stjobe, on 12 June 2013 - 06:07 AM, said:
So here's what needs to be done; it's a two-step process that will involve some developer time and some testing time, but the benefit is that you'll get a game that's easier to balance, lets people build whatever builds they want, and that has heat management and aiming as major skills.
Step 1: The heat system
* Halve heat capacity
* Double heat dissipation
* Optionally: Remove or severely decrease heat cap increase from heat sinks.
I think most of us are familiar by now why this is a good idea, so I'll just say that it puts the amount of heat your alpha can generate without penalty much closer to BattleTech, and encourages both sustained fire over alphas and a diverse weapons load-out. As an added bonus, it also makes stock 'mechs much more attractive.
Step 2: The weapons
Rework all ballistics to fire in bursts of 1 second or thereabouts. After all, they're AUTOcannons and MACHINE guns, right? Something like this (example numbers to be tweaked after testing, of course):
AC/20 - 4 rounds of 5 damage in 1 second, reload time 4 seconds.
Gauss Rifle - 3 rounds of 5 damage in 0.75 seconds, reload time 4 seconds.
AC/10 - 4 rounds of 2.5 damage in 1 second, reload time 2.5 seconds.
AC/5 - 5 rounds of 1 damage in 1 second, reload time 1.5 seconds.
AC/2 - 4 rounds of .5 damage in 1 second, reload time 1 second, or continuous fire.
MG - 4 rounds of 0.25 damage in 1 second, continuous fire.
LB-10X - can have the current mechanic of 10 pellets at once. It'll make it unique, and the pellet spread should keep it from being too powerful.
PPC - Re-implement as a beam weapon. It was never a projectile weapon to start with: "PPCs fire a concentrated stream of protons or ions at a target" (sarna.net).
This will remove all pin-point damage from the game without adding RNG spread or messing with convergence, it actually adds an additional element of aiming skill for getting all your damage on-target, and in conjunction with the heat changes will make a game that's much, much closer to BattleTech than the current abomination of high-heat pin-point alpha strike point-and-click game play.
grayson marik, on 11 June 2013 - 09:48 PM, said:
Why not simply going the battletech way? Something similar like the TT heat penalties?
First reduced speed, then speed +aiming then shutdown and damage, risk of ammo explosion etc. etc etc.
It appears to me that TT already has a complete set of heat rules, that would just need to be translated to MWO almost 1:1 and it would be fine. And it would actually make more sense than just putting a weapon stacking penalty on top of everything...
As the fight about numbers in this thread shows, some number penalty on top of boating causes a lot of grief and unforseen consequences for some mech chassis, which makes it alsmost impossible to ballance against all current and upcoming weapons, modules and mechs in the game.
Also a blind change of convergence would have more impact on mechs, which spread the weapons far away in their hardpoint layout over those, who have them close together.
After all, there is to say:
What is needed, is an easy to understand and generic approach to the problem, preferably one, keeping the spirit of battletech while solving the underlying problems.
So i would propose a mix of the 2 quotet suggestions: include some heat effencts from the TT rules, that will challenge the pilots and rise the immersion.
And fix the heat system in a way, that will reward fire discipline over alpha spamming, but will also be logical enough to support further tech inclusions into the game.
As far as I worked through the thread ( which was hard work this morning), those 2 suggestions above got no general critism as many of the numberjuggling suggestions did. Only some minor suggestions how to do things slightly different.
Also those 2 suggestions are the alsmost only ones that are macro resistant. All the "put a cap on boating with a penalty and a fire delay" suggestions are target to macro programming !
And while I understand how much fun it is to tear appart an other posters flawed math with own examples ... I sincerely request, that we should stop the number juggling and support the 2 suggestions quoted above.
( And for those who might go now like: "Aaaaawwww you are pushing your own suggestion you a..hole!"
Yes of course I do. if I wasnt the opinion that it would be a good idea, i would not have posted it in the first place.)
Edited by grayson marik, 13 June 2013 - 10:04 PM.