Kaldor, on 12 June 2013 - 08:52 AM, said:
Im OK with increasing convergence time, but the issue is you are making it harder once again for new people.
Thats fine if you are using laser weapons. But what if you need to track a target and lead it like you would with ballistics at range? And convergence opening up because Im moving, yeah, thanks but no thanks. That has never happened in any Mechwarrior game.
Just like in WOT you lead with the dispersion indicator. You slow down for the shot and speed up once the shot is taken, etc. The faster you move the wider it is.. the closer you are the bigger your target is and thus 'fits' inside the convergence cone even if it is wide.. Remember, at 500m the cone would be filled with a mech (say a catapult) so that it has a 50% chance to hit.
The irony is, whatever complaint you can bring up about how it would affect your aiming and performance all you need to do is look at WOT to see a prime example of how the system works perfectly.
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The issue is the HEAT SYSTEM that allows players to Alpha fire too many high heat high damage weapons. Fix that, and the problem goes away.
It wont. If you fix the heat you still have people boating and pinpoint striking an armor section. Not 6ppcs but 6 med pulse lasers. You get the idea. The boating and alpha strike high damage in pinpoint remains. Heat is only the thing that allows said pinpoint alpha boated shots to be taken one after the other. Reducing the amount of alphas does not remove the fact that they still are pinpoint damage alphas.
armyof1, on 12 June 2013 - 08:45 AM, said:
I have read it and I always thought convergence was a bad idea and most certainly don't want it back, even in this form. Being able to hit where you aim at long distance without standing still as a statue is not a problem, it's how much damage you can do in a single shot to a single point and how often you can do it. If you can only do 20 shots with 6xPPC instead of 30 in the same time period, it will hamper your damage output considerably. That's what the heat penalty does, makes it less of an advantage to fire big damage alphas. That convergence system will punish everyone at mid- to long-range, whether I only fire one AC10 or 6xPPC. I have to stand still as a statue with my medium mech just to be able to fire a single AC accurately even mid-range. It's just something that will nerf all kind of ranged fighting, which is not needed at all.
So... you think that firing at things at max range with absolute pinpoint accuracy while your mech is moving is.. ok? The convergence system only affects the arm mounted weapons. torso mounted fire straight forward. You can fire an AC at mid range in a fast moving mech and have a 50 to 60% chance to hit the target. Of course, the other guy has the very same chance unless he slows down and aims you a bit better (or just uses torso weapons and plinks you with a straight shot).
The whole point is to make the large, long range, high damage (notice theres no such thing as light, low damage long range weapons?) weapons be used from long range without having pinpoint damage ability. At close range the lighter weapons bring down opponents not by pinpoint damage but by damage output added over time and yes, you can also 'focus' your fire on certain sections of the mech by having the convergence cone cover only said sections of mech (aka 100m fight you can keep the cone covering the left arm/LT area if you see its armor is red there and most of your hits will land there and pop his components off rather than center-mass aim and see your shots hit the CT/RT/LT/Arms).