DaZur, on 14 June 2013 - 10:26 AM, said:
Honestly there are multiple potential ways to address this IMHO, all with their advantages and disadvantages... The reason I support my proposal is that is does not force limitations on hard-point creativity, does not rely on heat or damage number manipulation and does not neuter boats, high-alpha builds or snipers... It just uses a small movement penalty to mitigate their present over-reaching dominance, and encourages class and play-style diversity.
This is a competitive game... i.e. everyone want to win. And it's human nature to migrate to what will give the highest potential to win/kill... As it stands, the overarching meta leans too heavily to the heavyweight side of the scale and I don't think it's being hyperbolic to say that it's damaging the game and and discouraging new players who are not prepared for the heavily tipped scale.
Hardpoint sizes wouldn't neuter boats, it would eliminate boast that were not suppose to boat, and eliminate 6 ppc mechs.
Let us do a example.
EVERYONE KNOWS THE JENNER D AND THE JENNER K. EVERYONE knows that the D is better than the K.
K is more expensive, loses a missile hardpoint, and.comes with ferrofibrious which all mechs can buy if needed. But what cannot be bought is the missile hardpoint lost.
With hardpoint sizes, the jenner D can put 2 srm 4 or 2's and the streak variants. (have the same size, 1 critical)
But the 1 critical size for each harpoint would mean no srm 6 can be fit.
For the K, the missile hardpoint can be big enough to fit a SRM 6. Now, finally there is a reason to buy the K.
For some chassis like the catapult, there can be a different type of hardpoint size, where it is one big box and anything can be fit into it.