IMHO, the real issue with Mediums is that 2 of the chassis are vastly oversized.
Place a Centurion or a Trebuchet next to a Highlander or Atlas and marvel at how they are clearly 70+ ton heavy mechs, or maybe even small assault mechs... oh, wait - they are actually 50 ton mediums?! It really got to me one match when i was watching a Centurion follow an Awesome - a mech that nobody can claim is undersized for its weight - and the darn Centurion was about as big in nearly every dimension and *might* have been a hair taller.
These badly oversized profiles mean that these mediums are easier to hit and draw more fire than they should, and their medium mech level armor simply can't handle that level of beating.
You may notice that Hunchbacks - a properly scaled medium mech - still see some play in many matches, while the oversized Centurions and Trebuchets are noticeably more rare, despite being comparable on paper. Blackjacks are also properly sized, but that chassis has difficulty mounting a meaningful payload compared to other sturdier mediums, hence they aren't that common either.
If the Centurion and Trebuchet were properly sized, they'd see more play.Other than that, some sort of tonnage limits and reduction in the effectiveness of high-damage, high convergence alpha strikes would make a lot of lighter mechs more viable.
Lagster also raises a good point about how the weapon sizes in the game - admittedly derived from Battletech, so we can't blame PGI for this - come almost entirely in small or huge sizes.
- Most autocannons start at heavy and go up from there, making more than 1 ballistic weapon on anything under a Heavy Mech difficult to implement. Machine guns are the only light ballistic weapon, but their effectiveness is debatable.
- Energy weapons go from 1 ton to 5, showing a similar problem, unless you want 1 Large Laser or a pile of Medium lasers, same as a light mech.
- SRM's can work, but they got nerfed, and LRM's really need boating to be effective.
This all makes it harder for mediums to have proper payloads.
Edited by oldradagast, 16 June 2013 - 06:56 AM.