Darren Tyler, on 18 June 2013 - 03:39 PM, said:
Sticking to canon, pretty much.
Think of a Flight Simulator with a game mode. The game mode is a race. You have to take off, and travel 200 miles to another city with other players. The simulator tries to stick to the real world so obviously a certain plane will be better than another plane. But when you try to balance out the race, you might want to make things easier, dumb it down, put in 3rd person view, change the values of the planes to make them balanced.
Sorry it was a terrible analogy, so the sentence "sticking to canon," best fits it.
That analogy is horrible indeed because it sounds like an ideal "simulator" game is one where a single "plane" is superior to all others and having more than one competitively viable plane makes the game dumb.
Darren Tyler, on 18 June 2013 - 03:42 PM, said:
Look at mechwarrior 2, 3, and 4. See how successful they were.
Those weren't anything even remotely close to the A-10C Warthog video. All you've ever had to do in those previous MW games is steer, throttle, aim, and shoot.