Lostdragon, on 14 June 2013 - 10:52 AM, said:
1. Make heat more restrictive
2. Restrict hard points
3. Reduce pinpoint damage via reticle sway or CoF or some other mechanism
If you don't do at least two you wind up with a situation where it is still pretty easy to do massive damage to a single location.
There are no such mechs in the game. Assuming DPS is viable the easiest way to lower the effectiveness of gauss is by increasing its CD.
Assuming I am closing on you, and gauss has an ~8 second CD. Sure you did 45 dmg to me, I only have to return 6dps to out-damage you. 7 dps if the CD is 7, 8 if it is 6. 1 AC/2 does 4 dps by itself.
oh and gauss tends to explode when damaged.