I've been hesitant to air my thoughts before this, as mentioning anything LRM around here is akin to waving a premium beef medium rare Scotch Fillet steak about at the annual Pitt Bull and Fat People ball, bit it seems to me that the venerable LURM launcher may actually be worth its weight as a weapon system... and not excessively so.
It took me a while to put my finger on it, but after testing them in battle recently and coming away without disappointment or even the excessive murderous glee that fills me whenever I roll in something overpowered (BOOM YAGER! MUAH HA HA HAA!), I became suspicious. A subsequent cursory glance in the balance sections of the forums showed an alarming decrease in vitriol laced posting about missiles. It's like the forums are holding their breath.
If there has been any one weapon system that is wildly unstable as far as tweaking goes, it is this. Even tiny damage adjustments have had wildly unpredictable results. Could it be that we are finally close to having LRM's viable, without being overpowered?
Has anyone else noticed this? Could HSR have had anything to do with it?
Some personal observations:
- As far as raw damage goes, they aren't anything special. The spash nerf seems to have worked its magic. If you don't have Tag and Artemis, the spread also seems to be fairly wild, which is good.
- ARTEMIS and TAG are devastating together, which is also good - to be dangerous, you at least need to stare into your opponent's eyes as you riddle them with cheese. The majority of missiles seem to strike the CT with this combo, which is great for making enemies seek cover, and it's like Kryptonite for any damaged mech. Maybe the spread could be increased a small amount here.
- Indirect fire seems to be less than effective, which is good.
- The flightpath seems awesome. You need to be reasonably clear of obstacles in front of you to fire, meaning that you need to lurk outside of cover to be effective, and missiles no longer seem to plunge from orbit to hit you behind cover when you're on the receiving end, making cowering a lot more intuitive.
- AMS is very, very viable protection now. I watched swarms of missiles swatted out of the air by 4 mechs with AMS last night. AMS on your own mech has a noticeable effect, and dual AMS is very noticeable.
- NARC is... BAAH HA HA, has anyone else actually tested Narc recently? I added it to my mech last night, but the gods of battletech took possession of my body and removed it.
TL:DR? I think LRMs are closer to being balanced than they have ever been - you probably think i'm wrong though.
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