Nik Reaper, on 14 June 2013 - 02:42 PM, said:
Balancing can not be done just by heat penalties and a cone of fire is out of question so creating artificial weapon restrictions seems the only solution to limiting high alphas, even as that solution is so very bad...
The after effects of the said alpha less relevant because players will find a way over, it unless the shutdown period was 6-10 times longer or it would force permanent damage at witch point everybody would complain. So what would we find acceptable more , having forced restrictions or sharp, sharp limitations and penalties on heat management ?
Good points all over. I think it's important to realize that heat alone can never stop pinpoint alphas since you can alpha without heat with certain combinations. Also I think it's a fundamentally flawed assumption that with heat penalties for PPCs we'll get PPC boats with greater weaknesses. Just like the JJ nerf made poptarts go away and move on to the next best thing (PPC boats), any nerf to PPCs will make the people to go to the next best build and this all starts over again. There is always the next favorite build.
There is always the next favorite build. And without real changes to the game mechanics nothing will change except the name of the weapon people complain about. Until they give up.
As I've already mentioned many times over, for me the answer is simple. Drop group fire entirely. It doesn't exist in the tabletop game, it's a thing invented by MW2 and copied to every MW game since - of which none have been terribly well balanced affairs. Heat penalties are good for gameplay, but don't solve the boating / alpha issue. Weight limits can be good for gameplay, but can't solve boating / alpha issues (Think about pure medium rounds where Laser45 Hunchbacks core everything in two shots). Hardpoint limitations would be good for gameplay, but they won't solve the boating / alpha issue (boat builds do and should exist). Some cone of fire implementations can help the alpha issue, especially for sniping, but I'm not convinced about how great gameplay it would be. Something to consider, anyway. Convoluted, arbitrary heat penalties are bad for gameplay and do not even begin to fix the alpha / boating issues, so...
Note that adding heat might make things even worse. In BT you might load up on many different kinds of weapons for for example different ranges, because sometimes you simply had enough heat sinks so it made sense to add kicker weapons and create varied builds. In MWO the 'mechs are already so insanely hot that there's no such thing as enough heat sinks. It's never a good option to add a few med lasers to a sniper build just because they can come in handy, being so efficient at close range fights. In MWO you have to focus on one single thing - preferably frontloaded pinpoint alphas, because pinpoint damage is by far the most effective way to fight, but also because thanks to the insane heat, DPS doesn't really exist.
If I post 15 times about removing group fire, does that count as 15 votes or something?
Edited by AndyHill, 15 June 2013 - 01:51 AM.