Skyfaller, on 12 June 2013 - 07:26 AM, said:
Then tell me why are 6 LL stalkers not anywhere near as effective as 6 PPC stalkers? The damage difference is only 6dmg since the LL does 1dmg less than the PPC. 6 damage isn't that big of a deal when you're talking about pumping 54 ~ 60 damage per alpha.
Here's why: The LL is not instantly applied damage. LL's always spread damage across the target (unless both mechs stand still). Why is the PPC better than the LL then? All damage is applied to ONE spot at once. The only thing that makes it deadly is the pinpoint aiming through convergence not the fact that the weapon delivers all its damage at once.
SRM 6's do 9 damage total. The damage applied is instant just like a projectile. Why then does using 4 SRM6's suck compared to using even just 2 PPCs (range differences aside)? The damage is spread around the mech not pinpoint.
Are you understanding the concept now?
I understood it to begin with.
The current hardpoint system allows 6ppcs to exist. It is the far superior weapon system to fit into that energy hardpoint.
If that energy hardpoint could not fit a weapon as large as the PPC, or could only fit one PPC where two large lasers used to be - things would be different.
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Stacking the damage of those 10 point damage weapons in one location is achieved through convergence.
Being able to deal 60 points of contact damage to begin with should be the first thing that needs to be looked at.
Should weapon damage be reduced?
Probably not - that makes the PPC a weapon that is 'designed to boat' - meaning that you balance around some of its most extreme applications... which makes less numerous applications less than balanced.
Which leads us to why these designs are dealing so much contact damage to begin with... the fact that you can put 6 of these particle cannons on a single chassis. If only a few mechs could mount 3+ - such as the Awesome - things would be back to doing more reasonable damage and the balancing factor to the weapon is its restrictive size (even though the critical system and tonnage are supposed to reflect this - it really doesn't do a very good job in some cases).
The current hardpoint system will always favor the PPC, even under your mechanic. Not only do your lasers not converge properly - but you also have to hold them on target. At least if the PPC hits in a spattered pattern, it is applying all of its damage instantly.
The PPC will always be one of the premier energy weapons - it's kind of supposed to be (like how the Gauss rifle is the creme of the crop when it comes to ballistics).
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If your Jenner used single heatsinks under my proposal, you would have enough heat capacity to fire 2 or 3 alphas but your cool-down time would be horrendously high if you max your heat up. With DHS on the other hand, you could fire only one alpha and then have to wait until your entire heat meter cooled down (relatively quickly) to near zero before firing another.
Which is exactly what I said I'd do - and it wouldn't be a major problem to my play-style. The difference would be in battling another light - where I'd link-fire with less penalty than I do now.
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This is where my 2 suggestions work together: If you SHS your jenner and your 6 med lasers criss cross the target (convergence cone system) for the 2 alphas you can fire off (SHS double capacity bonus) then youd have to run away and wait quite some time before you cool down to the point where you can fire one more alpha. If you DHS it, you can fire the one alpha with the damage (your max heat cap limit) also criss-crossing target (convergence cone system) and zoom off and cool down to fire another alpha in much, much less time than the SHS mech would have to wait. Essentially, you would be delivering the same damage in the same total time with both heatsink systems..the big difference is the SHS allows you to unload both alphas up front and the DHS allows you to cool fast enough to fire the one alpha and then switch to chain fire and keep sustained fire that way..while the SHS jenner would not be able to sustain fire in chain fire mode as it cant cool down that fast.
Your suggestion actually makes a reason to use single heat-sinks over double heat-sinks (since engine heat-sinks make DHS overwhelmingly superior). I'm not entirely against this idea.
It just doesn't change much in regards to alphas that pack the potential to one-shot some mechs. Who cares how long it takes you to cool down if they are still 600 meters out and have had their lance virtually cut in half?
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On the contrary. Lights would get the best benefit from this system. The closer you are the less convergence narrowing you need to ensure you hit the mech (not pinpoint but just hit it). Lights excel at closing in quickly. Heavier mechs since they travel slower would have to either close in with the target while at full speed or slow down to narrow their cones of fire.
I prefer to shoot while moving. It extends my survivability.
I also engage at anywhere from about 200 meters to 50 meters. Even if heavier mechs are suffering some aiming penalties - I don't want to be slowing down. Hell - if anything - the lack of convergence would benefit them when firing multiple weapons (as it would mean I'd be hit more frequently ... which on a light - means I'd probably die more quickly).
If weight of the weapon factored into the system of convergence, that might be better (lighter weapons able to adjust more quickly for convergence) - though I think the issue should be convergence adjustment more than just a random scatter-cone. It takes time for your weapons to crudely and finely adjust to the new distance you've targetted. Fire before they've had time to adjust and they converge in front of or behind the target.
Though that may actually be a worse idea in practice.
The main problem with the system you have is that it would be difficult to implement in a way that works at both short and long ranges. It, also, would still favor weapons like the PPC. Use of weapons at long ranges still has to be worthwhile and reasonably accurate, or the only way they get used is in boated extremes (because then you are just shooting a long range shotgun).
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The hardpoint issue cannot be solved. It must not. If you start forcing mechs to equip only certain sized weapons you kill off any build flexibility that exists. Mechs would become cookie cutter templates and just plain not fun. No variety.
You're deluded.
There is no variability, now - particularly among heavies and assaults. Where two medium lasers could (and arguably should go to round out a design) - a PPC fits in. Where a small bank of small lasers could be - a large laser is the only sensible option (or nothing) as you can only fit one energy weapon to that part of the mech.
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Even if you did somehow put in a hardpoint limitation system you still will have the same boating problem because convergence still allows all weapons in the mech to hit one location. As long as boating can happen it will. Even if it is mixing medium and small weapons..the added damage applied to one location is the real problem.
Lasers address this problem by requiring you to track your target. Ballistics, arguably, should be allowed to have this 'problem' because of the stupidly high critical requirements for even the smallest autocannon (not to mention the tonnage). You have to be pretty close and make considerable design sacrifices for the AC40 to be useful as a convergence weapon, anyway.
PPCs are part of the exception - to both of those, and it is why they dominate the current battlescape.
Addressing the hardpoint system gives you something more reasonable to balance convergence from.