I'm not suggesting something as steep as WoT, because sometimes their system seems completely broken (tank 10m in front you, you missed cause you dared move 1 inch to the left), but perhaps in the same vein?
In Counter-Strike, running and shooting definitely reduces your accuracy and it really hurts those using assault rifles and sniper rifles, but SMGs and pistols are less affected by this. Similarly, in MWO, you could had a similar system so that smaller caliber weapons are more accurate on the move and bigger, bulkier sniper weapons require you to stand still for maximum accuracy. This would give brawlers a 2nd life in close quarters, where their shots would be more accurate than snipers while on the move. The ERPPC/Gauss will no longer be able to pinpoint a 45 dmg alpha on the same spot if he moves while shooting.
Docbach actually put in better words what I suggest:
DocBach, on 13 June 2013 - 05:39 PM, said:
I don't think that's a half bad idea, any thoughts on this?
Edited by Sybreed, 14 June 2013 - 06:05 PM.