Can I also whine a little? I don't usually do, but when I do. I do.
sarkun, on 11 June 2013 - 01:18 PM, said:
The boating is not the problem, it's the symptom! The problem is absolute pinpoint accuracy!!!
I've just had a match were I died early to sniper fire so I could see all of my teams loadouts:
We've had
- 2x 6PPC stalkers
- 4ERPPC stalker
- Atlas RS with Gauss & 4PPC
- Misery with Gauss & 4PPC
- Misery with Gauss & 3ERPPC
- K2 with 4LL
- AC40 Jaeger (me)
that is 27 PPCs, 3 Gauss, 4LL and 2AC20.
All high alpha, pinpoint damage. If you increase the heat, we will just move towards more Misery and Atlas RS configs. What is needed is not additional confusing heat mechanic, but accuracy nerf. Or we can just pretend this is quake2 instagib railgun mode. Only the players are much much slower and cant jump so are easier to hit.
This post is brilliant in multiple ways. This is what is wrong with MWO and has been since open beta started.
1. Look at your team layout. What is that, 6 assaults and 2 heavies. There is the main problem already. Where are the lights and mediums? Why is not a good team layout enforced?
2. You died early from sniper fire? Why the hell did the enemy even see you? Use cover! You should be the last mech standing. (But I guess you died intentionally to look at the team, huh?)
3. You are in a brawler mech when your 7 team mates are in non-brawler builds. How do you expect that to work?
4. You complain about dying from sniper fire where the enemy have pin point accuracy. It is like saying, the enemy knows how to aim, please PGI; make them stop!
5. The quake railgun is an extreme high skill weapon with massive drawback. You kill, if you hit. But hitting takes skill. Have you ever watched the high elo players in quake? I never liked quake, but ******* the high skill players are good! Even if it is easier to hit in MWO, it still takes skill to nail the same location multiple times. And note, it does not take a lot to kill a noob, since he will either stand still or walk straight at you.
6. Crying about things from a complete solo PUG experience. This is a team game. Group up! If I had one wish come true in this game it would be that PGI took help from organized teams and used statistics from 8v8 games to look at how their game was behaving. Looking perhaps 5% at public PUGging is enough. The game is about playing as a team, and that is where the focus of balancing the game should be.
7. A 6PPC stalker is an extremely gimped mech and very easy to kill. But it takes a team effort. If you walk straight at it, alone, you will die horribly. As you deserve.
8. A 4PPC stalker is still a very gimped mech that already runs extremely hot. Also easy to kill, especially if you and a buddy are piloting jenners. See? Team play.
9. A PPC + gauss assault mech is a powerful weapon, as it should be. But you will not have pin point accuracy in that mech unless you are a stupid noob that walk straight into them so that the gauss slug will hit the same location as the PPC. Hint, don't stand still and don't walk straight into the enemy, it really does help.
10. The pure whine of people that want to play their game in their mech. In this case an ac40 brawler. In itself a boating build with a pretty simple "win" button. But since the player can't control what the other 7 PUGgers are bringing, the games are very random. Currently when we finally have a working medium and long range combat, the amount of brawling is not what it used to be. So the player whine, and want to go back to before Alpine and the HSR for ballistic came into play. Because back then the majority of the matches were brawling and that was good! Yeah! No medium range and no ******* snipers, ever!
I hate to read this forum and see post after post about crying children that wants PGI to nerf their enemy so that they can suck less in their specific mech that they want to play with. And I hate it even more when PGI listens to these cry babies.
Now that PGI is nerfing the highest alpha build in the game, it is suddenly not enough for you. No, now they should nerf even a 3 PPC build because that is also too hard for you to play against. What the hell is wrong with you people? If you can't play this game well enough to beat a 3PPC mech 1v1, then this game is probably not for you.
Let me tell you this as a closing section.
If you group up with a team of brawlers, (good ones, that knows the maps and how to aim, good load outs and all that) and you drop against a sniping team. You will win in almost every map. You will have problem on Alpine, but if enemy brought regular PPC instead of ER PPC, you will win there as well. It is not about your experience in a solo pug game where you are trying to make your ac40 boat count when the other 15 mechs have long range weapons and missiles. It is about your team how you as a group defeat the enemy. Regardless of load out and map.
That is what MWO is about.
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