I haven't read most of what's been written, here... TL:DR; so, I apologize if this has already been said, but I think it bears saying, again.
IceSerpent, on 13 June 2013 - 07:32 AM, said:
...most of BT fans have already pulled out and it looks like FPS crowd is starting to get bored too.
When this kicked off in October 2011, I did a lot of work to bring friends on-board for this, talked to everyone I knew as gamers, family members, especially fellow BattleTech and MechWarrior enthusiasts, and about a third of them came, while the rest remained away, claiming they were tired of all the promises of other games that never delivered. The rest have dropped off over time, because the game is the same old thing every time you drop.
I have had my doubts about what was going on, here, but I've also tried to be as positive as possible about this game. It's a gorgeous game, and there's a LOT of potential, here. On the very same day the Facebook page for this game was announced, I restarted Armageddon Unlimited, no second thoughts, like it was supposed to be alive, even after three failures as a unit due to attitudes and personalities rather than the ability of certain folks within the unit to see themselves in more than just a game. I believe in MWO, I did the hardest work I've ever done to get AU up and running, for THIS game. However, after about the first six months, I began feeling as though there was already a problem...
See, quite a few of us BattleTech veterans (from 1982 and '84) and MechWarrior veterans (from '91), who have loved the universe since its inception, and loved to play all of these games, told PGI and IGP what needed to happen to make this game successful. We have been ignored, and this is what is happening.
If, indeed, this is a storm and it is set to, eventually, pass, all that will be left, I'm afraid, are the twitchers and FPS gamers who couldn't care less about the game universe. I have heard a lot about how the game universe is irrelevant to the game itself, about how all we need is stompy robots with weapons, like the original tabletop board game. The problem with that is, at least beginning with 2nd Edition BattleDroids, which is what we know as BattleTech (from '84), is the simple fact that unit historical and story snippets were included in the very basic rulebook... from the beginning. The universe BattleTech takes place in, and the tactical tabletop simulation game, itself, are one and the same, inseparable. Until developers understand that, and make the effort to satisfy the veterans of the game universe, who might be willing to turn around and recruit others into the game, and the game is marketed well enough, the only successful MechWarrior computer games will be single-player.
http://www.wolvesau....U/BTO_Basic.pdf
Hopefully, what was ignored as to what needed to be done for this game, for the BattleTech/MechWarrior universe, will sink into the minds of any future developers of BattleTech products. Had I the money to be able to do it, I would build what I linked above, and I wouldn't let ANYONE know about it until Closed Beta was set to begin. It's always been a HUGE mistake to open up forums or the lines of communication before the heavy lifting on the game has been done, as you let in all manner people who don't care about anything but getting their twitch on.
It saddens me to hear what I've read in this thread, before I skipped page two and so on to make this post. I still believe this game has a great deal of potential, and it can definitely be done with these developers, but if they want to have the lines of communication open, they need to respect those lines, and they need to listen.