raising heat threshold per heatsink removal and a standardized heat system would make alpha striking with them difficult and anything beyond 3 PPCs tough to manage. Even then PPCs would have dispersion (hit CT, splashes LT and RT. 10 - 6 to CT, - 2 to LT, RT = 10 damage total disbursed).
People would have to learn how to play rather than a point and click adventure.
I think a fight should last more than 5 seconds. The greatest fights and fun I've had in this game were the ones that lasted nearly 3 minutes where I came out of it with 3 or more missing limbs, no armor anywhere, and lots of critical components and the other guy lost a lot more than that.
Check out the fights described in the second link of my signature near the bottom (in quotes). That's the game I played in closed beta. That's the kind of game I'd like to play when I play MWO. That encounter now is once in a blue moon in a mere shadow of what I wanted, due to people being able to pump out 30 PPCs back to back with an incredible alpha system, or mechs abusing highly pinpoint damage on top of a threshold system that could allow an inner sphere mech to wipe out an entire fleet of 70 tabletop clan mechs in less than 1 minute.