The Current Player Count Must Be Very Low
#61
Posted 13 June 2013 - 10:46 AM
#62
Posted 13 June 2013 - 10:49 AM
Team Leader, on 13 June 2013 - 10:46 AM, said:
There is vary little hope for this game in its current state, and as long as the person who's making the current choices are allowed to stay and continue making those bad choices.
#63
Posted 13 June 2013 - 10:50 AM
Page views of concept art:
80063: Atlas concept
45576: Atlas founders
52181: Hunchback concept
31720: Hunchback founders
48663: Jenner concept
27047: Jenner founders
74193: Catapult concept
43388: Catapult founders
68620: Dragon concept
72784: Centurion concept
61083: Commando concept
63892: Raven concept
77605: Awesome concept
55981: Cicada concept
48285: Trebuchet concept
62919: Stalker concept
70848: Cataphract concept
44002: Flea concept
57910: Jagermech concept
47192: Spider concept
44522: Orion concept
38929: Blackjack concept
45928: Highlander concept
7995: Victor concept
3346: Quickdraw concept
#64
Posted 13 June 2013 - 10:50 AM
IceSerpent, on 13 June 2013 - 10:38 AM, said:
I am kind of in the same boat, except I am fairly certain that PGI won't figure it out, but there's a small chance that they will sell the game to some development shop that is a tad more competent.
IceSerpent, on 13 June 2013 - 10:38 AM, said:
I am kind of in the same boat, except I am fairly certain that PGI won't figure it out, but there's a small chance that they will sell the game to some development shop that is a tad more competent.
It would be a dream come true.
#66
Posted 13 June 2013 - 10:51 AM
MWO's numbers are likely similar, maybe lower, due to the fact that ELO will eventually cram everyone together in MWO, compared to warthunder's tiering system.
#67
Posted 13 June 2013 - 10:51 AM
JokerVictor, on 13 June 2013 - 10:33 AM, said:
Should be fairly obvious now that this game is a total con-job. If they don't fix the current problems and prove that the promised features aren't just vaporware... well, doesn't take a genius to see where it's going. Hopefully it just dies quickly so another developer can take a crack at Mechwarrior. The sales figures of the founders packages prove there's a market for a good MW title, shame this one has missed the mark so completely.
I posted this list in another thread awhile back, but seems appropriate to bring it up again. Want to know why the player counts are so low? Well...
Some fun reminders of all the things this game was supposed to have by now:
- Dropship mode
- Asymmetrical Objective modes
- DX11
- Lobbies
- In-Game Voice
- 12 v 12
- Community Warfare
- CLANS, ************* CLANS WERE SCHEDULED TO BE OUT BY NOW
I'd add the promise they made of No 3rd person, No Coolant, and a sim not a FPS to this list as well.
#68
Posted 13 June 2013 - 10:52 AM
Team Leader, on 13 June 2013 - 10:46 AM, said:
I wouldn't pay it too much mind. Game forum lurkers are almost universally negative. There have been doom and gloom predictions about the death of World of Warcraft for a decade now. Ultimately, what does it matter what anyone else thinks? You can't control how many people play. All you can do is play if you enjoy it, don't if you don't, and offer feedback as seems appropriate. Anything else is just angst.
For those complaining about the removal of the player counter: what possible real good does having such a thing do? Comfort you that there are "enough" people playing? It's doubtful. More likely it would just fuel more "OMG THE GAME IS DYING!!!!" posts. We have enough of that already.
#69
Posted 13 June 2013 - 10:54 AM
Team Leader, on 13 June 2013 - 10:46 AM, said:
Well you remember the whole "removing the general discussions" fiasco? "Because of too much negativity". What did PGI expect? That we were going to sugar coat issues? The negative feedbacks were a harsh reality that had to be addressed by PGI. Did they think negative feedback was going to stop? How can they expect their community to say "Don't worry about a thing. MWO is working great. Perfectly playable"....The negative feedbacks are meant to fuel them into correcting errors. I can't lie to them and say the game is great because it's far from it.
#70
Posted 13 June 2013 - 10:55 AM
#71
Posted 13 June 2013 - 10:56 AM
#72
Posted 13 June 2013 - 10:57 AM
Team Leader, on 13 June 2013 - 10:46 AM, said:
IMHO the only hope is for somebody (PGI or a different shop) to go back to drawing board, create a detailed design for weapon balance, matchmaker rules, and CW (a solid design that allows everything to fit together) and implement it. Technically it's doable within a reasonable timeframe (i.e. a good team should be able to pull it off and launch in September), but I don't get the feeling that PGI is even trying.
#73
Posted 13 June 2013 - 10:58 AM
Coolant, on 13 June 2013 - 10:55 AM, said:
if the number of players is 30k It would be down 70% or more. Plus I know a lot of the larger groups that where in to play this have already left.
#74
Posted 13 June 2013 - 11:02 AM
#75
Posted 13 June 2013 - 11:16 AM
Jasen, on 13 June 2013 - 11:01 AM, said:
I don't know whats worse. The noobness of your statement, or the noobness of the 20 people that liked it..
Here: for the pug scrubs:
I said: practice our LMS drop decks.
For those that obviously dont know: LMS = Last Mech Standing - A LEAGUE
A drop deck is a specific config you have to drop with... in this case we were practicing the 375tons or BELOW deck. We were running 5 cents, 2 cicadas, and a blackjack...
Not a single assault, and I dont think we had a single PPC on the team.
So, before you open your scrub mouth, learn that not everyone is cheap like your associates, and there is a higher level of play than just randomly clicking "ready" in any random mech.
And you idiots that like it... well... you're worse. Bandwaggon noobs.
Bro, my scanners detect that you might be mad.
Isn't nice that those 8-man queues are completely empty so you can conveniently do that league play. That league play that is currently halted because the game is f*cked.
Quote
Anyone with a fight scheduled right now can do your fight if you wish. If both teams agree, then carry on. But the round will not advance till the 29th.
Now i am sure you're asking yourself, wait kerb, thats not when they release a fix, that's too soon. YUP!
We are halting, not for a fix to be put in place, champions adapt. We are halting long enough for you all to adapt to this new problem only. Scheduled fights will resume on the 29th.
As stated in the rules somewhere in all this mess, that the league will not stop play unless the updates make the game unplayable. That is not the case here.
I've read that teams can voluntarily postpone your matches by not scheduling. The rounds start...
Edit: I should put a point on here. Right, so the point is that league play is awesome and all well and good. If the rest of the game had the same rulesets it would be in a helluva lot better spot. But it doesn't, and the team full of stalker PPC boats is the current reality in most matches. Sh*tty, but true.
You shouldn't fly off the handle on the guy for stating a simple observation. And the fact that your league is halted is pretty indicative of the state of things.
Edited by JokerVictor, 13 June 2013 - 11:30 AM.
#76
Posted 13 June 2013 - 11:18 AM
Volthorne, on 13 June 2013 - 10:50 AM, said:
Not all of us.
I really really really want this game to succeed. You have no idea how much I'd love to have a fully fleshed-out modern mechwarrior game to play. I don't even care if there are some things about it I don't like, so long as it's enjoyable and somewhere close to the franchise.
The reason myself and a lot of others are critical about some aspects of this game, is because we want it to succeed. We want it to live for the next few decades and be a place where we can come and enjoy the BT universe (even if it has deviated somewhat). We truly want that success, but we can't lie to ourselves or to PGI. We know that blind fanboyism will kill it faster than anything else, and so we'd rather be honest and hated, than liars with no game to enjoy.
#77
Posted 13 June 2013 - 11:30 AM
Don't take it as an indication of player base. If anything, it shows that they have a larger player base than we expect; otherwise you'd be grouped with far wider varieties of player ELOs as the system rushed to fill the missing spots.
#78
Posted 13 June 2013 - 11:31 AM
Volthorne, on 13 June 2013 - 10:50 AM, said:
That's ridiculous. Most of the "doomsayers" are just people looking at the signs right in front of their faces and pointing them out. Most of them probably have a good bit of money invested into the game as well, so to say they are just fear-mongering so that they can be right on (if they are right what will be a dead) internet forum just lacks any sign that you thought about what you typed before you spewed it out.
The "doomsayers" are the people who recognize the potential the game has and are saying, "hey turn this cart around before we go over the cliff!"
#79
Posted 13 June 2013 - 11:32 AM
Jasen, on 13 June 2013 - 11:01 AM, said:
*snip*
That's great and all, but if you and your "league" don't fall under that category then you have nothing to worry about and the time it took for you to type this whole mess was a waste. Good for you and your boys. Keep fighting the good fight. Just don't overheat. Remember, there's coolant for that.
#80
Posted 13 June 2013 - 11:34 AM
Gevurah, on 13 June 2013 - 11:30 AM, said:
Don't take it as an indication of player base. If anything, it shows that they have a larger player base than we expect; otherwise you'd be grouped with far wider varieties of player ELOs as the system rushed to fill the missing spots.
Whoa, this is very misleading.
Aren't those milions of players divided up into servers and battlegroups? I haven't played in years but when I did this is how it worked. Usually about 2,000 players per server (and only a very small fraction of those would PvP much less do arenas) and I can't remember but I want to say maybe 10ish servers per battlegroup. When you bring the matchmaking system into play further splitting the player pool by skill and the fact that all of the people in Arenas are split between 2v2, 3v3, and 5v5 queues, what you said is borderline irrelevant.
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